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I've broken the poll and can't put a new one up

Was that silly?
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Oh wait, you can't vote! Never mind then.... ops?
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Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


Pages: 1 ... 24 25 [26] 27 28 ... 68

Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74570 times)

BunnyBob77

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Re: Pixels: The Second Game!
« Reply #375 on: October 27, 2011, 04:54:16 pm »

I will ask to see the machu pichu's guns, and ask about how they work and how to use them, out of curiosity and to get better at what I do.
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Ehndras

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Re: Pixels: The Second Game!
« Reply #376 on: October 27, 2011, 06:06:26 pm »

...Its a boot-clad leg kicking a ball-and-sack from behind.

Oh, my eyes...
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

PyroDesu

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Re: Pixels: The Second Game!
« Reply #377 on: October 27, 2011, 07:29:01 pm »

...Its a boot-clad leg kicking a ball-and-sack from behind.

Oh, my eyes...

... Anyways, you are to do nothing else that would make them suspicious of us.

We're already locked down because of you!
« Last Edit: October 27, 2011, 07:49:52 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Ehndras

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Re: Pixels: The Second Game!
« Reply #378 on: October 28, 2011, 03:05:48 pm »

Hey, I think I'm going to start that space Pixels I mentioned. Anyone interested?

Anyone who can help me with art, also? I'd need ships, spacestations, planets, weapons, armor, grenades, we're going for a mix between X-Com Apoc and UFO Defense here, with a hint of Fallout. :)

Also, suggestions. Do we start on a planet like X-Com: Apoc/Fallout/UFO, or a space station like Interceptor? personally I think starting in a station would be best and allow for more dynamic gameplay. We can always just buy bases on planets and asteroids later, anyway.

Any ideas or suggestions, PM me while I'm setting it up. :)
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Tidal

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Re: Pixels: The Second Game!
« Reply #379 on: October 28, 2011, 03:08:57 pm »

Hey, I think I'm going to start that space Pixels I mentioned. Anyone interested?

Anyone who can help me with art, also? I'd need ships, spacestations, planets, weapons, armor, grenades, we're going for a mix between X-Com Apoc and UFO Defense here, with a hint of Fallout. :)

Also, suggestions. Do we start on a planet like X-Com: Apoc/Fallout/UFO, or a space station like Interceptor? personally I think starting in a station would be best and allow for more dynamic gameplay. We can always just buy bases on planets and asteroids later, anyway.

Any ideas or suggestions, PM me while I'm setting it up. :)
Spaaaaaaaaaaaaaace.
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Ehndras

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Re: Pixels: The Second Game!
« Reply #380 on: October 28, 2011, 03:11:09 pm »

Hey, I think I'm going to start that space Pixels I mentioned. Anyone interested?

Anyone who can help me with art, also? I'd need ships, spacestations, planets, weapons, armor, grenades, we're going for a mix between X-Com Apoc and UFO Defense here, with a hint of Fallout. :)

Also, suggestions. Do we start on a planet like X-Com: Apoc/Fallout/UFO, or a space station like Interceptor? personally I think starting in a station would be best and allow for more dynamic gameplay. We can always just buy bases on planets and asteroids later, anyway.

Any ideas or suggestions, PM me while I'm setting it up. :)
Spaaaaaaaaaaaaaace.

If we go space station, the station battles and work will be very SS13ish ;)
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

adwarf

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Re: Pixels: The Second Game!
« Reply #381 on: October 28, 2011, 03:13:33 pm »

Converse with Machu Pichu's mechanics, and learn how I cna upgrade Hope
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Tidal

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Re: Pixels: The Second Game!
« Reply #382 on: October 28, 2011, 03:13:49 pm »

Hey, I think I'm going to start that space Pixels I mentioned. Anyone interested?

Anyone who can help me with art, also? I'd need ships, spacestations, planets, weapons, armor, grenades, we're going for a mix between X-Com Apoc and UFO Defense here, with a hint of Fallout. :)

Also, suggestions. Do we start on a planet like X-Com: Apoc/Fallout/UFO, or a space station like Interceptor? personally I think starting in a station would be best and allow for more dynamic gameplay. We can always just buy bases on planets and asteroids later, anyway.

Any ideas or suggestions, PM me while I'm setting it up. :)
Spaaaaaaaaaaaaaace.

If we go space station, the station battles and work will be very SS13ish ;)
BSTWeeeeeLLVE!
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Ehndras

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Re: Pixels: The Second Game!
« Reply #383 on: October 28, 2011, 03:37:19 pm »

Skype, please. I need help with designing the station. :)
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

ExKirby

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Re: Pixels: The Second Game!
« Reply #384 on: October 28, 2011, 04:10:03 pm »

Hmm... if we tell everyone about the spawners, we can mop up... pretty much all of Machu Pichu. Nice to have a fallback.

I'll try to climb up the side of Machu Pichu and remove a camera by hand.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

sayaks

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Re: Pixels: The Second Game!
« Reply #385 on: October 28, 2011, 04:35:30 pm »

I'll help. I was the original inspiration wasn't I?
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PyroDesu

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Re: Pixels: The Second Game!
« Reply #386 on: October 28, 2011, 04:47:15 pm »

No, don't enrage them yet!
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

ashton1993

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Re: Pixels: The Second Game!
« Reply #387 on: October 28, 2011, 04:55:24 pm »

Turn 12

I was the original inspiration wasn't I?

You were the original inspiration for a pixels-based game? *ahem*  :P



Date: 23rd January 2786 11 AM

Areyoua accepted the governor's offer and so Hope's weapon attachment is beginning to take shape, all that needs deciding is which of the previously designed weapons will be built (Areyou gets final say followed by Aklyon and then Edio if someone doesn't respond or is indecisive), 1-10 rounds of ammo (dependent on weapon) and the building resources will be provided by Machu Pichu

Spoiler: Possible Weaponary (click to show/hide)

Also to be decided is whether or not to set-up artificial lights in the storage area below (0.25 fuel per turn) where food can be grown and to make up resources for when you leave Machu Pichu and they stop supplying your food and to what extent indoor farms should be set-up

Pryodesu talks with one of the scientists on the roof, they would talk in the engine-room but a higher ranked officer and prohibited it and they toss a few ideas around "You know making a fuel bomb would be as simple as gathering up some dirt from the ground, heating it up into a hollow ball putting in fuel, then set it on fire, chuck it somewhere, pressure builds and boom, probably wouldn't work everytime mind but worth a try..." you talk about the scanner a bit and get some stuff on that done (50% complete) and your new found friend also asks if he could join your habitat as a crew member, you then notice your standing a bit to close to an easter egg for your liking



Ehndras investigates Machu Pichu's structural integrity, for the most part they seem happy although some express concern about the supports at the aircraft hangar noting a large proportion of the habitat could very well die if there was an unfortunate accident, the guard stops following him after a few days, also Kirby tries to climb up the side of Machu Pichu unsuccessfully to remove a camera that isn't there. Geen and Bunny ask to see the big guns but it aren't allowed, he is however given a target practice demonstration, apparently you should always aim for the foot because that's where a bullet hurts the most, you didn't find it particularly helpful but every little helps you guess.

Aklyon talks to the commander and talk tactics, they become quite friendly, towards the end of the conversation the commander gets out a map of the area, Ok at the moment this green area here is where we control, there's another floating city - Abu Merci about our size that helps keep the area safe. Up north-west is where we want to be heading, there's a pretty big desert there where some of the large metropolis's roam, good for trade. Anyway past that there's mountains, your the first part of the operation; cleaning up bandits in the area

Spoiler: The Map (click to show/hide)

The only other noteworthy meeting was between adwarf and a couple of engineers, they estimate the weight of Hope once the weapon is intsalled will be 240 tonnes and the engine can support 360, pretty stable at the moment, if you want to improve it they suggest installing a proper carburetor (1 metal, 2 days 10% fuel efficiency added) and later fuel injectors (2 metal, 20 days 30% fuel efficiency added) it seems the additional 60 tonnes of weight however will cause Hope to use more fuel, other than that they say the best person to think of ideas for improvements to something would be the person who runs it.



Spoiler: Machu Pichu (click to show/hide)

Spoiler: Habitat Hope (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)
« Last Edit: November 11, 2011, 04:55:31 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

adwarf

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Re: Pixels: The Second Game!
« Reply #388 on: October 28, 2011, 05:02:46 pm »

Why was my action ignored ?
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ashton1993

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Re: Pixels: The Second Game!
« Reply #389 on: October 28, 2011, 05:06:54 pm »

Why was my action ignored ?
Because I'm blind and didn't see it, will edit now
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.
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