(Kinda fixed connection)
Mathean/wolfchild(4) Foul smells are always to be investigated, you decide. This particular scent seems to emnate from outside. You follow the scent and via some alleys, a cellar, a ladies restroom, and a two-storey building, you find the source. A corpse...Old, riveled...And strange. It doesn't look human, but it's shape suggests humanoid features. How could you smell this all the way from the Pipe?
Your currently in an apartment on the second story. It's a small apartment only having a kitchen and a living area. The bed is out in the living area. The kitchen looks unused and has little food besides. There is some furniture and lights in the room, but little else.
Health: OK
Conditions: None
Location: Apartment
Inventory:
£30
Pistol
Hindi Dictionary
Hem's Note
Thomas Pike/_DivideByZero_((It did go in the passage..It's just that no one's directly under the door.))
(5) She accepts that answer. You begin your climb down and as you do, you hear her say, "I'll get the police!". Once you get to the bottom, you find that most of the brass is hardened...A small amount is still liquid, but it's not as hot right now. There is a passage leading downards. No lights.
Health: OK
Conditions: None
Location: Albert's Fine Luxary Jewelry
Inventory:
Crossbow
Almost broken pistol
Andrew Meyers/HighEndNoob(5) vs (6). You try to kick it, but you miss. Oh dear. Your hand is just about ripped off.
Health: In pain. A hand is missing, your ears are bleeding, and your hand is being bitten off.
Conditions: None
Location: Your house Something's Lair
Inventory:
Deed
-$200
Rifle
Sinpwn/???Just focus...And as soon as you do, your back in the real world.
Health: OK
Conditions: None
Location: Indian Camp
Inventory:
Rusty knife
£5
Talarion/Aiden ClayworthAnd so, both of you head back up to the surface, first meeting up with the rest of the Ascendents. As all of you head back up, you find out that there were similiar rooms all over New York...Just filled with traps instead. (5) Your comrades understand why you couldn't do it. Eventually, all of you get back to HQ, which happens to be the mansion of one James Oughtby. All of you report to the council of elders, who reside in a vault within the mansion. They listen to yours and Alexis' experience with interests. After some speaking between them, they decide that another section must hunt the rogue down...Wherever he may be. As for you, the elders believe that you need an easier task...Which happens to be guarding a local celebrity. What was his name...You can't actually remember. Your usually too busy with Lumiant business to remember gossip. Well anyway, the elders say that this celebrity has become a target of the Nocturne Watch, some vampiric cult they say.
As for Alexis, well he needs some healing and recuperation.
Health: Burnt and sore
Conditions: None
Location: Oughtby Hall
Inventory:
Source Jewel
Stunning dust
Ottoman coin
Khamisi Saqqaf/Digital Hellhound(5) "Right. But anyway...The Society can be said to have a monopoly of this part of the world...They have agents in every part of society, in every company, every circle of power. The governments, courts, businesses. Even those beggars along the streets. Society is as strong as they are in Europe...Course, that doesn't mean they're invincible. They are so large and so prideful that they become lax. While all the walls have ears they're all death and stuffed. While the Society is everywhere, they're all bloody idiots and fools. You'd think that the "One and True Leaders of Humanity" would be more aloof, eh?"
Health: OK
Conditions: None
Location: Warehouse HQ
Inventory:
$10
Rusty knife