Been playing this MUSH for quite a while, and figured I might as well share it.
8BitMUSH is a very unique social game, based around the idea that the players make everything. Every single room of the MUSH, besides the roads, are created by players. As you can see in the screenshot, this can lead to some really interesting stuff, especially since there is now a web-based ANSI Art editor, which will actually save images you make to your account in the game.
Objects can also be programmed with MUSHCode, so there are plenty of puzzles, arcade games, and other fun stuff to do. All accounts can explore, as well as edit and expand on a plot of land given to them when they start. More land can be purchased at a later time, or earned for having a good rated lot.
The game has a net-based Flash client that is strongly recommended, as it supports all of the pretty graphics things that most telnet clients don't. If you don't use a telnet client that supports FANSI and ANSI, then you will get converted graphics. And the web-client will play sound if rooms have them.
URL to Website:
8bit.memoryleak.orgURL to Building Guide (no longer on main website):
http://8bit.memoryleak.org/BuildingTutorial1.aspxTelnet URL:
telnet://8bit.fansi.org:4201If anyone is interested in working on a Bay12 lot together, send me a page in game or post your interest here, I could branch something off or convert one of my few lots.