Day 40 I'm going to reduce Global Events down to 1 pro and 1 con out of everybody, as opposed to rolling for how many people are affected and how many get pros/cons, because the process add a +30 minutes or so to my turn-update time.
Signide Kingdom
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 90/100 (9/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 56/100 xp [Lv1] [+4]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Village X
Location: 26,15
Focus: Science
Culture: 814 [+1/turn]
Food: 128/1000 [+9/turn] [Every 40 = +1 Pop/turn]
Population: 98/200 [+3/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [200 Pop Cap]
Roadworks: 0 [36/50r] [+1% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Arkin Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 26/100 (2/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 56/100 xp [Lv1] [+4]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
The Future
Location: 42,23
Focus: Science
Culture: 814 [+1/turn]
Food: 101/1000 [+14/turn] [Every 40 = +1 Pop/turn]
Population: 95.2/200 [+2/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [200 Pop Cap]
Roadworks: 0 [2/50r] [+1% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [50/50] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Scarlet Moon Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 14/100 (1/turn)
Divinity: 0 [0/turn]
Culture: 70/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 13/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Gregminster
Location: 22,32
Focus: Culture
Culture: 814 [+1/turn]
Food: 196/1000 [+14/turn] [Every 40 = +1 Pop/turn]
Population: 113.6 [+4/turn] [+1%]
Defence Bonus: 0%
Garrison
1st Gregminster Infantry [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
The Tharikate of Palios
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 90/100 (9/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 70/100 xp [Lv1] [+5]
Government 0/100 xp [Lv1]
Village X
Location: 46,60
Focus: Religion
Culture: 805 [+1/turn]
Food: 126/1000 [+9/turn] [Every 40 = +1 Pop/turn]
Population: 102.6 [+3/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [38/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
The Kingdom of Free People
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 60/100 (6/turn)
Divinity: 0 [0/turn]
Culture: 70/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
London
Location: 1,21
Focus: Culture
Culture: 814 [+1/turn]
Food: 84/1000 [+6/turn] [Every 40 = +1 Pop/turn]
Population: 98.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [24/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Cyrenaica
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 42/100 (3/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 70/100 xp [Lv1] [+5]
Government 0/100 xp [Lv1]
Benghazi
Location: 46,5
Focus: Religion
Culture: 814 [+1/turn]
Food: 266/1000 [+19/turn] [Every 40 = +1 Pop/turn]
Population: 131.4 [+5/turn] [+1%]
Defence Bonus: 0%
Garrison
National Guard [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Russaurum Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 40/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 56/100 xp [Lv1] [+5] [-1]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Bastion
Location: 64,58
Focus: Science
Culture: 814 [+1/turn]
Food: 182/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 118.8 [+4/turn] [+1%]
Defence Bonus: 0%
Garrison
The Emperor's Spess Mehreens [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [19/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Ligoria
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 14/100 (1/turn)
Divinity: 0 [0/turn]
Culture: 70/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 13/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Talmaror
Location: 21,57
Focus: Government
Culture: 814 [+1/turn]
Food: 168/1000 [+12/turn] [Every 40 = +1 Pop/turn]
Population: 112.4 [+4/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Reisen
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 55/100 (5/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 70/100 xp [Lv1] [+5]
Eientei
Location: 30,38
Focus: Government
Culture: 814 [+1/turn]
Food: 154/1000 [+11/turn] [Every 40 = +1 Pop/turn]
Population: 105.4 [+3/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [10/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Republic of Mathematica
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 40/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 70/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Mathematica
Location: 14,59
Focus: Culture
Culture: 814 [+1/turn]
Food: 154/1000 [+11/turn] [Every 40 = +1 Pop/turn]
Population: 105.4 [+3/turn] [+1%]
Defence Bonus: 0%
Garrison
Alpha Squad [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [20/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Lokum Khanate
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 28/100 (2/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 84/100 xp [Lv1] [+1] [+5]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Kato
Location: 9,65
Focus: Military
Culture: 814 [+1/turn]
Food: 182/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 109.4 [+4/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [52/52]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
namevena
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 50/100 (5/turn)
Divinity: 0 [0/turn]
Culture: 70/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 14/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Elomienathi
Location: 64,2
Focus: Culture
Culture: 814 [+1/turn]
Food: 18/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 118.8 [+4/turn] [+1%]
Defence Bonus: 0%
Garrison
Warriors to Ese Moira [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [20/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-