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Poll

Interested?

Yes, as an artist
- 2 (14.3%)
Yes, as a writer
- 2 (14.3%)
Yes, as both
- 3 (21.4%)
Yes, as a follower
- 6 (42.9%)
this is stupid/needs improvement, and I will include a post why
- 1 (7.1%)

Total Members Voted: 14


Pages: 1 2 [3] 4

Author Topic: Map project: Working on rules, open signups for both writers and artists.  (Read 5574 times)

burningpet

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #30 on: October 18, 2011, 01:35:53 pm »

Formal Entry for Artist

username Burningpet
preferred tools: hammer.
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nenjin

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #31 on: October 18, 2011, 06:07:44 pm »

Formal Entry for Writer
Username: Nenjin
Island Name: Kretoa
Population: 2,000ish tribal humanoids, several species of dangerous animals and insects
Features: A crescent-shaped island, the remains of a once mighty volcano that erupted and created a huge caldera that the sea rushed to fill in. High mountain peaks run along the spine of the island, their flanks covered by dense jungle growth. The island is only accessible by beaches on the interior at low-tide, as the island is surrounded by high cliffs and escarpments elsewhere.
Preferred piece of map: Somewhere in the southern hemisphere where its warm.

Formal Entry for Artist
Username: Nenjin
Preferred tools: GIMP, Sketchup

Any idea on the max image-size you want us to shoot for? (I'm thinking in GIMP terms for design mostly.) I ask because if we're all creating imagines at 1280x1024, for example, we can have an accurate scale that is true across all designs, and it will make your life MUCH easier, patching all that together. Consider how things are going to look when you have to resize most images to fit a set meta-scale.
« Last Edit: October 18, 2011, 06:31:34 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Patchouli

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #32 on: October 19, 2011, 01:43:51 pm »

I'm with Max on this one. Additionally, while the islands of the sea idea is neat and all, I think more reasonable interaction options would open up with actual continents and such. At the moment, I think having a multitude of islands would pretty much be exactly as it sounds - a bunch of islands with a lack of overarching connection between anything.

Bay12 isn't terribly active as far as having a massive artist community or anything, but it would be pretty neat if it gets to the point where Forum Games could join in too.
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nenjin

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #33 on: October 19, 2011, 05:10:55 pm »

I pretty much have a functional map done, I'm just makin' it purty now.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

burningpet

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #34 on: October 19, 2011, 06:32:23 pm »

I might be slow, but i might havent got it.

what are we painting? an actual map or seperate pictures of the islands like some kind of an encyclopedia?
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nenjin

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #35 on: October 19, 2011, 06:44:08 pm »

Individual islands.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

burningpet

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #36 on: October 19, 2011, 07:21:22 pm »

Yeah, but a map of the island or pictures from within it?
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nenjin

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #37 on: October 19, 2011, 08:34:48 pm »

I took it as a map of the island. That didn't stop me from drawing details into the map that are slightly representative.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

chuckthegr8

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #38 on: October 19, 2011, 09:17:51 pm »

Username: chuckthegr8
Island Name: Arid Atoll
Population: Uninhabited (Colonies of Bird-people)
Features: A ring of land, composed of a mix of coral and obsidion. It is nearly lifeless, the only thing surviving on its salty banks are some mal-adjusted sea weeds who attempted to colonize the land. However, it's lagoon provides respite from the deadly tropical weather, and more often than not various expeditions have stopped here over the decades heading for more prosperous locales in search of shelter. The main residents are large, semi-migratory colonies of birds/birdmen, each of whom controls a islet during their stay, pick it clean of seaweed, and leave after leaving a layer of fertile guano. Also of interest are several deep wreaks nearby from those who didn't make it to the lagoon, crushed themselves on the coral reef nearby, or managed to meet the ire of the birdmen. Finally, various junk can be found within the lagoon from decades of expeditions, and some digging might find even more ancient artifacts.
Preferred piece of map: Volcanically Active spot near trading routes
(optional) link to a previous writing piece:
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mendonca

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #39 on: October 20, 2011, 02:09:03 am »

It's a valid point re. islands and interaction. It may as well be a whole group of individual worlds if we're not careful. Perhaps it should all be pinned back to a continental land mass somewhere, masterplanned by one individual?

---

Just posting this here.

I know it's slightly out of kilter with the 'rules' of giving a piece of writing to a named artist, but I thought it might help to generate discussion on how we could go about writing for the islands. I have obviously taken a very 'factual' approach.

Brief Guide to The Geometra Isles
Introduction
Spoiler (click to show/hide)
Population & Politics
Spoiler (click to show/hide)
Trade
Spoiler (click to show/hide)
Military
Spoiler (click to show/hide)
Climate
Spoiler (click to show/hide)
History
Spoiler (click to show/hide)
Industry
Spoiler (click to show/hide)
Tourism
Spoiler (click to show/hide)
Entertainment
Spoiler (click to show/hide)
Flora and Fauna
Spoiler (click to show/hide)


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nenjin

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #40 on: October 20, 2011, 02:16:10 am »

At this point I've fleshed out an island visually enough I think I'll just do a write up for it, then move on to someone else's stuff. Can't hurt to have multiple submissions.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #41 on: October 20, 2011, 03:35:30 am »

Here's Kretoa. I've got a version saved out that doesn't have all the stuff on it, just the landscape.


And here it is in Ye Olde Sepia Tone.

Spoiler (click to show/hide)
« Last Edit: October 20, 2011, 04:00:59 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Patchouli

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  • Where very delicious cake shop?
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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #42 on: October 20, 2011, 04:44:54 am »

Something else to consider with a continental setting is that while it opens up some geographical considerations, it's for the most part pretty open and allows a wide variety of settings to open up. I mean, so far, we've had a streak of savage/tribal islands that would seem to mesh well into falling into a common portion of some body of water in a bigger map, and you could have some sort of steampunkish capital in the giant mainland if that's the sort of thing that you wanted.
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mendonca

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #43 on: October 20, 2011, 05:18:07 am »

My quick interpretation of where we are at the minute, not really to scale.



The land mass is put forward as a possibility to tie civilisation together.

Current islands seem to be volcanic, and on the fringes of civilisation.
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Virex

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Re: Map project: Working on rules, open signups for both writers and artists.
« Reply #44 on: October 20, 2011, 09:21:21 am »

The kinds of islands being described are more akin to those formed by a hot spot than what you'd find on a fault-line (see Hawaii vs. Japan), though I guess that if you want a faultline you could still get this effect.
« Last Edit: October 20, 2011, 09:26:03 am by Virex »
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