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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56473 times)

Grek

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #720 on: December 15, 2011, 01:58:15 pm »

As for the Hide in Plain Sight thing:

Hide in Plain Sight isn't that strong of an effect and I am confused as to why WoTC insists on not giving it away sooner. You can acomplish all of the parts that you care about using Bluff checks and second level spells.
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Dwarmin

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Re: D&D 3.5: Sunless Sea: GREK IS SHAMEFACED
« Reply #721 on: December 15, 2011, 05:01:04 pm »

Bad news: Due to an unexpected rescheduling of Finals, there will be no session Friday. Sorry.

Eh, no problem for me.

Actually, I don't want to admit it, but these reschedulings are really putting off a serious scheduling conflict I'm going to be having on Fridays with this game and another. :X
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Zako

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #722 on: December 15, 2011, 09:09:10 pm »

I'm not the social type of rogue, my charisma is too low to be of any use (I figured, why be a social rogue when we have a bard?), so I can't or rather should not, take ranks in bluff. And I'm a ROGUE, so I cannot cast spells and must rely on UMD. So therefore, being able to use my big advantage, stealth, while everyone is looking at me is a very important upgrade, combat wise. Assassin levels will also take care of spells as well, but you gotta let me kill someone to join the assassins first.
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #723 on: December 15, 2011, 09:24:17 pm »

Just kill the snake thing. You know you want to. It could even be part of why you slid fully into evil. (If I was you I would have already killed it and gone evil.)
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mainiac

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #724 on: December 16, 2011, 01:01:18 am »

You'd need 5 levels of rogue to become an assassin and 8 levels of assassin to get to Hide in Plain Sight.  You can get a potion of invisibility for 300 gp or a ring of invisibility for 20,000 gp.  A custom item to cast greater invisibility would only be about 36,000 gp.  And your friendly bard will be able to start casting invisibility on you next time we level up.
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Zako

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #725 on: December 16, 2011, 04:11:52 am »

Just kill the snake thing. You know you want to. It could even be part of why you slid fully into evil. (If I was you I would have already killed it and gone evil.)

I'm sure noone would miss that thing... The gnomes would definately be happy to see it gone, what with it wanting to eat them all the time. And right now, he's thinking about killing it but also how to dispose of the body. This will give him time to level up in rogue a few more levels.
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #726 on: December 16, 2011, 01:27:46 pm »

Rope trick = Invisible hiding place for a body that lasts for a few hours, long enough that we will be far a by the time it is undone.
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #727 on: December 19, 2011, 07:50:22 pm »

I hope you don't mean to say that SOLACE is the snake thing...

Also, I will not be here for the next meeting... probably. Don't kill me while I'm not here, 'kay?
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #728 on: December 19, 2011, 08:06:14 pm »

No promises.
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #729 on: December 19, 2011, 08:26:50 pm »

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Zako

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #730 on: December 19, 2011, 08:49:40 pm »

I'm borderline evil dude, I can't promise you anything.
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The Fool

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #731 on: December 19, 2011, 08:59:25 pm »

My dwarf will defend you while I'm also not there. :P Scheduling should clear up after new years, but I do have next Friday off. I booked Fridays and Saturdays off starting from the 4th onward.
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Heron TSG

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #732 on: December 20, 2011, 12:06:05 am »

So long as Solace is not in Nemesis' way, Solace will remain under Nemesis' protection.
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Zako

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #733 on: December 20, 2011, 01:24:51 am »

You all have to sleep sometime...  ;)
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #734 on: December 20, 2011, 03:59:07 pm »

You all have to sleep sometime...  ;)
You do have one thing going for you- Solace is impossible to wake up.
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