Allow me to begin this with a short story.
Here is my adventurer, who I have had wrestling badgers to death for several days. He is a legendary +10 wrestler and fighter, a legendary dodger, and also a competent swordsdwarf. So, I go into a bandit camp, with one or two members. I duck behind the first bandit and grab him by the head with my left arm, then I move to slash his throat open with my bronze scimitar.
Unfortunately, despite having the poor sod literally in the palm of my hand, I cannot slash his throat. It is somehow impossible; I cannot land the blow squarely. Confused and irritated, I kick the bandit away and grab his partner and take him down by the arm, step on his chest and move to slice this ones head off proper-like. But despite being prone and pinned, I still cannot decapitate him! In my irritation, I choke the bitches to death and then later die via dodging a bolt into a river.
My request is this- would it be possible to update the system to where wrestling and striking techniques could be used in unision, rather than being seperated? So a knife-using wrestler can carve pretty designs as he breaks bones, and so a puncher/kicker can slam his opponents head into his knee? Because I think creating that kind of technique would increase the realism- and epicness- of adventurer combat by several levels.