Ok guys so I have been planning out my missions and paranoia world and I'm long for alot of back stir and stuff the first mission is not very inventive, but should be fun still just something to help me get use to GMing.
Quick cap on my alpha complex:
- everthing you do as trouble shooters will have a effect and will sort of be a living alpha complex with economy and even other troubleshooters with other orders! Damn those pesky high programmers.
- mutants play bigger role registered mutants are a bit more common not as hated but still feared and mistrusted somewhat, can still gain ranks; red stripe, orange, yellow, green, blue. Higher ranks still second class to true blue but hey you can use your mutation more often and once you get to higher ranks less fear !.
- usual training and having personal objects and stuff how about your own personal auto car ? Which you have customised instead of the normal always hacked troubleshooter common cars.
- this is straight so more like a RPG character progression they can will perma die but you will be havig character development and progression !, also a more serious tone not really slapstick, also the man with the multicorder is a annoyance.
- higher rank in your SS the more you can do, rank 10 you say ? How about a small sabotage team to rig that escape car to explode while you sit back and find another escape.
- all mechanics and computers are connected to the matrix which is the connected to the computer, everything is hackable but this would then be double sided meaning your can be counter hacked or tracked.
- also be creative with your moves and mutant powers creativeness is key, pyrokanesis ? How about super heating your blood and then cutting your self and throwing your blood at people to melt their faces off
And some more stuff which I will mention in chat as we progress you will pick it up