[Interface] -
[Pause menu] -
[Settings menu]Version 3 is now finished! (37kb, temporarily hosted on Google Docs)
- Worlds are now proper-sized
- Added an interface
- Added time freezing
- Added a pause menu
- Added a settings menu
- Added saving/loading
- Game window is now resizeable
Basically: worlds are now proper-sized, saving is in, a proper interface is finally in, and I added lodsa options too (which took up most of the week). The only things that probably aren't clear are: default resolution refers to the Windowed Mode resolution when you launch the game, and AI Distance refers to how many blocks away the AI will move to get to an order (it won't be in the final game, but for now it's necessary). Fullscreen mode uses the monitor's current resolution, and all savedata can be found in MyDocuments/SavedGames.
The interface... it's not graphically finished (the most obvious one is the pixelated font), but the overall design is. At least, a first draft of it is. I'll be working on it again, but not for another few weeks. ...oh, except that there's one more menu missing from here - the menu that lets you choose what to build. That'll come soon enough.
Same goes for the saving stuff. Currently, the map saves in XML format and ends up being 10MB big, and I don't like it saving in a different directory to the game. If you want a non-basic colour, you can edit the RGBA values in the Settings.sav file with a text editor.
This is kinda an important update in terms of seeing how well it runs. So I really need some feedback for this one.
Oh, and there's a lot of obvious bugs in this one though, that I just haven't gotten around to fixing yet. They're really beginning to pile up now.
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Next week... I don't know. The next two-and-a-half weeks are going to be really busy for me, so I honestly can't say what I'll be able to have. I plan on changing my timeplan afterwards.
Expect more graphical stuff though.