Nothing else comes to mind so you decide to walk down to the main office. After ducking into an alcove to avoid the warden you make your way through several corridors, your old staff rapping against the flagstones like a proper wizard. Several second year students come out of a classroom acting loud and rowdy but a quick shout from you silences them and they scurry away to their next class sheepishly. Graduates do have some measure of power within the school, and it makes you feel a bit better to tell them off.
As you enter the main office the old scribe Whenzer approaches and peers at you through a pair of monstriously thick glasses. His eyes as large as an owl's, he nods to you.
"Ahh, welcome Journeyman Ulspo. I have your permit and a letter for you from Headmaster Xanos. I believe your license has come in as well, let me check my files."He sniffs heavily, wiping his nose on a sodden sleeve before turning to a cabinet and rifling through several drawers full of haphazardly filed papers. He pulls out a small sheaf of parchment which is tied with a string as well as a parcel and hands them to you.
"I do hope you've enjoyed your time here at Swinesworth, have a wonderful day!"As you look at him, puzzled by his gloating tone and odd words, he reaches out and touches a glyph upon his desk. In a flash, the world around you dissolves and you find yourself traveling at great speed through the magical realm known as the Aether. The parcel in your hand gets rather warm and the brown paper wrapping flares and burns away to reveal a Necromantic License, a round metal object about the size of a small coin and emblazoned with the seal of Swinesworth on one side and a large detailed skull on the other. It seems the license is charging itself from the ambient energies of the Aether as it is beginning to smoke and become uncomfortably warm.
Wind rips at your robes as you hurtle through the Aether, seeing nothing but a rainbow hued blur as the Porticulum effect initiated by the rune transports you safely to a distant destination. You were not expecting this method of departure and hope they had the good sense to pack your things and send them as well.
You are still rather annoyed with the old librarian when you suddenly come to a crashing halt. The Porticulum vanishes and you are briefly exposed to raw Aetheric energies before transiting back to the plane of matter. You land rather heavily on the ground, retaining your balance though still a bit startled. You seem to be in a forest clearing. The ground around your landing point is scorched by your transit, the grass and dirt blasted back by the energies unleashed when the Porticulum collapsed. You don't think that was supposed to happen.
You blink and look around, unsure what to do. You decide to read the letter, which you notice was sealed with the imprint of Headmaster Xanos.
Zahra,
You have been a passable student of this academy and because of that I have decided not to end your life. There is, however, the small matter of your ambition. My reports indicate that you are quite the precocious little scamp, and could even some day become someone who could cause me a bit of trouble. Because of that I have arranged, as you no doubt have noticed, for your porticulum to fail mid-transport. You will be deposited in the wilds where I have provided you shelter and several useful items.
You may wonder why I am doing this when I have just expressed concern at your becoming competition. Frankly, because I can. It amuses me to see if you will survive what is coming, and you have little choice in the matter. Your predicament will also serve an important purpose for me, though I will not share that with you at this time. Your license is proof of your graduation and will act as a catalyst for your powers and a powerful magical implement. It also gives you authority to wield the power of necromancy, and should prove useful when you run into the undead. I have also included a lair permit within this letter which entitles you to establish and maintain a hidden necromancer's lair in the wilds. Together these items will let you operate independently, though anything you do at this point will ultimately serve my ends. Have fun!
-X
P.S. Throw the lair permit to the ground and step back. It should be quite revealing.
You really hate that guy.You are in a grassy forest clearing. Nearby you see trees, grass, and other assorted disgusting naturey things.
Currently Wearing: Casual attire, a black hooded robe, soiled underpants.
Inventory: worn apprentice staff, spare clean socks, mysterious potion vial (1 dose), 3 silver coins, Necromancer's License(charged), Lair Permit, Letter, aethercyte crystal (embedded in shoulder)
Status Effects:
You have bathed and combed your hair. (+1 to social encounters)
Satiated (You are neither hungry nor thirsty - +5 to any morale checks)
Good Spirits (+1 morale bonus to all actons)
Supercharged (Your trip through the Aether has your skin tingling and itching with power. You could probably do some cool stuff right now.)