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Author Topic: Paranoia RPG, The Computer is your friend!  (Read 84551 times)

warhammer651

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Re: Paranoia RPG + other Pen & Papers
« Reply #60 on: October 31, 2011, 04:45:23 pm »

Does anybody know of any 'tutorials' for running a game? I'd love to watch an entire game (some of the more common games like D&D have them on Youtube) or at least read one, with some explanations.
well, going off of what Comrade Silent thunder has been doing, you give the PCs a simple mission, then give them secret missions that work against the main mission.

Then everything goes to hell.

Also, you are GOD. you are encourage to make rolls and ignore the results to hammer that point home
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Spaghetti7

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Re: Paranoia RPG + other Pen & Papers
« Reply #61 on: October 31, 2011, 04:58:14 pm »

Is anyone else able to have a game at a different time, as 11pm is a bit inconvenient for me. Anyone able to GM a game at any other time?
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That's nothing. I had something mate with a pile of dead meat.

Matz05

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Re: Paranoia RPG + other Pen & Papers
« Reply #62 on: October 31, 2011, 07:26:51 pm »

I'd just like to WATCH/read a transcript of a Jparanoia game once! It looks like such fun, but I dunno if I can make the time commitments.

How long does a game usually last anyway? Can't be long -- everyone would be dead.
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warhammer651

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Re: Paranoia RPG + other Pen & Papers
« Reply #63 on: October 31, 2011, 08:24:07 pm »

everyone gets backup clones.

and the games are usually an hour maybe?
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Neonivek

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Re: Paranoia RPG + other Pen & Papers
« Reply #64 on: October 31, 2011, 08:25:34 pm »

everyone gets backup clones.

and the games are usually an hour maybe?

Just an hour!?! wow people die fast!
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warhammer651

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Re: Paranoia RPG + other Pen & Papers
« Reply #65 on: October 31, 2011, 08:31:20 pm »

everyone gets backup clones.

and the games are usually an hour maybe?

Just an hour!?! wow people die fast!
No, we just usually derail everything faster than the DM expects
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Neonivek

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Re: Paranoia RPG + other Pen & Papers
« Reply #66 on: October 31, 2011, 08:38:29 pm »

everyone gets backup clones.

and the games are usually an hour maybe?

Just an hour!?! wow people die fast!
No, we just usually derail everything faster than the DM expects

That makes AI angry! Disintigration for everyone!
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Draco18s

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Re: Paranoia RPG + other Pen & Papers
« Reply #67 on: October 31, 2011, 09:45:15 pm »

everyone gets backup clones.

and the games are usually an hour maybe?

Just an hour!?! wow people die fast!
No, we just usually derail everything faster than the DM expects

That makes AI angry! Disintigration for everyone!

Attention Citizens of Alpha Complex.  Leaving the Railroad is treason.  Please return to the railroad or face summary execution.
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Neonivek

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Re: Paranoia RPG + other Pen & Papers
« Reply #68 on: October 31, 2011, 09:46:49 pm »

This is Paranoia... it is "Please return to the railroad and face execution or face execution"
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Draco18s

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Re: Paranoia RPG + other Pen & Papers
« Reply #69 on: October 31, 2011, 10:39:25 pm »

This is Paranoia... it is "Please return to the railroad and face execution or face execution"

Touche.
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Matz05

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Re: Paranoia RPG + other Pen & Papers
« Reply #70 on: November 01, 2011, 12:04:52 am »

Well, I meant die six times. I knew troubleshooters came in 6-packs. Geneticly identical, memory backup.

Still somehow legaly different, even it it IS the genome that is illegal.
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nuker w

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Re: Paranoia RPG + other Pen & Papers
« Reply #71 on: November 01, 2011, 02:11:29 am »

Well, I meant die six times. I knew troubleshooters came in 6-packs. Geneticly identical, memory backup.

Still somehow legaly different, even it it IS the genome that is illegal.

If I remember right, as you get further down the line, you can get genetic mutations.
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warhammer651

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Re: Paranoia RPG + other Pen & Papers
« Reply #72 on: November 01, 2011, 06:23:41 am »

Well, I meant die six times. I knew troubleshooters came in 6-packs. Geneticly identical, memory backup.

Still somehow legaly different, even it it IS the genome that is illegal.

If I remember right, as you get further down the line, you can get genetic mutations.
nah, you START with mutations
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Toady Two

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Re: Paranoia RPG + other Pen & Papers
« Reply #73 on: November 01, 2011, 06:37:29 am »

With each addtional clone you buy/recieve after the original six the chance of "genetic drift" increases. Citizens above BLUE clearance can pay to have defects removed from new clones.
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EuchreJack

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Re: Paranoia RPG + other Pen & Papers
« Reply #74 on: November 01, 2011, 09:11:01 am »

There may be other sources of gene cleaning, if youze know what I'm sayin...  ;D
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