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Author Topic: Wound healing  (Read 8164 times)

Couchmonster

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Wound healing
« on: October 25, 2011, 07:52:43 pm »

Hello!

After numerous tries (like 50-100) I finally got into the adventurer mode with success.
My Axeman is hardened in combat and has nice gear, but he has also wounds, that dont seem to heal.
Do they heal on their own?
Do I need some kind of suturer? Or can I do it myself?

Putnam

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Re: Wound healing
« Reply #1 on: October 25, 2011, 08:50:22 pm »

Nope.

Time Blossom

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Re: Wound healing
« Reply #2 on: October 25, 2011, 09:05:16 pm »

To clarify, from my experience:

1)Bruises heal with no lasting side effects.
2)Flesh wounds ("torn apart," "split open," etc.) heal, but often (always?) leave scars, and may leave you crippled depending on the wound. I had an adventurer with two scarred feet who couldn't walk anymore, for example.
3)Broken bones (and cartilage, e.g. a broken nose) never heal. Tough luck.
4)Severed parts stay severed. Although, if you want an especially creepy weapon to tote around, that may be a good thing?

This is all assuming that you don't die from bleeding out or suffocating or some such first, of course. But generally, all the things that do heal should do so pretty quickly; just sleep or fast travel for a little bit, and you'll be feeling fresh as a daisy.
« Last Edit: October 25, 2011, 09:06:54 pm by Time Blossom »
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TheLinguist

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Re: Wound healing
« Reply #3 on: October 26, 2011, 12:35:24 am »

Nerves also don't heal. Sensory nerve damage doesn't seem to cause too much harm (at least, nothing obvious - it wouldn't surprise me if there was a combat penalty).  Motor nerve damage, on the other hand, will render that limb completely useless.

In the case of an inability to stand, you can fix that by holding a crutch in your hands and training up the crutchwalker skill. You can also rip out weapons (mostly bolts and arrows) that are stuck in you, using the I menu. Any other impairment, tough luck - if it hasn't gone away after fast traveling and/or resting, it's there forever.

Also, personally, I LIKE those scars - I figure it makes my adventurer more imposing!
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Trapezohedron

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Re: Wound healing
« Reply #4 on: October 26, 2011, 01:17:48 am »

However, should you wish to have body parts that heal, you can edit the raws and change the healing rates.
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Couchmonster

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Re: Wound healing
« Reply #5 on: October 26, 2011, 03:28:34 am »

Artery torn?
Does that heal?
My health screen is colourful. All brown and yellow bodyparts :)

Edmus

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Re: Wound healing
« Reply #6 on: October 26, 2011, 05:11:46 am »

Artery torn?
Does that heal?
My health screen is colourful. All brown and yellow bodyparts :)
major Artery: You will bleed to death soon.
Artery: Provided to many aren't severed you can normally walk it off.
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nanomage

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Re: Wound healing
« Reply #7 on: October 26, 2011, 12:52:56 pm »

nerves, nail and cartilage do not heal. They miss the healing rate tag in the raws.
Bone, fat, skin and muscle heal instantly on sleep or travel, sometimes leaving scars and permanently yellow-brown body parts.
Tendons and ligaments have no effect. Torn arteries cause bleeding, major ones are certain death if torn.

The thing that's still unclear to me is that severed motor nerves don't seem to heal even after i mod a healing rate tag for nervous tissue, although broken spine does.
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Sutremaine

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Re: Wound healing
« Reply #8 on: October 26, 2011, 09:41:39 pm »

Spines are discrete bodyparts and modelled appropriately, nerves aren't. They're either there or not, as indicated by the [HAS_NERVES] tag, and if they are there then they have their own set of hardcoded behaviours. I dunno if removing the tag would heal already-severed nerves, but it should stop further damage.
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BackgroundGuy

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Re: Wound healing
« Reply #9 on: October 26, 2011, 09:48:41 pm »

Actually, torn ligaments mean that you can no longer use that particular bodypart for wrestling.  For example, if your lower left arm's ligament and tendon was torn by an attack, then you wouldn't be able to wrestle with your lowerleft arm.
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BeforeLifer

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Re: Wound healing
« Reply #10 on: October 29, 2011, 12:26:51 pm »

But thankfully tendons and ligaments heal.
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Garath

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Re: Wound healing
« Reply #11 on: October 29, 2011, 02:45:11 pm »

wonderful, my hired help regenerates everything mighty fast, and i'm stuck with a broken nose
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Feyd

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Re: Wound healing
« Reply #12 on: November 29, 2011, 06:47:05 am »

ANd we cant use a suturer a diagnoser and all those thing that we use in hospital in fortress mode?
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acetech09

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Re: Wound healing
« Reply #13 on: November 30, 2011, 07:58:59 pm »

I don't like scars. For a seasoned adventurer, they scream "I'm almost good enough to not get hurt, but just not there."

To the OP: I had one adventurer that, after clearing about 5 camps of bandits, got slashed in the leg and tore a motor nerve. That's the only non-bruise injury I ever got, and proceeded to kill 7 hydras, 3 dragons, 2 titans, and countless bandits while walking my favorite crutch: An oak crutch, menacing with spikes of platinum and encrusted in black diamond. cost me a fortune but I had 10 fortunes worth of stuff in that world. After every few quests I'd drop off my extra money in a lair about 2 tiles from the capital of the only human civ.


ANd we cant use a suturer a diagnoser and all those thing that we use in hospital in fortress mode?

no.
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Tirion

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Re: Wound healing
« Reply #14 on: December 07, 2011, 09:07:35 am »

Newb here, help please: how do I equip a crutch, a shield AND a sword simultanously? My adventurer keeps putting 1 of the 3 into his backpack...
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