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Author Topic: Tribal Empire  (Read 6531 times)

squeakyReaper

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Re: Tribal Empire
« Reply #90 on: October 30, 2011, 04:01:34 pm »

I think the adjustments are reasonable, and seven or eight club-men out doesn't punish our defenses too much. Agreed.

End turn.
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Elfeater

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Re: Tribal Empire
« Reply #91 on: October 30, 2011, 04:02:57 pm »

Aye Mi'Lord Kaian's suggestions sound good to me End ze turn
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RulerOfNothing

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Re: Tribal Empire
« Reply #92 on: October 30, 2011, 05:28:25 pm »

"I would suggest that we split our forces in half, and send twelve soldiers with Kinynn Undh to scout out the goblins. We should insist that he try to avoid situations that would result in the party being destroyed utterly."
I agree with squeakyReaper's proposed distribution, and suggest that Kinynn Undh be sent out with 12 soldiers to scout the goblins.
End turn
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Azkanan

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Re: Tribal Empire
« Reply #93 on: October 31, 2011, 07:09:17 am »

Day 14, Month 5, Year 1; Summer

The king's face pales slightly as the advisor's speak of sending out defenders.

"Well yes, no," he says, somewhat confused. "I shall put four times as many resources into fortifications as housing, and half the worth of the resouces in housing into our culture. The peasants must set up a perimeter to defend me.
As for Investigationg the goblins, I shall send Kinynn with seven warriors and no more."

With that finalised, the arrangements were set and Kinynn and seven club-warriors left that next sunrise.



Day 16, Month 5, Year 1; Summer

- Stone Spear Reproduction complete.
- 15% unallocated resources.


Spoiler: Known World (click to show/hide)

Spoiler: Issues (click to show/hide)

Spoiler: Heroes & Quests (click to show/hide)

Spoiler: Vallandar Map (click to show/hide)
Spoiler: Vallandar Report (click to show/hide)







Spoiler: Stranger Folk (click to show/hide)
Spoiler: Goblins (click to show/hide)
« Last Edit: November 07, 2011, 07:28:21 am by Azkanan »
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RulerOfNothing

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Re: Tribal Empire
« Reply #94 on: October 31, 2011, 07:11:59 am »

"Well, I suppose that you do have full control over Vallandar's army, and that it might be prudent to send Kinynn with a smaller force, so that he does not attract undue attention. I would suggest that we spend some time and effort into reproducing the Stranger People's man-carriers."
Put 15% into Coracle Reproduction.
Also, what are the effects of improving housing quality, infrastructure and culture?
« Last Edit: October 31, 2011, 07:21:47 am by RulerOfNothing »
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Azkanan

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Re: Tribal Empire
« Reply #95 on: October 31, 2011, 07:38:52 am »

"Well, I suppose that you do have full control over Vallandar's army, and that it might be prudent to send Kinynn with a smaller force, so that he does not attract undue attention. I would suggest that we spend some time and effort into reproducing the Stranger People's man-carriers."
Put 15% into Coracle Reproduction.
Also, what are the effects of improving housing quality, infrastructure and culture?

Housing quality: Happier populace towards you
Infrastructure: Improves resource distribution
Culture: Diplomatic relations
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squeakyReaper

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Re: Tribal Empire
« Reply #96 on: October 31, 2011, 08:18:15 am »

Eek! I meant Housing Quality! Well, I guess that can wait for more culture... I guess I'm fine with Coracle Reproduction being the focus.
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Azkanan

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Re: Tribal Empire
« Reply #97 on: October 31, 2011, 04:47:30 pm »

I've added a page to the wiki you might be highly interested in, advisors.

http://tribalempire.wikia.com/wiki/Known_World

Also, currently working on the Wiki as a whole.

http://tribalempire.wikia.com/wiki
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kaian-a-coel

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Re: Tribal Empire
« Reply #98 on: November 02, 2011, 05:05:22 am »

great job for the wiki!  :D

"I'm not sure about reproducing the man-carrier now. But I think it'll be quick, so why not after all. I otherwise support the ressource allocation. with one exception: we should report housing quantity on housing quality."
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RulerOfNothing

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Re: Tribal Empire
« Reply #99 on: November 02, 2011, 05:13:19 am »

Is there a housing quantity rating better than "Not Crowded"? If there isn't we should move the resources being invested into housing quantity into housing quality.
My earlier suggestion still stands.
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Azkanan

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Re: Tribal Empire
« Reply #100 on: November 02, 2011, 07:07:06 am »

great job for the wiki!  :D

"I'm not sure about reproducing the man-carrier now. But I think it'll be quick, so why not after all. I otherwise support the ressource allocation. with one exception: we should report housing quantity on housing quality."

Hope to see edits on you guys' part, where possible :D

Is there a housing quantity rating better than "Not Crowded"? If there isn't we should move the resources being invested into housing quantity into housing quality.
My earlier suggestion still stands.
End turn.

Ample is better-than-not-crowded. You don't really need to worry till it gets below-bad any way.
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kaian-a-coel

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Re: Tribal Empire
« Reply #101 on: November 02, 2011, 08:05:10 am »

I began to add some things on actual world, not just general commentaries out of context.
For example, i add a few things on King Duke Kun'emm and known civilizations (stranger folks and goblins.)
I hope to see some things on Kinynn Undh added on the "heroes" page, an history of quests we did/ are doing/ will do, and maybe a page on Vallandar.
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RulerOfNothing

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Re: Tribal Empire
« Reply #102 on: November 02, 2011, 08:12:23 am »

On a somewhat wiki-related note, your second link doesn't work Azkanan. I think it should link to here.
Also, I think we should be in Month 5, seeing as we have an event in Month 5 here.
« Last Edit: November 02, 2011, 06:06:52 pm by RulerOfNothing »
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Azkanan

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Re: Tribal Empire
« Reply #103 on: November 09, 2011, 11:24:06 am »

My apologies, I truly expected this game to last the ages ;-;.

However, I have fell out of sync with the game and find it difficult to update.
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adwarf

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Re: Tribal Empire
« Reply #104 on: November 09, 2011, 06:26:08 pm »

Anyone else want to take over ? Please ?
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