I am in!
Australia.
Which might be an issue with timezones e.t.c. But yeah, Paranoia is ridiculous amounts of fun.
Summary of the best bits of the last game I GMed:
- Team is carrying a box containing a smaller box containing a pizza. They have to deliver it by helicopter. One person's mission is to ensure the pizza arrives intact. One person's mission is to eat the pizza (and report back to his society how it tasted... he was a Romantic).
- Near the start, the equipment guy is medicated for treason. I told the happiness officer "you have any of the pills on this page". The Happiness officer gives him not the normal happiness pills, but the extra-strength highly addictive variety which cause withdrawal symptoms and death if he stops taking them. I decide that his pill addiction carries across between clones, mainly because it was funny. Many perversity points for the happiness officer.
- Equipment guy is injured at some point, and treated by a docbot. Which of course proceeds to remove the affected limb. Equipment guy decides an eye for an eye, and hacks off the docbot's chainsaw arm. He then tells me he wants to try and graft the chainsaw to his own arm. Not a chance, I think to myself, rolling a dice. Its a one! Well... I guess you're now the proud owner of a highly-treasonous new chainsaw arm!
- Once they finally get the helicopter in the air, the happiness officer activates his mutant power, which is to activate everyone ELSES mutant power. This results in the Comms and Recording officer growing an extra arm, as he is a regenerator and already at full health. Fortunately, the only one who is close enough to spot this is the happiness officer, who has been teaming up with the C&R officer since the start, and hacks off the extra arm with a force-sword which he purchased from C-Bay earlier. Perversity points.
- They arrive at the delivery address and find the slot is too small for the box to fit through. They're supposed to open the box, and find the smaller box inside which WILL fit. Obviously they're going to have some difficulty with this as C&R officer's mission is "DO NOT OPEN THE BOX!". While everyone else is arguing, the equipment guy shoves an active grenade into the box. Boom. Turns out he mis-read his mission as being to destroy the pizza. Herp derp.
- C&R Officer loots a laser barrel from Equipment guy's corpse, not realising it is a GREEN laser barrel painted RED.
- After the ensuing gunfight, only the (still working together) Happiness and C&R officers are alive. They also need to get down from the ledge they've found themselves on. Fortunately, they were given experimental parachutes earlier by R&D. One of them works, one doesn't. C&R officer has the highest (but still dismal) equipment maintainence skill, so he volunteers to check them both. He fails both rolls, and identifies the working parachute as faulty, and the faulty parachute as working. They both jump off the ledge and C&R officer is SHOCKED when his parachute doesn't open. Splat.
- Debriefing. Everyone points the finger at the Equipment guy. Equipment guy opens fire to no effect, everyone opens fire back. Including the C&R officer who is using the GREEN laser barrel. Traitor! Everyone opens fire on the traitors, including the (mostly useless so far) team leader who has a cone rifle, the ammo for which is of course unlabelled. Whoops, turns out that was a napalm round! When the dust settles, the C&R officer remains alive, with no witnesses of his treason left alive. The computer congratulates him on salvaging a failed mission (obviously the team leader's fault) by uncovering all those dispicable traitors, and promotes him to ORANGE clearence. Of course his secret society who's mission he just failed (Free Enterpise) would now like to see him in a nearby allyway for their own... "debriefing"....