Day 1, Month 3, Year 1; SummerThe king raises a hand, nearly yawning at the same time, calling for a halt. "Yes, yes, very well. I'll have the boy send hunters northward to find a way around the lake, to the Stranger Folk, and to spy from a distance on them."
Duke gives in and yawns unabated.
"I believe I will find my way to my... tent... and retire. I will leave you to your discussions, trivialities and quarrels on any further plans. I'll have them recited from the messenger boy tomorrow."
With that, the king scratches his rough beard, and with an outrageous flaunt, flicks his cape about him - which is just as dusty and rugged as everybody else's, if not moreso from all his wandering.
You can use this moment to discuss amongst yourselves any short-term, long-term and immediate plans. Any plan is viable, although it has to be given verification from the king if he wants it to happen.
For example, he might allow for a number of scouting parties to be sent out, or a handful of warriors to guard a position. Meanwhile, he might not allow you to send half the population to scout all over the place, he won't allow you to "magically" come up with the brilliant idea of boats, he won't let you send one guy to go on a suicide mission over the mountains - especially without beasts of burden to carry supplies, you simpleton club-swingers! - and so forth.
Keep it realistic, basically.
Right now, you're living in tents, poking holes in the dirt and chucking a fistful of seeds into it, picking your nose and wiping it on your fur loincloths and fishing and hunting with sharp sticks and big rocks.(I'll get a distometer put onto the map at some point tomorrow. Also, "research" fluctuates, so don't try and estimate how long something will take to develop - some days it might go up by 1%, whilst others 10%!).
Estimated Population: 200
Army: 5
Navy: 0
"Concentrate resources on..."Resources work in percentages and must be shared out between all of the below.
If something from below is being invested in when it is not required to be at the moment, or
if you have been ignoring a certain aspect when it is required, then be sure that the Despot will let you know.
Resources can only be handed out in multiples of five. (5%,10%,15%,etc).
[0%] = Current Progress
0% = Resources put towards
Progress tends to pass in days. Sometimes, a turn might skip a few
days, or even weeks, so the percentage doesn't really affect how
long it will take, turns-wise. By much, at least..Fortifications [0%] 0%
Current: Non-existentThis works towards better defences of your city.Housing [0%] 0%
Current: Ample Basic HousingThis works towards better quantity and quality of living for your people.Infrastructure [0%] 40%
Current: InexistentThis makes the city work better!Science [0%] 20%
Latest Breakthrough: FarmingThis works towards new inventions and ideas.Culture [0%] 0%
Current: NeanderthalsThis works towards a more sophisticated people.Beautification [0%] 0%
Current: NoneThis works towards a more sophisticated city.Religion [0%] 10%
Current: No homage to the ancestorsThis works towards appeasing the ancestors.A Larger Army [0%] 0%
A Better Army [0%] 0%
A Larger Navy [0%] 0%
A Better Navy [0%] 0%
Put resources towards the construction of...These resources are also shared with resources above.An outpost [0%] 0%
This will help to keep an eye out for any approaching dangers.Lord's Hall [0%] 0%
This will keep the Lord happy, making him more likely to listen to your decisions.Village Hall [0%] 30%
This will be a place for villagers to socialize, increasing the likeliness of romance to bloom - and populations to boom.