(using the same combat rules as ashton,
which were basically the combat rules from RISK with bonuses)
Turn 6
Date: Dusk on the 14th, January 2786
As the sun sets upon the Nomad Farmer, it crushes the bandits before they could say a word. While charging closer to give their weapons a chance at hitting would've been a good idea most of the time, luck was against them today, and it seemed to refuse to let them succeed this day, even though Stabby did manage to hit one of the bandits.
Even heavily wounded so, the Nomad trudges onwards, escaping the bandits just barely. Everyone ends up back on town, except the dead, though with the food blown away by the blast and the farm in burnt tatters, its questionable whether or not they'll survive to restore it or buy some extra food. No one said life in the desert was ever easy, and that trek in and then rushingly outwards surely proved so.
Stabby Shot 1 = 3 +2 (rifle bonus) -1.5(untrained long range shot)= 3, just managed to hit the bandit's sniper, but nowhere vital.
Bandit Sniper Shot 1 = 6 +3 (Old Tech sniper weapon bonus), +1 (trained sniper), -2 (extreme range, moving target), -1 (injured) = 7, perfect shot.
Farm is ruined, require 2 Plant to restore, or sufficient fertilizer of somekind. 1 turn of work to restore what wasn't crushed by spawners, which would give 13 food.
You have tiny specks of the former
Zephyr Tide.
3 Fuel
0 Food
4 Metal
1 Scarcium
30 Coin
3 rifles
Oil press blueprint
partially-unspent fuel chunks (usable?)
Repair Cargo hold - 2 metal, 1 day w/2 people
Fix Ramp - 1 metal, 1 day/3 people
Fill in cracks in various spots, fix main ladder - 1 metal, 1 day/3 people
Reconstruct Spawner spawn locations and set back up x3 - 3 metal each, 2 days/3 people each.
Sayaks the Scout
MoM
Ehndras
Exkirby
Chief Engineer Edio
Maxinum
Geen
squeaky
Stabby - KIA, Airship Explosion
hachnslay - KIA, Airship Explosion