Mathean/wolfchild(3) Using your smell, you find that he went through that door...
"Well, we gotta be getting through this...Move, I'll do this." After nearly an hour, the door opens.
"See? Not to hard at all."
The two of you enter and follow the scent. It's faint and dry...But you chase it through the tunnels. (4) Eventually it grows stronger, more fresh and finally it feels as if your just behind him. "He's near, packmate."
You run around a corner and come upon another door-recently entered. Locked. (6) Both of you bash at it and easily get through. Inside you see some kind of machine, fluids, tools, and some flasks. On the right is some kind of circular alcove.
Your friend growls. "Bloody hells! He was just here, he must've used magic!" He looks at the alcove and sniffs it. "This was a portal...He's transported himself!"
Blasts!
"We can't be doin much but gather all the evidence we can...and report. The lead here is lost..."
Health: OK
Conditions: None
Location: London Sewers
Inventory:
£20
Pistol
Hindi Dictionary
Hem's Note
Thomas Pike/_DivideByZero_You put your weapon down and back away. You pull the sign and switch the shop to "close". That was...embarrassing You go and inside and search the floors, always pointing your crossbow. (3) After nearly 3 hours of searching the whole place you find something. A trap door hidden under a carpet under a cabinet.
Health: OK
Conditions: None
Location: Albert's Fine Luxary Jewelry
Inventory:
Crossbow
Almost broken pistol
Andrew Meyers/HighEndNoob(1vs1) Still shocked by the sudden attack it takes you time to strike at the beast, but the beast itself is slow. Perhaps still in some kind of shock. Never less, the bullet misses. (6vs4) The beast readies to pounce, but luckily you are able to reload fast enough to shoot him in the leg. He howls a blood curling roar, (2) which hurts.
Health: Your ears are in pain.
Conditions: None
Location: Your house Something's Lair
Inventory:
Axe
Deed
-$200
Rifle
Sinpwn/???You run, very very fast. (6) So fast in fact that you don't notice that you've run directly into another indian. (5) Thankfully, you sense magic in him, a shaman perhaps. He looks at you and understandably smiles. He gestures you to his hut, giving pause to the knife indian.
(2) You have a rusty knife and £5
Health: OK
Conditions: None
Location: Indian Camp
Inventory:
Rusty knife
£5
Talarion/Aiden Clayworth(3)"Hah! In Poland fire would kill you. Spooky light would scare off authorities." Both of you enter the passage. The passage itself is made up of brick and dirt.
After perhaps 10 minutes of travel, you sense magic. Strong concentrations...Even an Ascendent. (6) The eerie green light of Alexis' spell goes off and he shuts yours as well. "Can't let him know we here."
Both of you walk slowly and find a dark room. (5) You can make out several strange machinery and potions, books, and containers...This is no stockpile though. From what you can tell, the room is quite large. You can sense an Ascendent nearby and the residues of a powerful spell...
(1) In the distance you can see a figure move. "Huh? Ha ha ha ha ha!? Fools think, not see you!? Ha hahahaha!"
Damn.
"Agh, our stealth is lost. Cover your eyes." You do so and (4) Alexis casts a spell. The whole room goes bleeding white.
"UGGHH! DAMN YOU!" You hear the rogue say.
Health: OK
Conditions: None
Location: New York sewers
Inventory:
Source Jewel
Stunning dust
Ottoman coin
Khamisi Saqqaf/Digital HellhoundAh...Maybe it's time to get back. Enough exploration for now. (4) In the distance you hear cackling and explosions...Not your problem. You travel the sewers and (6) quickly get back to the warehouse, bloated. You get a fresh suit of clothing. (5) You hear a knocking on the warehouse door. Going to the door, you hear them say something about the Society.
Health: OK
Conditions:
Bloodhunger- Player becomes sluggish and more aggressive.
Location: Warehouse HQ
Inventory:
$10
Rusty knife