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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56454 times)

Dwarmin

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #765 on: December 30, 2011, 10:04:14 am »

Yeah, is this game dead or what? Do we have anyone who can host? :(
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mainiac

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #766 on: December 30, 2011, 02:45:48 pm »

I could try hosting now that I'm not at college.

I've created a server (Sunless Seas, password: swordfish).  What do I need to do to make it work and whatnot?
« Last Edit: December 30, 2011, 02:57:43 pm by mainiac »
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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mainiac

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #767 on: December 30, 2011, 03:50:02 pm »

 Bump

Welp, looks like this is dead.
« Last Edit: December 30, 2011, 04:45:01 pm by mainiac »
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Ancient Babylonian god of RAEG
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[CAN_INTERNET]
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Dwarmin

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #768 on: December 30, 2011, 05:02:27 pm »

Nah, I hope not. Lets hope someone logs on soon that can help.

Get in here Grek!  >:(
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The Fool

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #769 on: December 30, 2011, 05:46:55 pm »

I was called into work. Sorry about that. I have next Friday off, and every Friday after that.
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Grek

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #770 on: December 30, 2011, 06:21:47 pm »

At this point, I think it is offically dead. We haven't had a game in a month.
« Last Edit: December 30, 2011, 06:59:36 pm by Grek »
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Dwarmin

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #771 on: December 30, 2011, 06:36:55 pm »

Captain goes down with the ship. :P
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #772 on: December 30, 2011, 09:30:52 pm »

At this point, I think it is offically dead. We haven't had a game in a month.

Welp. I guess it's time to make a new one. I wouldn't mind running one, if I could find the time.
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #773 on: December 30, 2011, 09:44:06 pm »

Are there any games that are actually still alive?

I mean, the lack is so bad even I am thinking of trying to restart my old one. I certainly have the time for it now with the classes I have this upcoming semester.
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The Fool

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #774 on: December 30, 2011, 11:26:21 pm »

I'd be up for another D&D game on Fridays if anyone is willing to make one. Scheduling shouldn't be an issue now for me.
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Heron TSG

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #775 on: December 30, 2011, 11:55:28 pm »

I mean, the lack is so bad even I am thinking of trying to restart my old one. I certainly have the time for it now with the classes I have this upcoming semester.
I'm in. Western Marches and The Mercenaries are doing okay, I suppose, but I miss that game.

But yeah, a game where the DM can't host isn't going to get very far.  :-\
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #776 on: December 31, 2011, 12:52:42 am »

I miss that game.

Lets admit it, it is totally Iteum that we miss. Not the game.
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Heron TSG

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #777 on: December 31, 2011, 12:57:30 am »

Him too. (He's still around, we could still reform the team! Third time's the charm!)
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Est Sularus Oth Mithas
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Dwarmin

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #778 on: December 31, 2011, 05:13:16 am »

Would love to have some D&D...consider me interested in whatever comes up, heh.
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Zako

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #779 on: December 31, 2011, 09:07:23 am »

I feel good to join a new game. I liked my rogue, but I would like to try something more dependable, like a cleric or something.
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