I just thought up a really nasty encounter; but I don't know how they can be implemented, but magitek armor from FF6.
I'm not talking entirely about the ones you encounter randomly, but the kind of souped up battlemechs you use as PCs. Essentially it would use breath attacks for the beam attacks (dragonbreath for fire beam, ice for ice beam, unsure what would be used for the bolt beam though, but necrotic breath for bio blast).
Just as well, we can have a FB variant as a "Salvaged Magitek Armor" (random armor and attacks) and/or TunnelArmor, like the one Celes and Locke deal with that introduces the "Runic" command as a tactic. Of course, I fear magitek armors could be a little OP. Then again, what isn't in Final Fantasy?
As an alternative, we can have castes of magitek armors as more specialized units, which can also back up the "Salvaged" class FB as being made from scraps of other MTAs. And it can also justify the incredibly rare megabeast variant "Guardian" AKA- The pain in the ass mech that can't get killed until the end of the game.
Then again, we would then need the Ghestahlian Empire as a playable race option (modify RAWs to activate) as well as an option to include in worldgen (modify RAWs again to activate). Unless we can consider them as used by any other race; but the GE (FF6) is their origin.
If at all possible as well, the menu music can be replaced with the
classic tune that plays in all the other Final Fantasy games, or the
formation screen music from FFT. Kinda like how the Wastelands mod has different music playing throughout. Optionally, you can have different music playing (like
overworld music from FFIV) in Fortress Mode.
Of course, we'll leave the music choices to a vote, just so we can hit the right note with any fans of the mod.
We can also artificially extend the overworld music a bit by stitching together tunes (provided a good enough sound editor is willing to lend their talents) to add a little more variety to the tunes as you work on the fort.
And one last idea, provided somebody wants to take on the task, anyone feel like adding in a language file in Al-Bhed?
E ryja y vaamehk oui'mm ryja vih fungehk uh dryd uha.I have a feeling you'll have fun working on that one.Speaking of which, Blitzballs and a few other trinkets ought to be added in as
useless crap craftables. Although, I would admit, blitzballs (made with the right material) would make for some nasty adventurer gear to throw around (though the militaries would not find as much purpose behind them as weapons; justifying why you can't equip your military with them)). I mean, if Wakka can destroy creatures the size of buildings with them... And also his celestial/artifact weapon menaces with spikes and has blades lining it. Mind you, this is a Blitzball still. Then again, those things are essentially medicine balls they lob through water at high speeds.
EDIT:
Regarding Al-Bhed, if they'll be included as a race, one of their key details (detailed view) is that they have spiral irises [PREFSTRING:nifty looking eyes]. As a trade race, they can provide all sorts of metal crafts, trap components, and mechanisms. They are an artifact-salvage society after all. This would be crap they can very easily find and trade off to keep themselves funded. They would also most likely have camps (similar to elven settlements) made in desert biomes, but usually buiult in the manner of dwarven fortresses (once race-specific settlements are implemented again).
The Al-Bhed can also justify some rogue technology (like "Salvaged Magitek Armor" or anything else with a "Salvaged" tag applied to them) running amok.
EDIT EDIT:
Now that I come and think of it, The Al-Bhed would make a pretty decent playable race. They can build crazy things, salvage lost or abandoned technology, and can justify using a new language file even. They're good at trade, and use whatever's nearby to make a living. They're actually pretty damn dwarven. Their hometown is in the middle of a desert island, and after it gets overrun with fiends, they abandon fort it in the
dwarfiest way possible.
Yes, they deserve a race-in. Possibly even the default starting race. Their 'Home' (as it's also called) is included as a megaproject idea as well.