What would happen if someone was looking back and reading descriptions of old arcade games, but didn't realize they were separate games? What game would they envision, and what sort of gameplay would they come up with if they tried to recreate this historical anachronism?
I recently worked with designer Nathan McCoy to release this Flash game, Missilebreak Outvaders. It blends three classic arcade games from the early days of video games: Breakout, Space Invaders, and Missile Command. The invaders shoot missiles that you reflect with your paddle. The missiles destroy and bounce off of invaders and detonate in chain reactions and on mouse click.
When Nathan designed the game, he kept the graphics extremely loyal to the originals, to the point that we're using a three bit color scheme. Explosions swap between circles of solid color each frame. The invaders are procedurally generated and animated, so they look different each game. You have cities to protect like in Missile Command, and just like the original, they turn into silhouetted husks when destroyed and can be rebuilt if you acquire enough points.
The game starts out slow, but it picks up into chaos in later waves. It's like Arkanoid with constant multiball juggling and no lame endgame, since you can aim your shots and manually detonate missiles when they go near the last couple invaders.
I would really love to get some feedback from Bay12ers on this game -- it's already out but I'm really grateful for the support I've received working on Liberal Crime Squad, and I would love to hear what you liked or didn't like about it. If you have a Kongregate account or don't mind making one, it would also really help us out if you could rate our game there too -- we made front page with this game on Newgrounds, and we'd like to have a shot at the same for Kongregate, but our initial rating isn't high enough to do that.
Play Links:KongregateNewgrounds