Oh.... whoops! I guess I forgot to post last week's version here! I thought I did.
...well, you didn't miss much.
Version 12! (56kb)- Workshop partly added (the one in it converts rock to food. Yeah, that's how unfinished they are).
- NPCs, functionable blocks (farms and workshops) and item piles are now selectable!
- Selected functionable items can create job orders.
- Selected NPCs now display inventory.
- Selected item piles display contents.
Now, making assorted types of workshops will be easy!
...
Also, good news and bad news:
Bad news is that there's now only 8 weeks left of the project, and with applying for a PhD too it looks like I'll be really pressed for time! From this point on, I'm going to pay less attention to it being a good game, and more attention to making it a good... err, proof of concept, I guess. As in, have as much of the functions it'd be impressive to have.
The good news is that I've decided to make the source code public when that 8 weeks are done! I doubt anyone will actually take a proper go at it, but it shouldn't be hard to add more... stuff to it, from the way I coded it. I hope.
...
Next week? Well, I'm working on that Main Menu (finally), and I still have to give NPCs the ability to properly fight back, but after that I really want to get on with Trading. Shouldn't be too hard to do (Famous last words)
Bug report: When I try to build a slope underneath solid ground the game crashes. Example:
X X X <- Ground
O O X <- O is open
When I try to turn the bottom X into a slope the game crashes. You probably want to handle the error gracefully.
I...
thought I had fixed that in this version! But just as I was typing this message up, I realised that I had only half-solved it.
Next version though, it'll be fixed properly! Thanks for telling me, by the way.