Turn 4
Date: 14th January 2786
As the towns seperate, a few of you scavenge the trash heaps the metropoli left, finding mostly plant remains, some partially un-spent fuel (which may or may not be reusable), and enough scrap to combine into a single metal unit, while the guards remain too alert for you to do anything before they leave.
As you approach where the city folk said the strange town was, there is a rustling in the farm, but nothing is found. several minutes later, it happens again, with still no sign of something there. You can see the town flicker a bit nearby though, so you get to it and stop, watching the farm intently while you do so, but to no avail. Perhaps it was the desert wind? Not a soul is seen to greet you, yet you see the town there, flickering at you. There also are three towns, smaller than you, skittering about nearby at a decent speed.
(just one metal didn't seem worth uploading an entirely different picture for, but its there.)
Producing 11 food per turn due to desert aridity and unprotected farm (normally 23), Eating 10.
You have the
Zephyr Tide.
(checkered line is the flickering view of the town)
4 Fuel
11 Food
4 Metal
1 Scarcium
30 Coin
4 rifles
Oil press blueprint
partially-unspent fuel chunks
Sayaks the Scout
Exkirby
Stabby
Chief Engineer Edio
Maxinum
Geen
squeaky
Ehndras
hachnslay
MoM