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I've broken the poll and can't put a new one up

Was that silly?
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Oh wait, you can't vote! Never mind then.... ops?
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Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


Pages: 1 ... 8 9 [10] 11 12 ... 68

Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74394 times)

BunnyBob77

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Re: Pixels: The Second Game!
« Reply #135 on: October 23, 2011, 11:31:41 am »

I'll help everyone with salvaging and improvements to the habitat.
Then you can help me use some of the resources to strengthen the Wheels, and Chassis of Hope

Use some of the metal we salvage to Reinforce the Wheels, and Chassis of Hope
We should reinforce the wheels, but not the chassis.  We need to save the extra metal for extending the hope, so we can have enough food to feed everyone.
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sayaks

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Re: Pixels: The Second Game!
« Reply #136 on: October 23, 2011, 11:35:09 am »

Can we save what's left for a crows nest?
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Aklyon

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Re: Pixels: The Second Game!
« Reply #137 on: October 23, 2011, 11:37:05 am »

Would treads speed us up any, or is it just a different way to move? Not sure if that would be better than reinforced wheels.
If we're going to reinforce things though, definitely should reinforce the fuel tank area if we have metal leftover.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

adwarf

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Re: Pixels: The Second Game!
« Reply #138 on: October 23, 2011, 11:45:24 am »

Would treads speed us up any, or is it just a different way to move? Not sure if that would be better than reinforced wheels.
If we're going to reinforce things though, definitely should reinforce the fuel tank area if we have metal leftover.
I will get to work on reinforcing the Fuel Tank area after I give our Engine a Tune-Up, so no one touch that Scarcium
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sayaks

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Re: Pixels: The Second Game!
« Reply #139 on: October 23, 2011, 11:48:35 am »

After everything else is done, atlas can we save 1 metal for crows nest?
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PyroDesu

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Re: Pixels: The Second Game!
« Reply #140 on: October 23, 2011, 11:51:47 am »

(By science I meant !!SCIENCE!! of new weaponry. Which is better, a couple of handheld harpoon guns or a mounted harpoon cannon emplacement that can pull other habitats closer? Also, technician, for building things like non-combat equipment.)

"OI! Those bloody bastards cut and ran! No point is going after them either, they've got quite a headstart on us. We could send our blimp, but it wouldn't do more than waste fuel. Let's just cut up what's left of this wreck, put enough space on our habitat to haul the rest of the stuff, and roll out. No point in hanging around longer than we have to. We can do any upgrades back at town, if we do one that makes us immobile here it may attract pirates. Remember how we came across this one. Staying still is painting a target on yourself out here.

I'll see if I can make it so we can cram some stuff in the space we already have, then I'll help out with scavenging."
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

adwarf

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Re: Pixels: The Second Game!
« Reply #141 on: October 23, 2011, 11:52:37 am »

After everything else is done, atlas can we save 1 metal for crows nest?
We don't need one at the moment, but we can build one later. For now our main focus should be on expansion, and reinforcement of Hope, and her existing facilities.
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Aklyon

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Re: Pixels: The Second Game!
« Reply #142 on: October 23, 2011, 11:55:24 am »

a mounted harpoon cannon emplacement that can pull other habitats closer?
So exactly what I've been suggesting (a town-mounted ballista), but retractable?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

sayaks

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Re: Pixels: The Second Game!
« Reply #143 on: October 23, 2011, 11:56:33 am »

Well, ok then but I'll take a pistol and defend everyone while you are building
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PyroDesu

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Re: Pixels: The Second Game!
« Reply #144 on: October 23, 2011, 12:33:25 pm »

Let's wait for major modifications until we're back at that depot.

For now, we just need cargo space.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

ashton1993

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Re: Pixels: The Second Game!
« Reply #145 on: October 23, 2011, 12:41:21 pm »

Turn 8

Don't suppose anyone could draw a harpoon, pistol and/or a rifle? (60 by 60 pixels, white background) also, sozzles this update took a while (I was busy)



Date: 11th January 2786 11 AM

You all salvage the wreck, then the next day you work on expanding habitat hope, when you get back to the market you reinforce the wheels and increase food production, apparently the large town of Ziggarut is leaving tomorrow which will increase both buying and selling prices by 5 coins each, the other towns are expected to leave 2 days after

Spoiler: Trade Center (click to show/hide)



Spoiler: Habitat Hope (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)
« Last Edit: October 23, 2011, 01:40:53 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

adwarf

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Re: Pixels: The Second Game!
« Reply #146 on: October 23, 2011, 12:44:45 pm »

Do you guys mind if I use the remaining metal, and the Scarcium to give our Engine an upgrade, or do you want to save it ?
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BunnyBob77

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Re: Pixels: The Second Game!
« Reply #147 on: October 23, 2011, 12:45:57 pm »

Do you guys mind if I use the remaining metal, and the Scarcium to give our Engine an upgrade, or do you want to save it ?
Let's save it.  We need the metal to extend the hope and the farm.
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Aklyon

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Re: Pixels: The Second Game!
« Reply #148 on: October 23, 2011, 12:53:32 pm »

We don't have much we could sell to get that extra scarcium out, nor much to sell to buy fuel with. We could sell the scarcium if we want to keep all of the metal and keep extra food with us, otherwise we're going to either not have surplus food (sell one and turn the rest into three oil to sell. have 1 leftover), or have a couple less metal to get fuel.
« Last Edit: October 23, 2011, 12:55:16 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

PyroDesu

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Re: Pixels: The Second Game!
« Reply #149 on: October 23, 2011, 01:03:34 pm »

Let's sell/convert the food, we need fuel badly.

I think those two things (Spawners?) up top should somehow be removed from the top, expanding/optimizing (Cargo can be right next to other cargo, right? Or does it need to be a pixel away from other cargo?) to make some room for them. Then we can make farms there for extra food.

I'll inquire about buying the Oil press or getting designs to build one of our own, if we were to acquire that it would be a powerful advantage when combined with farms that make a surplus, freeing us to go as far away from towns as we want without running out of fuel.

Let's not break up the console, it could be useful without breaking it up for the Scarcium, and we'd lose 1/4 of our profit if we were to sell the Scarcium we got out of it.

« Last Edit: October 23, 2011, 01:05:19 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.
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