I know you already made these creatures, but perhaps you might like to take parts of these designs for the update nonetheless.
Tonberries already tough for their size, but their attack power is modified based on two variables: whether or not they have recently been injured, and whether or not their opponent has ever been near an injured Tonberry. It isn't hard to run away from them, but if you make a habit of killing them, they will become far more dangerous.
[CREATURE:TONBERRY]
[DESCRIPTION:A shambling karmic assassin that stalks caves beneath the earth. It metes out lethal punishment to the enemies of its species.]
[NAME:tonberry:tonberries:tonberry]
[CASTE_NAME:tonberry:tonberries:tonberry]
[CREATURE_TILE:'t'][COLOR:2:0:0]
[GLOWTILE:'"'][GLOWCOLOR:6:0:1]
[LIGHT_GEN]
[LARGE_ROAMING][BIOME:ALL_MAIN][BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[FREQUENCY:100]
[POPULATION_NUMBER:30:50]
[CLUSTER_NUMBER:1:3]
[FEATURE_ATTACK_GROUP]
[CAN_LEARN][LIKES_FIGHTING]
[UTTERANCES]
[LOCKPICKER]
[CANOPENDOORS]
[PREFSTRING:deep-seated grudges]
[PREFSTRING:deadly skill]
[BODY:HUMANOID:TAIL:2EYES:SNOUT_NOSMELL:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:3FINGERS:2TOES:MOUTH:GENERIC_TEETH:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:SKIN]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[MELTING_POINT:NONE]
[BOILING_POINT:9000]
[STATE_NAME:GAS:everyone's grudge]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:tonberries rancor]
[SYN_CLASS:RANCOR]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:TONBERRY:ALL]
[SYN_CONTACT][SYN_INHALED]
[CE_SKILL_ROLL_ADJUST:PERC:95:PERC_ON:100:START:0]
[CE_DISPLAY_NAME:NAME:tonberry murderer:tonberry murderers:tonberry murderer:START:0]
[SYNDROME]
[SYN_NAME:grudge]
[SYN_AFFECTED_CREATURE:TONBERRY:ALL]
[SYN_CONTACT][SYN_INHALED]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:TOUGHNESS:200:0:START:0:END:500]
[CE_MENT_ATT_CHANGE:WILLPOWER:200:0:SPATIAL_SENSE:200:0:KINESTHETIC_SENSE:200:0:START:0:END:500]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:GAS]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:4000]
[BODY_SIZE:5:0:50000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[MAXAGE:800:1000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:TONBERRY_CHECK]
[CDI:ADV_NAME:Accuse]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[BABY:1]
[CHILD:5]
[EQUIPS]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:SNEAK:5]
[PHYS_ATT_RANGE:STRENGTH:2000:2100:2200:2250:2300:2400:2500]
[PHYS_ATT_RANGE:TOUGHNESS:2000:2100:2200:2250:2300:2400:2500]
[MENT_ATT_RANGE:WILLPOWER:2000:2100:2200:2250:2300:2400:2500]
[MENT_ATT_RANGE:SPATIAL_SENSE:2000:2100:2200:2250:2300:2400:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:2000:2100:2200:2250:2300:2400:2500]
[ALL_ACTIVE]
[SPEED:1500][SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
Plus these interactions:
[INTERACTION:TONBERRY_CHECK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RANCOR]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:accused by tonberry]
[CE_CAN_DO_INTERACTION:START:0:END:100]
[CDI:ADV_NAME:Claim innocence]
[CDI:INTERACTION:TONBERRY_RETURN]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:TONBERRY_RETURN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:TONBERRY:ALL]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:pity]
[SYN_AFFECTED_CREATURE:TONBERRY:ALL]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:TOUGHNESS:50:0:START:0:END:100]
[CE_MENT_ATT_CHANGE:WILLPOWER:50:0:SPATIAL_SENSE:50:0:KINESTHETIC_SENSE:50:0:START:0:END:100]
[CE_REMOVE_TAG:LIKES_FIGHTING:START:0:END:100]
By the way, if you want to have both 'wild' and 'civilized' Tonberries, it is possible to define two different civs for the same creature. This civ design was based on the 'hidden underground' concept, and causes them to attack with their signature robes and knives.
[ENTITY:GRUDGE]
[LAYER_LINKED]
[CREATURE:TONBERRY]
[WEAPON:ITEM_WEAPON_LARGE_DAGGER]
[ARMOR:ITEM_ARMOR_ROBE:FORCED]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[EQUIPMENT_IMPROVEMENTS]
[FRIENDLY_COLOR:1:0:1]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_REACTION:TAN_A_HIDE]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:PUNISH_CAPITAL]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:PUNISH_CAPITAL]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:NOT_APPLICABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PUNISH_CAPITAL]
[ETHIC:SLAVERY:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[AMBUSHER]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
Cactuars are small and weak physically, but quick and experts at dodging attacks. They also have a tendency to flee if they are losing a fight. While in combat, they will use their projectile '1000 Needles' attack, which behaves like a physical attack in that it causes pain and bleeding, but ignores any defenses the targeted creature may have. It will take out small creatures in a single shot and creatures like dwarves and humans in a few hits. Larger creatures like cows last longer, but can still be worn down if you let them. Their materials are highly valuable in trade.
[CREATURE:CACTUAR]
[DESCRIPTION:A small, quick-moving cactus-like creature. It can penetrate its enemies' defenses with its signature needle attack.]
[NAME:cactuar:cactuar:cactuar]
[CASTE_NAME:cactuar:cactuar:cactuar]
[CREATURE_TILE:'c'][COLOR:2:0:1]
[BIOME:ANY_DESERT]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:50:100]
[CLUSTER_NUMBER:1:3]
[NATURAL]
[MEANDERER][LIKES_FIGHTING][FLEEQUICK]
[NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT][EXTRAVISION]
[GRASSTRAMPLE:0]
[NATURAL_SKILL:DODGING:9]
[SPEED:500]
[AMBUSHPREDATOR]
[PREFSTRING:similarity to a plant]
[PREFSTRING:needles]
[NOBONES]
[BODY:HUMANOID_SIMPLE:MOUTH] *Eyeholes don't count as eyes, because you can't gouge them or anything...
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[USE_MATERIAL_TEMPLATE:PLANT:STRUCTURAL_PLANT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPINE:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:needles]
[STATE_NAME_ADJ:LIQUID:needles]
[STATE_NAME_ADJ:GAS:needles]
[PREFIX:NONE]
[MELTING_POINT:10100]
[BOILING_POINT:10100]
[SPEC_HEAT:0]
[SYNDROME]
[SYN_NAME:1000 Needles]
[SYN_IMMUNE_CREATURE:CACTUAR:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:1:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:10:END:20]
[CE_BLEEDING:SEV:1:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:10:END:20]
[TISSUE:WOOD]
[TISSUE_NAME:wood:NP]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:1]
[CONNECTS]
[CONNECTIVE_TISSUE_ANCHOR]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[TISSUE:PLANT]
[TISSUE_NAME:plant:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:PLANT]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:10]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:WOOD:PLANT:NONE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:BLOOD:PLANT_EXTRACT_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:8000]
[BODY_SIZE:2:0:15000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:1000 needles]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:BODY_UPPER]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPINE:TRAILING_VAPOR_FLOW]
[CDI:VERB:shoot 1000 needles:shoots 1000 needles:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:100]
[BABY:1]
[CHILD:2]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:10]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:WOOD]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:exterior:SINGULAR]
Also updated Phoenix to work in the new version. Also added the ability to revive fallen creatures surrounding it. It will do this automatically to everyone, whether ally, enemy, or neutral, so phoenix fights tend to go on pretty much forever... but hopefully you're making a plan for the summons besides having them be megabeasts, right?
[CREATURE:PHOENIX]
[DESCRIPTION:The bird summon of fire. He is said to burn himself in ashes and rise from them every millenium.]
[NAME:phoenix:phoenixes:phoenix]
[CASTE_NAME:phoenix:phoenixes:phoenix]
[CREATURE_TILE:'P'][COLOR:4:0:1]
[NO_EAT]
[NO_DRINK]
[NOEXERT]
[INTELLIGENT]
[EXTRAVISION]
[MAGMA_VISION]
[FIREIMMUNE_SUPER]
[NO_FEVERS]
[CANNOT_UNDEAD]
[DIFFICULTY:7]
[PARALYZEIMMUNE]
[FLIER]
[BENIGN]
[AT_PEACE_WITH_WILDLIFE]
[FANCIFUL]
[SEMIMEGABEAST]
[MEGABEAST]
[PET_EXOTIC]
[CANNOT_UNDEAD]
[BIOME:ANY_LAND]
[BIOME:NOT_FREEZING]
[SPHERE:FIRE]
[SPHERE:REBIRTH]
[SPHERE:DAWN]
[SPHERE:CREATION]
[NATURAL_SKILL:BITE:9]
[NATURAL_SKILL:STANCE_STRIKE:9]
[NATURAL_SKILL:MELEE_COMBAT:9]
[NATURAL_SKILL:DODGING:9]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
[POWER]
[LAIR:SHRINE]
[HABIT:COLLECT_TROPHIES:100]
[HABIT:COLLECT_WEALTH:100]
[POPULATION_NUMBER:1:1]
[LARGE_ROAMING]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PREFSTRING:rebirth]
[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:15000]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:snatch at:snatches at]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:100]
[CAN_DO_INTERACTION:LIFE]
[CDI:ADV_NAME:Life]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:glow with a shining light:glows with a shining light:NA]
[CDI:TARGET_VERB:are revived:is revived]
[CDI:WAIT_PERIOD:10]
[DIURNAL]
[HOMEOTHERM:30000]
[SWIMS_INNATE][SWIM_SPEED:2500]
[ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
[CASTE:GENERIC]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Plus this custom interaction. You could also use it in the magic system - the syndrome at the end give creatures a moment of fast healing so that they won't bleed to death the moment they are revived. Sometimes they will suffocate right after revival, though. In these cases, it is possible that repeated castings will fix them.
[INTERACTION:LIFE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:reviving]
[CE_ADD_TAG:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:START:0:END:20]
[CE_REMOVE_TAG:HAS_BLOOD:START:0:END:20]
[CE_PHYS_ATT_CHANGE:RECUPERATION:5000:0:START:0:END:20]