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Author Topic: Paranoia RPG, The Computer is your friend!  (Read 83522 times)

KatalDT

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Re: Paranoia RPG, The Computer is your friend!
« Reply #285 on: November 08, 2011, 12:07:13 am »

Still worth spectating though

Might do just that, it would probably be just as fun to see how much chaos the people who KNOW the system can cause  :)

What time can you arrive? We're full now but I'll take one extra as a latecomer if it's not terribly late... throwing a wrench in there can be fun.
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Danaru

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Re: Paranoia RPG, The Computer is your friend!
« Reply #286 on: November 08, 2011, 12:18:40 am »

Still worth spectating though

Might do just that, it would probably be just as fun to see how much chaos the people who KNOW the system can cause  :)

What time can you arrive? We're full now but I'll take one extra as a latecomer if it's not terribly late... throwing a wrench in there can be fun.

As it stands I wouldn't be able to show up until around 5:00 EST. There's a chance I can swing my plans the day before to go a bit earlier so I can get some sleep and be up around 3:00, I won't know until this weekend though.

If it's not too much of a pain in the ass for you, I can make a sheet and tentatively join until I can be certain, I just want to make sure I don't screw up your game. I'll know for certain by saturday night  :P
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

KatalDT

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Re: Paranoia RPG, The Computer is your friend!
« Reply #287 on: November 08, 2011, 12:28:21 am »

Still worth spectating though

Might do just that, it would probably be just as fun to see how much chaos the people who KNOW the system can cause  :)

What time can you arrive? We're full now but I'll take one extra as a latecomer if it's not terribly late... throwing a wrench in there can be fun.

As it stands I wouldn't be able to show up until around 5:00 EST. There's a chance I can swing my plans the day before to go a bit earlier so I can get some sleep and be up around 3:00, I won't know until this weekend though.

If it's not too much of a pain in the ass for you, I can make a sheet and tentatively join until I can be certain, I just want to make sure I don't screw up your game. I'll know for certain by saturday night  :P

Oh, this game is tomorrow (Tuesday) haha, at 3:30PM EST.

Agh, 3:30PM CST.

It's 4:30PM EST, GMT -5!
« Last Edit: November 08, 2011, 01:36:55 am by KatalDT »
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Karlito

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Re: Paranoia RPG, The Computer is your friend!
« Reply #288 on: November 08, 2011, 12:30:58 am »

Tuesday is the 8th, btw. I guess it doesn't really matter now since the game is full, but it's incorrect in your original post.
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Danaru

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Re: Paranoia RPG, The Computer is your friend!
« Reply #289 on: November 08, 2011, 12:31:19 am »

Still worth spectating though

Might do just that, it would probably be just as fun to see how much chaos the people who KNOW the system can cause  :)

What time can you arrive? We're full now but I'll take one extra as a latecomer if it's not terribly late... throwing a wrench in there can be fun.

As it stands I wouldn't be able to show up until around 5:00 EST. There's a chance I can swing my plans the day before to go a bit earlier so I can get some sleep and be up around 3:00, I won't know until this weekend though.

If it's not too much of a pain in the ass for you, I can make a sheet and tentatively join until I can be certain, I just want to make sure I don't screw up your game. I'll know for certain by saturday night  :P

Oh, this game is tomorrow (Tuesday) haha, at 3:30PM EST.

Man, my date awareness is completely shot, for some reason I thought it was, like, wednesday, and that the game was NEXT tuesday

On that note, crap, it's only monday...  :(
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

KatalDT

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Re: Paranoia RPG, The Computer is your friend!
« Reply #290 on: November 08, 2011, 12:34:38 am »

Tuesday is the 8th, btw. I guess it doesn't really matter now since the game is full, but it's incorrect in your original post.

Ahh, thanks... forgot to +1 the date to make it tomorrow (or today now).
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KatalDT

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Re: Paranoia RPG, The Computer is your friend!
« Reply #291 on: November 08, 2011, 03:49:23 pm »

40 minutes! Don't be late!

We're starting at 4:30PM EST on the dot. If you're late, your clone will to be late, and there will be consequences for your treason.
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Peewee

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Re: Paranoia RPG, The Computer is your friend!
« Reply #292 on: November 08, 2011, 06:45:41 pm »

Good session, Katal. I'm good to go again any time except 2-5ish EST tomorrow (Wednesday) and Saturday afternoon.

KatalDT

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Re: Paranoia RPG, The Computer is your friend!
« Reply #293 on: November 08, 2011, 06:46:48 pm »

Good session, Katal. I'm good to go again any time except 2-5ish EST tomorrow (Wednesday) and Saturday afternoon.

Would Sunday midday work for anybody?

And thanks, you were all great... :D Sorry for the rough combat scene, I'll figure out how to handle that properly with this client.
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trees

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Re: Paranoia RPG, The Computer is your friend!
« Reply #294 on: November 08, 2011, 06:47:19 pm »

Yeah, that was great. I got to inadvertently murder everyone!

Time-wise, I'm pretty much fine whenever from 4:00 EST and on. Saturdays probably wouldn't work for me, though.
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KatalDT

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Re: Paranoia RPG, The Computer is your friend!
« Reply #295 on: November 08, 2011, 06:49:45 pm »

Yeah, that was great. I got to inadvertently murder everyone!

An a really, really epic way...

Basically, we had mandatory rocket boots for everybody in the team. One of the team was dead already (from an autocannon, traitorous bastard) and the other four were huddled in a small "Red" closet off an Indigo hallway - complicated how they got stuck in there.

Trees got caught in that Indigo hallway by a group of Vulcan guards, and activated his Rocket Boots to escape. Unfortunately, the Rocket Boots were all 'linked' (for team efficiency) so whenever one person turns them on... they ALL turn on.

A Vulture Squadron Goon: ATTENTION CITIZEN.
A Vulture Squadron Goon: STATE YOUR CLEARANCE LEVEL.
A Vulture Squadron Goon: THIS IS AN INDIGO HALLWAY.
Tre-R-KOL-1 says, "Currently, r-"
* Tre-R-KOL-1 runs for it! *
* The Vulture Goon Squadron opens fire. *
Tre-R-KOL-1 says, "SHIT!'"
* Tre-R-KOL-1 activates his boots to try to get away. *
U-R-IST-1 . o O ( God damnit )
Vichero-R-TVI-1 . o O ( !!! )
GM: The closet lights up in a flare of light as everybody's boots activate.
* Brud-R-BIG-1 slpas the off-button on his boots *
U-R-IST-1 . o O ( er, computer damnit )
Brud-R-BIG-1 . o O ( slaps* )
GM: Even Boris' body starts flopping around in the hall.
* Vichero-R-TVI-1 tries to turn off boots. *
GM: Tre goes flying down the hallway to relative safety
U-R-IST-1 screams, "AAAAAHHH!!"
GM: The closet turns into a blender
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Karlito

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Re: Paranoia RPG, The Computer is your friend!
« Reply #296 on: November 08, 2011, 06:50:48 pm »

I'll probably be good with any time after 4:00 EST as well.

And yeah, good game. Lots of death, lots of treasonous mutant activity. Fun all around.
« Last Edit: November 08, 2011, 06:53:09 pm by Karlito »
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Bdthemag

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Re: Paranoia RPG, The Computer is your friend!
« Reply #297 on: November 08, 2011, 06:51:10 pm »

Also, I caused awesome stuff to happen.

AND NO ONE KNOWS IT WAS ME *cries*
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Your drunk posts continue to baffle me.
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KatalDT

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Re: Paranoia RPG, The Computer is your friend!
« Reply #298 on: November 08, 2011, 06:52:32 pm »

Also, I caused awesome stuff to happen.

AND NO ONE KNOWS IT WAS ME *cries*

You did. The last thing you did, you rolled PERFECT. Lucky as hell!
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Peewee

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Re: Paranoia RPG, The Computer is your friend!
« Reply #299 on: November 08, 2011, 07:08:42 pm »

Would Sunday midday work for anybody?
Works for me. (U-O-IST (that's the problem with making fun names based on the R...))
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