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I've broken the poll and can't put a new one up

Was that silly?
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Oh wait, you can't vote! Never mind then.... ops?
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Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


Pages: 1 ... 12 13 [14] 15 16 ... 68

Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74434 times)

adwarf

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Re: Pixels: The Second Game!
« Reply #195 on: October 23, 2011, 04:54:35 pm »

Can I get a fancy Feather Hat ?
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Aklyon

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Re: Pixels: The Second Game!
« Reply #196 on: October 23, 2011, 04:56:13 pm »

Why ram them when we could hit them from a distance? if it bounces off them, then use our speed advantage to escape.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

PyroDesu

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Re: Pixels: The Second Game!
« Reply #197 on: October 23, 2011, 04:56:17 pm »

I think it's a massive improvement.

Though resources are a little scarce, that is probably by design.

"Go 'way, there are much better things than Town-mount ballistas or harpoons that I'm workin' on. Talk to me later, and I'll give you an idea, but for now let me work!"
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

BunnyBob77

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Re: Pixels: The Second Game!
« Reply #198 on: October 23, 2011, 04:57:56 pm »

Ok... the next turn is going to be pretty big, it won't come tonight, possibly not even tomorrow but when it comes you'll have plenty to do  :D basically you'll arrive in the big city which will be a large multi-tiered thing with probably about 150-200 residents and space for your town to roll into it, from there you can go shopping, see the mayor, get quests, contact there R&D department and all sorts of stuff
Good.  Having a larger area with more options can only lead to fun.  Not the dwarf fortress kind though.
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ExKirby

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Re: Pixels: The Second Game!
« Reply #199 on: October 23, 2011, 05:01:02 pm »

Well, whatever we want to do, if we spam farm, we can have an infinite economy. Watch as food prices soar and we make millions from it!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

adwarf

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Re: Pixels: The Second Game!
« Reply #200 on: October 23, 2011, 05:02:14 pm »

ANY upgrades to Hope besides farming upgrades needs ot be run through me the mechanic, so I can make sure it won't mess Hope up when you do it.
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sayaks

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Re: Pixels: The Second Game!
« Reply #201 on: October 23, 2011, 05:03:12 pm »

Ofcourse this city will dwarf in comparison to the capital.
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PyroDesu

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Re: Pixels: The Second Game!
« Reply #202 on: October 23, 2011, 05:04:09 pm »

ANY upgrades to Hope besides farming upgrades needs ot be run through me the mechanic, so I can make sure it won't mess Hope up when you do it.

Yes, but I'd be the one telling you how to upgrade her with my designs.

And as of right now, I'm working on something that deploying it is as easy as shoving it out a hatch and running like hell.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

adwarf

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Re: Pixels: The Second Game!
« Reply #203 on: October 23, 2011, 05:07:33 pm »

I cna upgrade her on my own thank you very much, but we still need to work together I can't keep her running, and have you guys messing around with her balance, and chassis strain.
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ExKirby

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Re: Pixels: The Second Game!
« Reply #204 on: October 23, 2011, 05:10:40 pm »

I declare myself a farmer.

ALL SPARE METALS TO MAKING FARMLAND.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

PyroDesu

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Re: Pixels: The Second Game!
« Reply #205 on: October 23, 2011, 05:12:28 pm »

I cna upgrade her on my own thank you very much, but we still need to work together I can't keep her running, and have you guys messing around with her balance, and chassis strain.

You wouldn't have any real strain or balance issues with treads. A little slower, maybe, but much tougher and stable.

And, you can upgrade some stuff, but you gotta know what you're building in order to build something. That's where I come in. I provide blueprints, you work the habitat. Everybody is happy. Now, I think some wacko is yelling at you to "upgrade" the farm. You should see what he's on about.
« Last Edit: October 23, 2011, 05:14:19 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

UltraValican

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Re: Pixels: The Second Game!
« Reply #206 on: October 23, 2011, 05:13:39 pm »

I'm afraid I won't be able to contribute at the pace this game is going
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Would you rather be an Ant in Heaven or a Man in Hell?

areyoua

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Re: Pixels: The Second Game!
« Reply #207 on: October 23, 2011, 05:14:45 pm »

Why ram them when we could hit them from a distance? if it bounces off them, then use our speed advantage to escape.

One word. Ammunition. That's always a concern with ranged weapons, even if we have relatively durable ammo (which we won't if we're launching explosive missiles at the enemy). While we could salvage what we need to make more ammo from the smoking corpse of the enemy, wouldn't it be nicer to not have to devote precious resources to an unneeded luxury?

PyroDesu

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Re: Pixels: The Second Game!
« Reply #208 on: October 23, 2011, 05:16:46 pm »

Who says they'll be explosive?

Directed kinetic energy works too.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

areyoua

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Re: Pixels: The Second Game!
« Reply #209 on: October 23, 2011, 05:19:58 pm »

And those bullets will be invincible to a degree that we never or only rarely have to replace them? I doubt, but then again, I'd love to be proven wrong.
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