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I've broken the poll and can't put a new one up

Was that silly?
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Oh wait, you can't vote! Never mind then.... ops?
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Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


Pages: 1 ... 4 5 [6] 7 8 ... 68

Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74339 times)

BunnyBob77

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Re: Pixels: The Second Game!
« Reply #75 on: October 22, 2011, 11:46:51 am »

Can you maybe put up a small inventory next the players, so we know who is using what?

I'd do an inventory, but I did that in the last game and it actually added a lot of work for me, so instead everything's just stocked on board and you pick it up when you need to use it.
Ah, OK then.  I don't mind.
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Aklyon

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Re: Pixels: The Second Game!
« Reply #76 on: October 22, 2011, 11:47:58 am »

Should we sell the harpoons for an extra fuel? (or two fuel, if we can get the same one-coin reduction so that it costs 20 instead of 21.)

Also, yes to the two-day advance, unless you're planning random encounters.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ehndras

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Re: Pixels: The Second Game!
« Reply #77 on: October 22, 2011, 11:50:10 am »

Aye, group-wide equipment is so much better than individual equipment. We're playing as a team now, no reason to hide our weapons and tools in random locations so they can't be found. :P The availability of equipment to the general crew is what will make or break our group and our survival.

Sharin' is carin'!
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

PyroDesu

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Re: Pixels: The Second Game!
« Reply #78 on: October 22, 2011, 11:56:46 am »

... (Can one of the people from the stuck habitat wish to join them?)

And, I say you should keep it one day and have possible random encounters.

Just sayin'.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

areyoua

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Re: Pixels: The Second Game!
« Reply #79 on: October 22, 2011, 12:04:47 pm »

We probably can wait until we get to the broken down town and back to buy more fuel as we'll hopefully have a lot of surplus after we salvage it.

I also think that we should spend 1 fuel getting the Jenny Haniver to the wreck and back when we can just to make sure it isn't too dangerous.

BunnyBob77

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Re: Pixels: The Second Game!
« Reply #80 on: October 22, 2011, 12:17:22 pm »

We probably can wait until we get to the broken down town and back to buy more fuel as we'll hopefully have a lot of surplus after we salvage it.

I also think that we should spend 1 fuel getting the Jenny Haniver to the wreck and back when we can just to make sure it isn't too dangerous.
About the aircraft, that would take two days , and I'd rather get moving with the game than waiting for a fuel-consuming scouting mission.
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areyoua

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Re: Pixels: The Second Game!
« Reply #81 on: October 22, 2011, 12:28:33 pm »

Well, I was thinking that the habitat would start off, then launch the airship after a day of travel. The airship presumably moves faster than the habitat as shown when it caught up with the small town previously, so that it should get there before the habitat does, giving us information of the wreck.

Aklyon

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Re: Pixels: The Second Game!
« Reply #82 on: October 22, 2011, 12:30:21 pm »

We'll see the wreck when we get there though, and we'll be pretty low on fuel by the time we return to the trading place as it is.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ashton1993

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Re: Pixels: The Second Game!
« Reply #83 on: October 22, 2011, 12:33:35 pm »

Quote
(or two fuel, if we can get the same one-coin reduction so that it costs 20 instead of 21.)
Sure, I'll say you can haggle in situations when your buying either expensive items or multiple items

Quote
(Can one of the people from the stuck habitat wish to join them?)
Definitely a possibility

Quote
And, I say you should keep it one day and have possible random encounters.
Quote
Also, yes to the two-day advance, unless you're planning random encounters.
Ok, here's what I've worked out: I don't want there to be random encounters here, there and everywhere but I still want them to be present so I'll roll a dice for every day skipped, and if I roll a 6 I'll insert a turn into the middle of the skip and have a random event then, that seems to work out both realistically and should suit everybody fairly.

Quote
we'll hopefully have a lot of surplus after we salvage it.
If by this you mean you'll be able to salvage fuel from the, town remember I already said the reason it was currently static was due to it running out of fuel, or did you mean something else? If you just meant you can return get there and go back with fuel left that's fine and true but something might happen en route which uses up fuel.

Quote
The airship presumably moves faster than the habitat
The aircraft moves twice as fast as the habitat and uses half as much fuel



Also polling wether to send the Jenny or not
« Last Edit: October 22, 2011, 12:36:01 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Aklyon

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Re: Pixels: The Second Game!
« Reply #84 on: October 22, 2011, 12:36:44 pm »

Did you clear the votes? it looks exactly the same as the previous poll.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ashton1993

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Re: Pixels: The Second Game!
« Reply #85 on: October 22, 2011, 12:38:34 pm »

Did you clear the votes? it looks exactly the same as the previous poll.
Give me more more than 2 minutes? Nope, apparently not  :P
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Sinpwn

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Re: Pixels: The Second Game!
« Reply #86 on: October 22, 2011, 12:40:50 pm »

Someone can have my pixel if they want.
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PyroDesu

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Re: Pixels: The Second Game!
« Reply #87 on: October 22, 2011, 12:56:08 pm »

Someone can have my pixel if they want.

I'LL HAVE IT!
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

sayaks

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Re: Pixels: The Second Game!
« Reply #88 on: October 22, 2011, 01:28:38 pm »

Return and give help to anyone who needs it.(or: first person to say they need my help, gets it.(as long as it won't involve much danger))
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ashton1993

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Re: Pixels: The Second Game!
« Reply #89 on: October 22, 2011, 01:50:14 pm »

Turn 5

By the way if one of you guys would draw a rifle, a pistol, a coin and a harpoon in the same art style as I have and then resize it too a 60 by 60 pixel icon you'll get bonus points  :) (on a white background)



Date: 4th January 2786 11 AM

Bunny pilots the Jenny Haniver north
Sinpwn changes his name to Pyrodesu
Ayklon sells the harpoons for fuel



Spoiler: Trade Center (click to show/hide)

Spoiler: The Jenny Haniver (click to show/hide)

Spoiler: Habitat Hope (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)
« Last Edit: October 23, 2011, 12:43:30 pm by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.
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