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Author Topic: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome  (Read 8899 times)

adwarf

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #60 on: October 23, 2011, 05:11:23 pm »

...Whelp I'm half fucked. GMT ±0 here. If we did it at roughly 14:00 (Your time), I could get in alright.
I could manage that on Saturdays, and Sundays
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ExKirby

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #61 on: October 23, 2011, 05:12:22 pm »

Yeah, Sat. for me would work as well.
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Phantom

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #62 on: October 23, 2011, 05:17:00 pm »

I'm afraid that would conflict with two games of mine.
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adwarf

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #63 on: October 23, 2011, 05:20:46 pm »

I'm afraid that would conflict with two games of mine.
I will see what I can, do when we start the second campaign (By then my schedule should have changed, and freed up some time on the weekdays (Maybe)
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Phantom

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #64 on: October 23, 2011, 05:43:11 pm »

Question: Is it possible to choose ODST or ONI Operative as a class?
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adwarf

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #65 on: October 23, 2011, 05:50:47 pm »

Question: Is it possible to choose ODST or ONI Operative as a class?
Yes it is, but you will start in a different location than the others (On an entirely different ship.)
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Phantom

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #66 on: October 23, 2011, 06:14:52 pm »

Very well, I'll take ODST for when we switch systems.
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adwarf

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #67 on: October 23, 2011, 06:22:03 pm »

Which means Phantom you will start out in our first Space Battle.
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LostCosmonaut

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #68 on: October 23, 2011, 06:58:20 pm »

I'm good for just about any time on weekends (GMT-6), my weekday schedules are a bit wonky though. Thursdays are kind of bad for me, but I could probably make just about any other day work.
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Frelock

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #69 on: October 24, 2011, 02:40:36 am »

GMT -7 at the moment, and currently free on weekends, save Sunday late afternoon.  Also free on all evenings save Wednesday.

On a different note, is it just me, or are the NPC's ridiculously overpowered compared to the players in terms of the attributes?  Elites and marines have 75 points each, over double what a PC spartan starts with.  Even a grunt starts off with 40 points worth of stats.  Given, the system allows for the PC's to do a fair bit of min/maxing, but still, I'll be worried if we run into just two elites...
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sayaks

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #70 on: October 24, 2011, 02:58:12 am »

I did reserve a character.

Spoiler (click to show/hide)

So the first marine you meet will be me :)

Gmt + 2 :/
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ExKirby

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #71 on: October 24, 2011, 03:52:12 am »

Edited my sheet. I am now the Steve of Halo. (Steve is the default Minecraft guy)
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adwarf

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #72 on: October 25, 2011, 08:53:11 pm »

GMT -7 at the moment, and currently free on weekends, save Sunday late afternoon.  Also free on all evenings save Wednesday.

On a different note, is it just me, or are the NPC's ridiculously overpowered compared to the players in terms of the attributes?  Elites and marines have 75 points each, over double what a PC spartan starts with.  Even a grunt starts off with 40 points worth of stats.  Given, the system allows for the PC's to do a fair bit of min/maxing, but still, I'll be worried if we run into just two elites...
Elites will be naturally on par with you guys, but you won't face them for awhile as for why the NPCs are, so strong its, because you will gain a certain number of stat points (And Categories you can distribute them in) depending on how well you did during each session.

EDIT: On another note I will began working on the custom DH system for this, and if I have it done before next weekend (Our first scheduled session) I will have you guys fill out that character sheet, and we will start with the DH system (Having all players in the first campaign is something I would really like, so you guys can grow together.)
« Last Edit: October 25, 2011, 09:54:01 pm by adwarf »
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Monkeyfacedprickleback

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #73 on: October 25, 2011, 10:21:16 pm »

Is it fine if i'm not familar with the DH system? Also what advantages other then armour do spartans get over marines? I mean It wouldn't make sense if they were only as good as marines.
« Last Edit: October 25, 2011, 10:22:54 pm by Monkeyfacedprickleback »
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adwarf

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Re: Halo RPG Game-Spartans of Harvinger Six: Player's Welcome
« Reply #74 on: October 25, 2011, 10:29:55 pm »

Is it fine if i'm not familar with the DH system? Also what advantages other then armour do spartans get over marines? I mean It wouldn't make sense if they were only as good as marines.
No worries I will help you with the system as well as post the rules in this thread. Most will have some slight change from that of the DH system, so it won't be exactly the same.
Spartans will naturally be stronger, and faster than Marines, and you will survive wounds that would kill any other human along with that you are the only ones (beside the PC Marines) that can wield, and use Covenant Weapons. It will make more sense once we play our first session.
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