The only problem I have is that [Archers] work too well, shooting a dragon in the head with one masterwork bone bolt from a masterwork bone crossbow while behind a fortification is a bit anticlimatic to me. That dragon never had a chance
I'm not sure if I agree with you. I had a Bush Titan made of amber on the fortress I'm currently working on. Kept it isolated and used the archers on it. Chipped almost all of the creature (I think the right foot didn't get coloured red in its health) but no way it could be said to be dying. It had two or three dozen masterworked metal bolts stuck in it, as well as various lesser ones.
Eventually, some migrants wandered in on the same path as I was keeping it isolated on, so I just opened the route and let the archers do whatever they wanted, for the hell of it. One of them went in there, bit down on some of its body parts (including head) it a few times and it got hit by the crossbow-hammerblows from another. Bits started flying off and it eventually it died from its "lower body" being struck by a crossbow.
No fatalities (squad or migrants) on my part. And I've no idea if this means that archers work too well or not, but the bolts only really slowed it down, at best.
(I was supposed to beware it's deadly spittle, but on the frozen biome it appears that the spinning frozen spittle has not (yet!) caused any syndromes, even though there were a couple of bruisings when they couldn't be dodged by any unarmoured guys or their pets.
)
Slightly ninjaed by King DZA's response, except that I had purposefully kept them away, quite easily, and then decided to let them have a go anyway.
As far as the issue at hand, I'd rather like a foolproof way of getting discarded clothing/equipment (generally from uniform changes) back indoors, rather than sitting where the unit disbanded (either because the job at hand was done or at a month's end tour-of-duty finish). I rather suspect that items marked for dumping don't move because they belong to someone else, but if I find out who they belong to and give them an appropriate container to put them in, in their room, still nothing gets moved. Combine with more realistic clothes management (or at least, if this still applies, disowning of unwanted garments) and "cannot store item, no access" errors that can occasionally be quite hard to track down and correct.
But I'm also quite intrigued about the 'meh'-terminated list in the subject, to be honest.