Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should we fast forward the game? (Please don't vote if you're not one of the 14 players)

Yes, 20 turns!
Yes, 15 turns!
Yes, 10 turns!
Yes, 5 turns!
No, don't be bloody daft.

Pages: 1 ... 3 4 [5] 6 7 ... 12

Author Topic: Tribal Empires  (Read 14948 times)

Taricus

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #60 on: October 21, 2011, 07:45:42 am »

It wasn't going to be made in one turn...
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

evilcherry

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #61 on: October 21, 2011, 07:57:10 am »

X is now named Eientei.
Dump everything into roadworks.

Azkanan

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #62 on: October 21, 2011, 09:09:19 am »

Rename Village X to Gregminster.
Rename Warrior in Gregminster to 1st Gregminster Infatry.

Also, Poll added.
Poll will end in 120 minutes.

Orders for the Republic:

  • Rename Village X to Mathematica
  • Rename Warriors to Alpha Squad
  • Invest 4 production into fortifications

I also have a few questions Azkanan:
  • to what accuracy are we tracking population?
  • what are the effects of being highly religious?
  • does being in a village have any defensive bonuses regardless of fortification level?

  • Generally, only whole numbers. The decimals are only for me and tracking.
  • Divinity gives you favour with the gods. ie, Luck.
  • Not without any defensive constructions, no.

Invest one production into another warrior unit.

You can only spend in bulk on new units, not invest.


I wasn't coimplaining about that tiny bit of river not counting as a river tile, I was complaining about Azkanan forgetting to reduce his own river production and questioning the very rare river/forest tiles giving twice as much production as other tiles.

Yeah, my Village is the example one, so I hadn't touched it since I first made it. Forgot about the food bump :P.

Food is apparently pretty sucky. Settlers only take pop, right?

new units cost food. I am considering adding a maintenance requirement for food, to limit army sizes, too. Otherwise you've got a snowball effect.

Settlers only take pop, yes.
« Last Edit: October 21, 2011, 09:23:07 am by Azkanan »
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Neyvn

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #63 on: October 21, 2011, 09:43:17 am »



Rename Units/Villages
  - Rename Village to Elomienathi
  - Rename All/Future Warriors to Ese Mo˜ira

Spend Resources on Infrastructure
  - Construct Roads - 5/50
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Azkanan

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #64 on: October 21, 2011, 09:55:52 am »

Due to a majority vote, i'm going to put it through as a Yes.

Rule changes
- Trade Route costs are now 25 per partner, rather than 50.
- A "Tech Point" is achieved when you reach 100% in the related research threshold.
- Research Thresholds increase with increased levels.
- When you reach a new hundred in Culture, you can choose which tile to "Spread" your borders across, reaping the benefits of that tile. You can spread over sea tiles, too.
- Units now consume food according to (Attack + Defence + Movement) /3.
- Growth % in population only counts per 10 population.

(ie a warrior (1/1/1) would consume 1 Food.)
(ie, 3/2/3 would consume 2.6 Food... This is rounded to the nearest whole number of 3 food.)

All players can change their focus on the next turn for free, if they wish to. This freebie only counts for next turn.

Culture: Increases culture per turn in all villages.
Science: Technological breakthroughs.
Military: Better/new military.
Naval: Better/new naval units.
Religion: Better luck in all things.
Government: New Government forms. Different government forms have different affects on research, infrastructure and food/resource production.
« Last Edit: October 21, 2011, 09:58:00 am by Azkanan »
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #65 on: October 21, 2011, 10:15:41 am »

I think I'd be happier if I focused on culture.
Logged

Azkanan

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #66 on: October 21, 2011, 10:18:16 am »

I think I'd be happier if I focused on culture.

« Last Edit: October 21, 2011, 10:22:32 am by Azkanan »
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #67 on: October 21, 2011, 10:22:04 am »

Edit: Nevermind.
Logged

Azkanan

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #68 on: October 21, 2011, 10:23:06 am »

Nevermind.

Yeah, you can cha-..."Nevermind"?
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #69 on: October 21, 2011, 10:25:42 am »

I failed to properly parse your first image, and thought I had misunderstood something. I blame everything on a headache. I do want culture.
Logged

Azkanan

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #70 on: October 21, 2011, 10:27:55 am »



I'm loving the meme generator. C'mon you guys, give me your best shot ;D


www.memegenerator.net
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Taricus

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #71 on: October 21, 2011, 11:01:44 am »

Would you mind switching my focus to culture please?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Tribal Empires
« Reply #72 on: October 21, 2011, 12:54:35 pm »

Screw your new found love for culture.

I still have SCIENCE!
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Tribal Empires
« Reply #73 on: October 21, 2011, 02:10:30 pm »

Azkanan, again, YOU PUT MY CITY IN THE WRONG FUCKING PLACE.

I said 19, 56, not 59.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

adwarf

  • Bay Watcher
    • View Profile
Re: Tribal Empires
« Reply #74 on: October 21, 2011, 02:24:02 pm »

Actions:
Rename City X to London
Put all Production into Roadworks
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 12