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Author Topic: Tribal Empire  (Read 6533 times)

Azkanan

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Re: Tribal Empire
« Reply #75 on: October 29, 2011, 05:11:35 pm »

When you are happy with the discussion of
the turn, and are ready to move on, please post "End Turn"
in bold and underline, with information on actions you
have decided to put forward.

Note: All the advisers do *not* need to agree on one outcome,
if you strongly believe in something, then put it forward. All decisions
will be considered, and chosen by the King.


Day 9, Month 5, Year 1; Summer

The king nods, as if expecting everything said.

"Yes well, I have a new mission available for our would-be heroes, if you'd like to learn more about that before making your decisions. Kinynn did quite well on the last mission, and he might find this one just as agreeable. I will also have the runner boy keep you informed on any issues on each new rising sun."



Spoiler: Known World (click to show/hide)

Spoiler: Issues (click to show/hide)

Spoiler: Heroes & Quests (click to show/hide)

Spoiler: Vallandar Map (click to show/hide)
Spoiler: Vallandar Report (click to show/hide)

Spoiler: Stranger Folk (click to show/hide)
« Last Edit: November 07, 2011, 07:27:31 am by Azkanan »
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RulerOfNothing

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Re: Tribal Empire
« Reply #76 on: October 29, 2011, 05:19:15 pm »

"I would suggest that we wait until we have a larger army before embarking on any expeditions."
Wait until the work on a larger army is finished and then send Kinynn Undh with some soldiers to search for goblins
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squeakyReaper

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Re: Tribal Empire
« Reply #77 on: October 29, 2011, 05:26:56 pm »

What do you guys think about sending him on that scouting mission? Instruct him for minimal completion, and to pull back home in the face of any danger? Gives him something to do, improves sneaking, and we could use numbers info.
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RulerOfNothing

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Re: Tribal Empire
« Reply #78 on: October 29, 2011, 05:34:52 pm »

Given that the work on a larger army is 96% complete, if we wait for it to be finished we wouldn't be waiting that long, and would have more options in dealing with any threat posed by the goblins.
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squeakyReaper

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Re: Tribal Empire
« Reply #79 on: October 29, 2011, 06:09:59 pm »

Fair enough. No actions this turn. End turn.
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yourfears

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Re: Tribal Empire
« Reply #80 on: October 30, 2011, 02:20:00 am »

agreed to wait on production end turn
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Elfeater

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Re: Tribal Empire
« Reply #81 on: October 30, 2011, 02:31:07 am »

End ze turn
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Azkanan

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Re: Tribal Empire
« Reply #82 on: October 30, 2011, 01:53:39 pm »

Day 9, Month 5, Year 1; Summer

The king rubs his beard for a moment. "Yes well," he begins, "I expect that the current villagers-in-training will be ready in a few days. I'll send for you then. Speaking of which, did I ever tell you about the time that I met an old warrior in the mountains..."

You had been caught. You settled in for a long and monotonously told tale, laughing where you thought appropriate.

One by one, you began to excuse yourselves.



Day 11, Month 5, Year 1; Summer

Goblins sneaked up on your hunters patrolling the forests today, but they were able to escape without much more than wounds.



Day 14, Month 5, Year 1; Summer

- 18 of your people have been trained into Club-warriors.
- Dirt Roads have been built throughout the village.

You have 55% unallocated resources.






Spoiler: Known World (click to show/hide)

Spoiler: Issues (click to show/hide)

Spoiler: Heroes & Quests (click to show/hide)

Spoiler: Vallandar Map (click to show/hide)
Spoiler: Vallandar Report (click to show/hide)



Spoiler: Stranger Folk (click to show/hide)
Spoiler: Goblins (click to show/hide)
« Last Edit: November 07, 2011, 07:27:51 am by Azkanan »
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squeakyReaper

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Re: Tribal Empire
« Reply #83 on: October 30, 2011, 02:20:37 pm »

Loving the roads. Spears should be done next turn, too, and possibly farming! The Goblins clearly have picked up on our hunter's locations, though, and are... not friendly. What do you guys think about putting points in towards Fortifications, possibly a tiny bit of Culture and Housing Quality?
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adwarf

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Re: Tribal Empire
« Reply #84 on: October 30, 2011, 02:22:43 pm »

Loving the roads. Spears should be done next turn, too, and possibly farming! The Goblins clearly have picked up on our hunter's locations, though, and are... not friendly. What do you guys think about putting points in towards Fortifications, possibly a tiny bit of Culture and Housing Quality?
I think its a great plan, so I concur
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Taricus

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Re: Tribal Empire
« Reply #85 on: October 30, 2011, 02:25:28 pm »

I concur if we spend more on the fortifications at the cost of culture.
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squeakyReaper

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Re: Tribal Empire
« Reply #86 on: October 30, 2011, 02:31:41 pm »

40% Fortifications, 10% Housing, 5% Culture sound good? Anyone want to take a chance at doing a quest with our improved army?
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Taricus

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Re: Tribal Empire
« Reply #87 on: October 30, 2011, 02:44:35 pm »

Sounds good.
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adwarf

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Re: Tribal Empire
« Reply #88 on: October 30, 2011, 02:57:42 pm »

That sounds good, and yep I suggest we send our hero, and a small group of warriors a hunting for the Goblin Camp
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kaian-a-coel

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Re: Tribal Empire
« Reply #89 on: October 30, 2011, 03:29:09 pm »

30% fortifications, 20% housing, 5% culture.

"lord, now we have more warriors, we can send Kinynn Undh and a handful of warrior, say, seven or eight maybe, to scout for the goblins without leaving the village undefended. Knowledge is power. We absolutely must know how many goblins there are in these forests, lord. and if we find where they live, it's perfect. But we should not attack them now. Kinynn Undh go scouting, come back, we equip the warriors with spears (they will be ready by the time Kinynn Undh is back, i think), then kick the filthy greenskin out of your land."
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