Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

I've broken the poll and can't put a new one up

Was that silly?
- 0 (0%)
Oh wait, you can't vote! Never mind then.... ops?
- 0 (0%)

Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


Pages: 1 ... 37 38 [39] 40 41 ... 68

Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74560 times)

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #570 on: November 03, 2011, 05:30:44 am »

And me.
And Bill (Or whoever is to be playing him)

But All of us are going to help get Hope back to MP, as well as the wreckage of the Blue habitat.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #571 on: November 03, 2011, 09:05:48 am »

Ok so I'm on hope and hope is broken
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #572 on: November 03, 2011, 03:40:16 pm »

Um...

I'll let Ash answer that one personally.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

ashton1993

  • Bay Watcher
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #573 on: November 04, 2011, 03:05:19 pm »

Guess what! I'm into the website control panel! The update's mostly done though it might still take another day or two because... it's going to be on the new website I'm now going to get up! :D :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D <--- Happiness! :D
« Last Edit: November 04, 2011, 03:07:11 pm by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #574 on: November 04, 2011, 05:51:14 pm »

Wait...

So we're moving our Pixel games to the website?
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #575 on: November 04, 2011, 06:56:46 pm »

Not yet. It's nowhere near done, but at least it's not blank or 404ing anymore.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

ashton1993

  • Bay Watcher
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #576 on: November 04, 2011, 07:08:53 pm »

Just updated it check it out now, it looks like a website but forum can't go up just yet 'cos of the hosting people having technical problems with databases and me so I'm awaiting an E-mail on that

http://pixelsgame.net/

Still a long way to go but it's a start and hopefully the next update will be on there, it'd be really helpful if you guys could make some suggestions
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #577 on: November 05, 2011, 01:18:31 am »

for the webpage?

a pixel background of desert and sky with 2 habitats fighting big ones but not machi pichu sized, artillery in the in the air and one with more damage than the other. and wreckage on the ground.
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #578 on: November 05, 2011, 12:52:29 pm »

Actually...

How about a dual-throwback? Hell, if we ever design the Dwarf and Medieval one, we can have a big square or rectangle split into 4 sections, each one showing that certain Pixel saga in action. At first of course it would be your Engines and my Space. I feel that showing the tiny and the large, the vast breadth of possibilities on Earth and Space, would make for a great central contrast piece; very likely to catch the eye and getr a viewer's attention.

Doesn't need to be anything complex, either, but the more detail the better. We can splurge on this one design/banner/image because it'll be our callsign of sorts. A fucking epically-armed war-habitat and a space station adrift perhaps even during an alien attack, or some such. *shrug*
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

ashton1993

  • Bay Watcher
    • View Profile
Re: Pixels: The Second Game!
« Reply #579 on: November 05, 2011, 01:43:29 pm »

Turn 17

Ok, building a website as you probably know at the moment here, at the moment I've got a front page, I've also managed to create a tiny java script which changes the CSS (different ones can have different art murals, colours, fonts, ect.) every second (will modify to every hour or day soon as well as actual designs rather than what's currently there, refresh the website a few times to see what I mean) and all the links we'll need for now, the IRC and forum aren't there yet because of some technical difficulties that I'm waiting in an E-mail for, once that's sorted though they should go up quickly and we'll almost be ready to roll.

Also I've noticed $1.60 has been coming out of my bank every day since I brought the website which I thought I only had to pay for yearly so definitely going to need advertising (only have $27.17 left in my account after buying the other bits which in the end came too $44.79 so hopefully I can get the money coming in soon). Anyway I figured rather than waiting for the hosting people to E-mail me and not doing much I should actually post the turn I had hanging around on my computer so here you go (sorry it took so long):



Date: 9th February 2786 11 AM

Those currently on board Hope work on attaching wheels to Hope so it can be pulled along whilst Pyrodesu, Bill and Edio make haste to their aid with two shuttles and an armed blimp, when they arrive they brutally assault Hubris kicking him repeatedly as he cries out "I'm not Hubris! I'm Drago!" his cries are however ignored and as the merciless beating continues he loses consciousness and soon after dies from internal bleeding, Areyoua joins in and keeps quiet afterwards hoping the others won't remember the part he played in it all.

Another of the drone's (similar to the one found on the way to MP) appeared in the meantime and shot half a dozen minuscule non-lethal bullets into Jack, again the drone fell to the floor and short-circuited. Jack seems ok and later goes around and asks each member of habitat hope what the spawners are (you can reply by PM to this, send a copy to me if you do).

Spoiler: Habitat Hope (click to show/hide)

On the way back Pyrodesu and Bill attempt to work on a concept one of them had for metal foam but don't get very far due to lack of the correct facilities (10% done) and so research the mineral drill which is mostly theoretical, they come up with the equivalent of an Archimedes screw powered by an engine motor, they just need to build one for testing though it should work (90% done) also when the convoy stopped one night they got around to testing the "hand" scanner, by that they actually meant it only takes two people to carry:

Bill dropped the large gong on the ground whilst the concave drum was carefully set up beside it, Pyro emptied his canteen into it then raised a hammer and struck the gong, the water vibrated a bit but stayed mostly still then after the two scientists count 23 seconds whilst watching the water which then ripples again as the sound-wave echoes back "long way down to the bedrock then". They continue doing this for a few hours in nearby locations getting readings of 22-25 seconds, towards the end however they get a measurement of 8 seconds, they both glance at each other and then start doing tests less than a meter apart mapping out a dense material 4 seconds below the surface which appears to snake around, possibly a mineral vein, they would've investigated further but dawn was breaking and it was time to move out.

Spoiler: Machu Pichu (click to show/hide)

The large convoy wears down your resources pretty heavily by the time you reach Machu Pichu but at least your back you figure, the engine room raises to security level 2 as the blue habitat is rolled in so you won't be able to access that for 5 days, you ask about getting parts from it but the senior officer scoffs "So you do a job, screw it up and then expect both help pay and first pick over the spoils? Not happening, tell you what: you can have the blue's tank tracks and your crappy old wheel for free, I'll chuck in the machine-gun too for 30 coins". You pool together the money you already had, what you were just paid and adwarf's wages and realize you have a total of 143 coins, not bad. Adwarf also reckons he can repair the engine in three days, if he had a couple of assistants it would only take one.



Spoiler: Resources (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)
« Last Edit: November 05, 2011, 02:24:48 pm by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #580 on: November 05, 2011, 01:47:17 pm »

If its taking daily when you thought it was supposed to be yearly, you need to check out what exactly it says you signed up for, ashton.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ashton1993

  • Bay Watcher
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #581 on: November 05, 2011, 01:52:00 pm »

If its taking daily when you thought it was supposed to be yearly, you need to check out what exactly it says you signed up for, ashton.
I'm going to contact the bank on Monday (can't today or tomorrow) as it doesn't say where the money is going too, so I might just be able to cancel it if it's something else like some kind of embezzlement. Otherwise I'll have too contact the support at the hosting place demand a full refund (this is allowed if it's within 30 days of purchase) and move the website to another host I think so don't worry about it, I'll work something out  :)

The hosting website says quite clearly you don't have daily payments unless you upgrade your plan
« Last Edit: November 05, 2011, 01:54:03 pm by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #582 on: November 05, 2011, 02:19:48 pm »

Kick drago in the crotch. Then work on mounting those tracks. I think we should buy the MG. Oh, and help with the metal foam !!SCIENCE!!
« Last Edit: November 05, 2011, 02:21:24 pm by Geen »
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #583 on: November 05, 2011, 02:32:34 pm »

I say we argue with him a bit, we brought back the bandits he wanted, but the blues owed us for running off with that material before. We'd promised the blues a third of the food and the engine only, the rest of what they have is from the yellow hab and thus ours by previous claim.

If it was just some random bandits it'd be fine to have just the treads and the gun, but too bad, his claim isn't the first one to the blue's stuff. We could always just make a tiny rumor about a device of somekind we heard was found that lets you come back from death if he won't agree to our claim...
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

adwarf

  • Bay Watcher
    • View Profile
Re: Pixels: The Second Game! [0 player slots]
« Reply #584 on: November 05, 2011, 02:49:08 pm »

WTH !!!!! Why do they get the habitat bandit habitat !?!?! Now we have to pay for our own repairs >:(.

Do what repairs I can on Hope.
Logged
Pages: 1 ... 37 38 [39] 40 41 ... 68