Turn# Cave
(I forgot which turn it was)
Date: January 15th, 2786
Into the cave the Nomad Farmer went, and its passengers scavenging through the rubble. One of them was killed by a rockslide, but one of which that revealed an old half rusted, but viable, town. It had fungi growing wildly among its former patch of farmland, a massive cargo hold full of globules of acid barely suspended in midair by a failing old tech containment system, and a half dissolved chunk of metal sitting in a pool of acid nearby, which was found to have come from the now ruined remains of an interesting choice of weapon: and acid globule launcher.
This is certainly an ancient hunter town of sorts, but which town to repair? If R&D could reverse-engineer the acid globule fabrication, this could be quite the deadly vehicle, perhaps even take on Arkangel and win (massive size difference and lack of ice skis notwithstanding.) Chief Engineer Edio doubts that the field will work for much longer without repair, and if it does the town will dissolve completely. Recovering its farm is not
entirely out of the question either, though a large portion of it is going to have to be tossed out to do so. Either way, the fungi were enough to stave off death for today, which is good, and you could use the dead pixel as fertilizer if you can retrieve him.
Farm is ruined, require 2 Plant to restore, or sufficient fertilizer of somekind. 1 turn of work to restore what wasn't crushed by spawners, which would give 12 food.
Food production after repairs: 12 food
Extra fuel cost to keep all systems running: .25 fuel
Repair costs: 1 scarcium, 3 metal.
Engine is (mostly) intact.
Acid Globule Launcher would require an additional .5 metal to patch up.
Other: rocks, fungi, artifacts of unknown use, Old Tech system control panel (partially corroded, likely repairable), an engraving of an explosion of some sort in the cave wall that may or may not have been an actual explosion instead.
(I'll add a picture later if you guys decide to take it)
2 Fuel
0 Food
4 Metal
1 Scarcium
30 Coin
3 rifles
Oil press blueprint
partially-unspent fuel chunks (usable?)
Repair Cargo hold - 2 metal, 1 day w/2 people
Fix Ramp - 1 metal, 1 day/3 people
Fill in cracks in various spots, fix main ladder - 1 metal, 1 day/3 people
Reconstruct Spawner spawn locations and set back up x3 - 3 metal each, 2 days/3 people each.
Sayaks the Scout
MoM
Ehndras
Exkirby
Chief Engineer Edio
Maxinum
Geen
squeaky - Crushed under a rockslide.
Stabby - KIA, Airship Explosion
hachnslay - KIA, Airship Explosion