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I've broken the poll and can't put a new one up

Was that silly?
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Oh wait, you can't vote! Never mind then.... ops?
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Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


Pages: 1 ... 19 20 [21] 22 23 ... 68

Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74471 times)

BunnyBob77

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Re: Pixels: The Second Game!
« Reply #300 on: October 25, 2011, 05:20:48 pm »

I support operation grand theft habitat.  If we can, steal more than one of their habitats once we've disabled it.  When we knock out the electrical system, that squad might be able to sneak to the another one and steal two.  We shouldn't try to kill the citizens in open warfare, they probably have way better weaponry and guards.  We should also take one day to scout the city and sabotage the blimps.
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areyoua

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Re: Pixels: The Second Game!
« Reply #301 on: October 25, 2011, 05:22:45 pm »

I have to say that I do not support this plan.

We're going to be destroyed, and I'm very much for staying aboard the Hope as a get-away driver, which is what I should be doing anyway as pilot.

Aklyon

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Re: Pixels: The Second Game!
« Reply #302 on: October 25, 2011, 05:24:07 pm »

I'll defend the Hope instead of drive, then.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Geen

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Re: Pixels: The Second Game!
« Reply #303 on: October 25, 2011, 05:24:55 pm »

We could kidnap their leader/driver/commander.
I'm all for the hostile takeover, let's kill some shit.
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sayaks

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Re: Pixels: The Second Game!
« Reply #304 on: October 25, 2011, 05:39:04 pm »

what if we get the habitat safely out without them suspecting a thing?
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areyoua

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Re: Pixels: The Second Game!
« Reply #305 on: October 25, 2011, 05:41:48 pm »

I guess that would save our spawners, but how would we know if you guys succeeded or not?

sayaks

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Re: Pixels: The Second Game!
« Reply #306 on: October 25, 2011, 05:47:25 pm »

Radio? maybe we could get one?
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ashton1993

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Re: Pixels: The Second Game!
« Reply #307 on: October 25, 2011, 06:11:59 pm »

Radio? maybe we could get one?
You already all have hand radio's, that's how you guys knew what was happening at the Jenny Haniver and I didn't have to do sneaky PM's  :) anyways finished drawing the update and writing now up in 10-20 minutes  :D  :D  :D
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Tidal

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Re: Pixels: The Second Game!
« Reply #308 on: October 25, 2011, 06:12:43 pm »

Ashton! What happened to your fancy pixel signature!?
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ashton1993

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Re: Pixels: The Second Game!
« Reply #309 on: October 25, 2011, 06:16:41 pm »

Ashton! What happened to your fancy pixel signature!?
Huh? It's still there? Did you turn off view sig images in your settings or some shizzle like that?
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Aklyon

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Re: Pixels: The Second Game!
« Reply #310 on: October 25, 2011, 06:23:40 pm »

its most certainly still there.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ashton1993

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Re: Pixels: The Second Game!
« Reply #311 on: October 25, 2011, 07:01:56 pm »

Turn 10

Wow... just wow, I spent probably about 7 hours on this drawing so you guys had best stay in this place for like a week now and explore every damn nook and cranny to fully appreciate my work  :P nah, just kidding, if there's anything I've missed I'll try to catch up with it for the next update 'cos I got a funny suspicion I accidently skipped some stuff, also my friends leave tomorrow night  :'( (Nikki and Wijnand who are awesome  :D ) but on the plus side I'll be doing this a bit more again...



Date: 19th January 2786 6 AM

When the mechanic mentions that you can get the oil press in return for a spawner Valican, Ehndras and Kirby all fall head over heels to try and give theirs away, in the end Valican presses the most and so you earnt yourself's a nice supply of fuel, to actually use this Kirby gets some of the spawners moved and extends the farm.

You also agree to lead the shuttle settlement to it's mother city known as Machu Pichu, who offer to provide fuel, you fail to mention you could have done this for yourself and instead store the surplus food. For the most part the journey is uneventful however ((IMPORANT, there is a top secret player slot available for the first person who PM's me about this and asks to join, it'll be an intresting sub-plot and I'll PM back details, you can do this if you can do this if you already have a player too  :))) on the second day of travel a strange hovering robot flies into your habitat, it was about the size of a large domestic cat and you vividly recall the drone focusing it's cold lens onto your face before it short-circuited and fell to the floor, the shuttle settlement reported a near identical event.

On the way there adwarf upgrades the engine increasing its fuel efficiency and in addition everyone gets together for a meeting regarding the construction of a mounted gun for the fortress, you realize to do so you'll have to first create a base for it (9 metal, 3 days) which will probably be able to contain resources or something, Kirby raised concerns as to whether there'd be enough farming space with this being built however Hubris with a background in the engineering aspect of farming suggested having artificial lights and farming space inside which however these would use 0.25 fuel per day.

You then realized for a weapon system with you current level of technology sophistication you'd need another room above that containing a smaller engine, console and fuel tank as well as a turret to swivel the gun barrel (12 metal, 1 console, 8 days), once that was complete for the attachment you looked through a range of possibilities such as:

Spoiler: Possible Weaponary (click to show/hide)

When you arrive in Machu Pichu it's early in the morning and it's residents are just now waking up and trickling down to begin their day-to-day activities, you figure that the governor will probably ask to see a representative of your habitat whilst the others are free to roam around.



Spoiler: Machu Pichu (click to show/hide)

Spoiler: Habitat Hope (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)
« Last Edit: October 26, 2011, 04:07:09 am by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Tidal

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Re: Pixels: The Second Game!
« Reply #312 on: October 25, 2011, 07:15:46 pm »

Can I claim the unclaimed one if I wasn't the first to PM you?
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sayaks

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Re: Pixels: The Second Game!
« Reply #313 on: October 25, 2011, 07:18:16 pm »

i would not like to be the representative.
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BunnyBob77

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Re: Pixels: The Second Game!
« Reply #314 on: October 25, 2011, 07:29:13 pm »

I'll head into Machu Pichu and meet with the governor, making sure to carefully scout out the city and find any weak points.

I love the map ashton, thanks for running this game so well!
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