All versions of the game can be found at this page!
Riiight. There's a big huge post that I
could make here as an intro, but I already did that on the project's blog, so instead I'll keep it short:
I am making a new game! Woo! This game is essentially a 3D Dwarf Fortress! ...well, not actually Dwarf Fortress itself, but more or less the same system. ...aaand that's the entire description of the game so far. Long story short: I want it to be similar to DF, but much easier to play and less complex, but I also want it to be notably different enough so that people still have a reason to play both. Also: (very small) cross-fortress multiplayer capabilities!
I'm doing it as a final year project for my BSc(IT) degree. I have exactly 5 months to do it. It makes up 25% of the degree's marks! What that means is that I am
guaranteed to finish this, as well-made as possible. In other words, no stopping four weeks later because I got bored of it.
It also means I
really need suggestions and advice here!
I'm a big fan of DF, and really I'm doing this mostly for the people who have big trouble visualising the ASCII (particularly for LetsPlays) and interface. I still want it to have the same use-your-imagination feel as DF though.
So anyway, that's about it. The actual (Tumblr) blog is here:
cityofhammers.tumblr.comThe first post has a download link of the (made in three days) prototype. It's... not even remotely a game. I'll be making
And for anyone interested enough to read through a huge document of how exactly I plan on making this:
http://lugh2.it.nuigalway.ie/CityOfHammers/DefinitionDocument.htmBuut other than the timeframe plan, most of it is really just Dwarf Fortress.
Really, what I'm asking for here is less of "Hey check out my game", but more of "Hey give me advice for my game". That's about it. I don't post in this forum much (or at all, I guess), but I thought this would be particularly notable for you guys.
Oh, and for anyone actually wondering what it'd look like,
here's a screenshot of the prototype in question. It's... near-entirely placeholders, but it at least gives a good idea of how it'd look in 3D.