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What should I add next?

More magic.
More summons.
More encounters.
More civs.
Usable Mognet.
More loot! (Loot's already in for some monsters.)
Nothing, your mod's epic as it is right now.

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Author Topic: [DF 34.11] Final Fantasy Mod v1.2  (Read 74497 times)

IamanElfCollaborator

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Re: Final Fantasy Mod
« Reply #180 on: January 03, 2012, 06:14:14 pm »

Ah. I knew it had something to do with that.

The construction of the next update is going smoothly. Also, I'll update the OP when I return home.

Hugo_The_Dwarf

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Re: Final Fantasy Mod
« Reply #181 on: January 03, 2012, 06:16:16 pm »

Ah. I knew it had something to do with that.

The construction of the next update is going smoothly. Also, I'll update the OP when I return home.
Exellent lol
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Hugo_The_Dwarf

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Re: Final Fantasy Mod
« Reply #182 on: January 08, 2012, 12:21:40 pm »

Any luck with the next update?
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IamanElfCollaborator

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Re: Final Fantasy Mod
« Reply #183 on: January 08, 2012, 12:23:31 pm »

Nope. Cant update today.

Guylock

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Re: Final Fantasy Mod
« Reply #184 on: January 12, 2012, 10:20:13 pm »

Ello, back again; was gonna ask if there was magic in the game till I read through the whole thread.

So I noticed sum things are missing that I could suggest and so I will...

- Lunarians civ? ff4 idea.
- Giant of Babel.
- Fiends from FF1 (Lich, Kary, Kraken and Tiamat, not sure if this was added though) >.>

I haven't played this mod yet, but I'm about to right now.
*goes and downloads it*

I look foreward to more content onto this game, just makes things VERY interesting. :P




« Last Edit: January 13, 2012, 12:59:46 am by Guylock »
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ShadowBroker

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Re: Final Fantasy Mod
« Reply #185 on: January 13, 2012, 01:14:39 am »

Ello, back again; was gonna ask if there was magic in the game till I read through the whole thread.

So I noticed sum things are missing that I could suggest and so I will...

- Lunarians civ? ff4 idea.
- Giant of Babel.
- Fiends from FF1 (Lich, Kary, Kraken and Tiamat, not sure if this was added though) >.>

I haven't played this mod yet, but I'm about to right now.
*goes and downloads it*

I look foreward to more content onto this game, just makes things VERY interesting. :P
giant of babel is pretty much as game breaking as sin, as far as this mod would go. just a stupid big humanoid

and what would the lunarian civ entail? having white hair? or...they would live in mountainous regions and mostly trade in gems. had a palace made of em they had so many gms
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Aside from that, being rational is not only optional, but is frowned upon.  We hate elves.  We kill for socks.  We sacrifice nobles.  We love kobolds.

Guylock

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Re: Final Fantasy Mod
« Reply #186 on: January 13, 2012, 01:57:40 am »

Usually pale skin, sometimes has platinum blond or white hair.
If corrupted... probably have purple skin and maybe monstrous looking.
Zemus was an example of that.

The evil ones just plain kill and cause chaos.
« Last Edit: January 20, 2012, 11:24:52 am by Guylock »
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IamanElfCollaborator

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Re: Final Fantasy Mod
« Reply #187 on: January 13, 2012, 02:51:42 am »

Wont be updating for a while, I'm afraid.

Guylock

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Re: Final Fantasy Mod
« Reply #188 on: January 13, 2012, 03:12:17 am »

Ok, thanks for letting me know.
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IamanElfCollaborator

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Re: Final Fantasy Mod
« Reply #189 on: January 13, 2012, 10:43:28 am »

I'm waiting for the new version to give me toys to play with. :D

Guylock

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Re: Final Fantasy Mod
« Reply #190 on: January 13, 2012, 12:27:55 pm »

yea; I look forward to that. :O
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Alternatecash

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Re: Final Fantasy Mod
« Reply #191 on: January 13, 2012, 10:54:43 pm »

Keeping an eye on this, waiting for the next version.
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IamanElfCollaborator

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Re: Final Fantasy Mod
« Reply #192 on: February 10, 2012, 10:43:10 am »

Might be an update just before the new version. I'll be adding in the beginnings of a new civ..

Guylock

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Re: Final Fantasy Mod
« Reply #193 on: February 10, 2012, 03:54:43 pm »

Woot! awesome! :O
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IamanElfCollaborator

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Re: Final Fantasy Mod
« Reply #194 on: February 14, 2012, 12:18:56 pm »

Praise the holy Toad!

This mod will be updated for 34.01,with MOAR MAGIK!
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