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Author Topic: Warhammer 40k  (Read 8050 times)

Loud Whispers

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Re: Warhammer 40k
« Reply #30 on: October 27, 2011, 07:05:24 am »

Chaos daemons DO have their own codex...

Ahra

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Re: Warhammer 40k
« Reply #31 on: October 27, 2011, 11:08:11 am »

Specifically, my pal told me that a Guard player could just spam the shit out of Chimaera's an Guard squads and just sit them in a big line and kill everyone while being impenetrable because no one could feasibly get that many anti tank weapons and still have a chance against the infantry.

Yeah, that's the kind of build I saw once.  Take two full size platoons of Guardsman, and combine them into two ungodly squads of fifty guys, with five lascannons each, and an attached Chimera for each squad.  Sit them behind a solid wall of Chimeras with only the lascannons visible.  You can just keep removing Guardsman from the back of the pack while the lascannons are untouched, and the Chimeras count as 4+ cover for them for concealing so much of the squad, while being AV12 targets themselves.  It's pretty cheese and people hate it.
I have one word in response to that:
Railgun.

To expand, the railgun has a range of 6 feet (lascannons have a range of 4) and is powerful enough to gut a Land Raider or Monolith, not to mention Chimeras. If your railguns are mounted on Hammerhead tanks, they can also fire an airburst round that can wipe out 10, 15 guardsmen in an instant (same range). God, Tau have awesome guns.
battle of the cheese :P
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Re: Warhammer 40k
« Reply #32 on: October 27, 2011, 11:35:39 am »

To be quite honest I've never played tabletop but my Dark Eldar playing friend constantly tells me how Imperial Guard and Space Wolves are the most ungodly overpowered and broken pieces of shit all the time.
IG overpowered?  I was going to read to the end, before saying my piece[1], but...  no.  The big stuff like Baneblades are too much of an ammo-magnet to survive long, and individual IG figures aren't a match for any of the other races/factions, IME, while at the same time just not being numerous enough to match the inevitable Orc/Tyrannid/demon/etc zerg-rushes.

I'm not (admittedly) a particularly good player, and played a two-hander (swapped sides after first battle's resolution and replayed with opposite forces) the other day in which I lost both engagements (Death Guard vs Tyrannid, and thus vice-versa), but even my own shortcomings (and traditional dreadful luck with the dice, much commented upon by others) can't really account for my bad experiences with 'overpowered' Imperial Guard.  I'd say good as cannon fodder, when there are also allied forces on the table.



[1] A friend of mine has figures, scratch builds vehicles and scenery (and, indeed, some figures) along the lines of the expensive GW-fare, and I partake.  Largely on-Codex, to the latest rules, but we've still got Squats hanging around in our particular universe, as well as some original Womble Marine figures.
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Loud Whispers

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Re: Warhammer 40k
« Reply #33 on: October 27, 2011, 11:37:22 am »

To be quite honest I've never played tabletop but my Dark Eldar playing friend constantly tells me how Imperial Guard and Space Wolves are the most ungodly overpowered and broken pieces of shit all the time.
IG overpowered?  I was going to read to the end, before saying my piece[1], but...  no.  The big stuff like Baneblades are too much of an ammo-magnet to survive long, and individual IG figures aren't a match for any of the other races/factions, IME, while at the same time just not being numerous enough to match the inevitable Orc/Tyrannid/demon/etc zerg-rushes.

I'm not (admittedly) a particularly good player, and played a two-hander (swapped sides after first battle's resolution and replayed with opposite forces) the other day in which I lost both engagements (Death Guard vs Tyrannid, and thus vice-versa), but even my own shortcomings (and traditional dreadful luck with the dice, much commented upon by others) can't really account for my bad experiences with 'overpowered' Imperial Guard.  I'd say good as cannon fodder, when there are also allied forces on the table.



[1] A friend of mine has figures, scratch builds vehicles and scenery (and, indeed, some figures) along the lines of the expensive GW-fare, and I partake.  Largely on-Codex, to the latest rules, but we've still got Squats hanging around in our particular universe, as well as some original Womble Marine figures.

IG mech army. That overpowered enough?

Starver

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Re: Warhammer 40k
« Reply #34 on: October 27, 2011, 11:39:32 am »

What's wrong with Necrons at the moment? I mean, I know they don't have many (any) options, but that's not to say that their units aren't effective.
Can't comment on this particular accusation, but Necrons with "I'll be back" against some of the other choice races/forces with intrinsic regeneration and/or "not really dead" qualities can make for a drawn-out battle. :)
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Loud Whispers

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Re: Warhammer 40k
« Reply #35 on: October 27, 2011, 11:50:11 am »

What's wrong with Necrons at the moment? I mean, I know they don't have many (any) options, but that's not to say that their units aren't effective.
Can't comment on this particular accusation, but Necrons with "I'll be back" against some of the other choice races/forces with intrinsic regeneration and/or "not really dead" qualities can make for a drawn-out battle. :)

Have you seen the rules for them? Pretty much everything in 5th edition denies them that, unless your willing to cluster around a res orb, then blast templates...

Also, it's we'll be back

Starver

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Re: Warhammer 40k
« Reply #36 on: October 27, 2011, 12:17:36 pm »

Have you seen the rules for them? Pretty much everything in 5th edition denies them that, unless your willing to cluster around a res orb, then blast templates...

Also, it's we'll be back
You're definitely right on the last point.  (So much for GW's blatant attempts to not blatantly infringe upon someone else's IP any more than they need to in a game with walking metal skeletons[1]...  In my mind it's still the same. :) )

I'm fairly sure we're working with current rules.  The whatever-it-is Slayer-type general guy has an orb, and then the strategy points often get put towards giving WBB or its equivalent to various units, in my experience.  Of course, double-the-health/toughness/whatever damage (or something similar) is the breaker in such situations.  And enemies that have actively multiplative qualities of one kind or another (Genesteelers, demons, zombies, all in their own way).


[1] Albeit not called Terminators, 'cos that's already taken!
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Loud Whispers

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Re: Warhammer 40k
« Reply #37 on: October 27, 2011, 12:56:36 pm »

Have you seen the rules for them? Pretty much everything in 5th edition denies them that, unless your willing to cluster around a res orb, then blast templates...

Also, it's we'll be back
You're definitely right on the last point.  (So much for GW's blatant attempts to not blatantly infringe upon someone else's IP any more than they need to in a game with walking metal skeletons[1]...  In my mind it's still the same. :) )

I'm fairly sure we're working with current rules.  The whatever-it-is Slayer-type general guy has an orb, and then the strategy points often get put towards giving WBB or its equivalent to various units, in my experience.  Of course, double-the-health/toughness/whatever damage (or something similar) is the breaker in such situations.  And enemies that have actively multiplative qualities of one kind or another (Genesteelers, demons, zombies, all in their own way).


[1] Albeit not called Terminators, 'cos that's already taken!

Happy news then, that GW is releasing a new Codex for crons :D
ALL units have we'll be back, though with a different name, and at 5+, the res orb will bring it back to 4+, C'tan will be replaced with Specialist Necron lords, bunch of new units, immortals made bigger, and instead of auto glancing hits, gauss weapons now PERMANENTLY reduce the armour value of a vehicle after a certain roll or something. So basically, same style of play, just updated, the way it should be £:
Not like grey knights... Man they got screwed over.

Servant Corps

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Re: Warhammer 40k
« Reply #38 on: November 05, 2011, 06:47:09 pm »

Oh hey guys, I want to know if you like new Necron Fluff...
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Starver

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Re: Warhammer 40k
« Reply #39 on: November 05, 2011, 07:25:21 pm »

Instant thoughts, no.  Partly in a small-'c' conservative way, partly with the same actual thoughts about the vehicles (actually, some of the images out there reminds me of the Droid Transports from the prequel trilogy of SW, albeit inevitably it has to look something like that) as are made in the linked-to places, and add to that the general non-interest in the backstory changes and developments (for much the same reason that our game universe still has Squats), because I have a hard enough time winning a battle against this friend of mine who actually buys the stuff, makes his own stuff, paints everything, hosts the battles, etc...

Will check opinions of this friend, though.  (Probably even been posting and discussing this very subject on those very forums, but I've no idea if I'll be able to find him under any of the names I know he goes by elsewhere).  Regardless, maybe he'll have a worthwhile insight or two into this particular development, and he can be persuasive in his arguments so I may well be singing a different tune, tomorrow night. :)
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Aklyon

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Re: Warhammer 40k
« Reply #40 on: November 05, 2011, 07:33:16 pm »

To be quite honest I've never played tabletop but my Dark Eldar playing friend constantly tells me how Imperial Guard and Space Wolves are the most ungodly overpowered and broken pieces of shit all the time.

Which may or may not be true, I of course, couldn't confirm.



In other news, some people (from /tg/) are making a game where you manage a Space Marine chapter, and it will supposedly play as something of a cross between King of Dragon Pass and Dwarf Fortress. Maybe.

At any rate that's over here. Aforementioned angry friend is the highest contributing artist, evidently.
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Strange guy

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Re: Warhammer 40k
« Reply #41 on: November 05, 2011, 11:25:14 pm »

Oh hey guys, I want to know if you like new Necron Fluff...

I've heard that apparently the Necrons now use the webway (instead of the Inertia-less drives they used to use). Seeing as how Necrons were always supposed to be enemies of the warp -which the webway is definitely in-, masters of the physical realm (at least the C'tan are/were) and that the webway is very much eldar only (aside from the now daemon infested bit the emperor was making before things went bad) this is not a good change. What makes it even worse is that not that long ago the tyranids, with their biological so not advanced technology but vast and focused physic power, got faster than light travel instead of warp travel.

Also Necron/Ctan vs old one war is now officially the War in Heaven, so who knows where it leaves the myth of the eldar gods of the same name (it was referred to as an uncapitalised war in heaven last codex).

I could have complained about how they are tomb kings... IN SPACE!!! or how they are now little different than Dark Eldar and Eldar but it's the small things that are sometimes the most annoying, and there are some positive aspects to these changes rather than being plain bad.
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micelus

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Re: Warhammer 40k
« Reply #42 on: November 06, 2011, 01:02:45 am »

Just going to say I would have loved the Necron if they were introduced like this in the first place, but I absolutely hate the fluff since they've gone and retconned/changed/deleted/ SO BLOODY MUCH. I would have preferred a middle ground;  The current C'tan are still their gods, but the those C'tan that died became the C'tan shards used in by the New Necron. I have no problem with the Necron leaders having a persona...
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Luke_Prowler

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Re: Warhammer 40k
« Reply #43 on: November 06, 2011, 02:15:16 am »

I think they (being Matt Ward) overblew the Tomb King angle, and with them in fractions if feel like they lost their bite as the shambling unrelenting horde.
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kerlc

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Re: Warhammer 40k
« Reply #44 on: November 06, 2011, 02:23:22 am »

so, yeah, i play with Tau. i have a small fire warrior/stealth suit/gue'vesa (human helper) army, and a smaller imperial guard army (basically 2 squads of guardsmen, with a chimera, HW team, a sentinel (multi laser) and a command squad) now before you start spewin about the tau, here's a little picture that i found:
Spoiler (click to show/hide)
  ;D
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