Heh, the two funniest color-related incidents I remember are these:
We're given a fruit basket as part of our reward for completing a mission. Naturally, we all stand around examining the fruit for coloration and poison for ten minutes until someone finally bites down on a (red) apple. At which point I (and a few others, IIRC) freak out because the insides of apples are white.
And then there was the time a new player decided to go adventuring into the higher floors of a clinic while the rest of us searched for a traitor base (which I later clusterbombed). Guy looks through a door, is given a description of a sterile white laboratory. He walks in, is stopped, and spends about 20 seconds trying to talk his way out before being gibbed by turrets. It was probably one of those "you had to be there" moments, because I can't really duplicate his reaction very well.
Anyhow, question for the GM: How far is your style from "normal" Alpha Complex operations? Because what really made the game for me was how every mission was a complete roller coaster ride, longer periods of relative calm where nothing incredibly dangerous was happening, but where you still knew that everyone else was also busy plotting for their secret missions and likely trying to kill you or someone else, interspersed with Mexican standoffs, rogue (hacked and "hacked") autocars (That red autocar was the best damned recurring character I've seen in a while), brief shootouts, and massive explosions. IMO the best results came from the GM of that game just giving us our objectives and letting us act like the dysfunctional, paranoid, homicidal family that we were. I think pretty much every death (and every awesome action-movie sequence) that campaign was directly caused by one of our actions, rather than just random "lol u die".
Hell, I know I spent more time with secret PMs and working out evidence and suspicions with pen and paper than I ever did in open conversation or taking actions. What made it so interesting was that there was more to it than a series of fights strung along like a necklace of cheap glass beads.
Eh, whatever.