Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 53

Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56536 times)

Kogan Loloklam

  • Bay Watcher
  • I'm suffering from an acute case of Hominini Terravitae Biologis. Keep your distance!
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #120 on: October 31, 2011, 01:38:24 pm »

Bah, okay, back to the magical Ō-yoroi then.

(edit: character sheet should be complete now then.)
« Last Edit: October 31, 2011, 01:48:16 pm by Kogan Loloklam »
Logged
... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

The Fool

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #121 on: October 31, 2011, 02:15:34 pm »

I can make it this Saturday. Not entirely sure about next week, but my schedule will be a bit more consistent in a week or two.

EDIT: What's great about being a dwarf with 20 strength? Carrying around a 16 gallon barrel of ale. 140 lb of carrying capacity wasted, but I bet it'll be worth it.

Inventory complete. Wondrous items seem costly and ineffective for barbarians.
« Last Edit: October 31, 2011, 04:14:51 pm by The Fool »
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #122 on: October 31, 2011, 03:37:52 pm »

The issue there Mainiac is your assumption that stat distribution works on a straight line. It is in fact a very steep bell curve with like 95% of the population having their main stat be 13.

I said "standard deviation".
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #123 on: October 31, 2011, 04:04:08 pm »

IMPORTANT QUESTION:

Who cannot show up on Saturdays at 1700 GMT (ie. 1:00 PM EST)?
Should be good for me.
I'll be updating my character sheet with more monies.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #124 on: October 31, 2011, 05:39:10 pm »

I can do that.
The issue there Mainiac is your assumption that stat distribution works on a straight line. It is in fact a very steep bell curve with like 95% of the population having their main stat be 13.

I said "standard deviation".

Ah. Okay. Sorry.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #125 on: October 31, 2011, 08:32:45 pm »

This time is good for me as well. Now I just have to update my inventory.

EDIT: And done! I'm loving my new handy haversack. Makes carrying useful stuff all that much easier.  :D
« Last Edit: October 31, 2011, 09:22:01 pm by Zako »
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #126 on: October 31, 2011, 08:53:00 pm »

I can't make a session Friday or Saturday this week, but I can make it pretty regularly any week afterward.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

The Fool

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #127 on: November 01, 2011, 12:05:41 am »

I finished my backstory and posted it in my character sheet. There will be ale.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #128 on: November 01, 2011, 12:20:05 am »

You are really going to lug around that barrel? All the time?
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #129 on: November 01, 2011, 12:36:29 am »

Maybe. ;D

It fits so well next to the backpack and the portable ram. Not to mention that the tent fits so well on top of the barrel.

I really have to draw this dwarf when I have more time.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #130 on: November 01, 2011, 02:11:55 am »

I picture him having the barrel tied around him with ropes and all the other stuff hanging off it somehow. A bit ramshackle, but that only gives him charm.  ;)
Logged

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: D&D 3.5: Sunless Sea
« Reply #131 on: November 01, 2011, 02:39:16 am »

Got room for one more?

Grek

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #132 on: November 01, 2011, 02:58:52 am »

We have like 9 people already. I was looking for like 5. I'm only letting more than 5 people join on the assumption that some fraction of them will flake out/quit and that we'll usually have only 5-6 people show up for a session. I'm also reworking some encounters to streamline them to a certain degree. More "puzzle" monsters, more solo bosses, less hordes of mooks. Which reminds me of something that I wanted to mention:

-Your enemies will usually surrender if you're beating them handedly, both because they'd be daft not to and because it saves us from having the combat drag out needlessly. As your DM, I request that you default to accepting these surrenders. I'll not cheat you out of loot if you fail to kill every last enemy, so don't feel obliged to kill and loot everyone you meet.
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #133 on: November 01, 2011, 06:49:46 am »

I'm glad that someone is being sane when dealing with encounters. I think this will be my first campaign where people actually surrender, and I've played lots of D&D.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 3.5: Sunless Sea
« Reply #134 on: November 01, 2011, 06:54:18 am »

I'm okay with that. I could only imagine not doing it if they for example killed one of our PC's and we were out for blood...

EDIT: Also, assuming it's alright, I was going to redo my char and add that extra gold. He'll still be a Kob Fighter but I'm thinking of making him a more mobile defender/Spear fighter.
« Last Edit: November 01, 2011, 07:10:07 am by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: 1 ... 7 8 [9] 10 11 ... 53