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Author Topic: EU3: MP - Open for new players!  (Read 28568 times)

Mormota

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Re: Europa Universalis III: MP
« Reply #30 on: October 16, 2011, 01:32:02 pm »

What timezone is that?

FAKEEDIT: Boksi, you made a weird symbol there.

Also, stroke of genius: Once we finish, we should convert the save to Vicky 2 and keep playing. :D
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

mainiac

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Re: Europa Universalis III: MP
« Reply #31 on: October 16, 2011, 01:32:07 pm »

Byzantium would also be fairly easy if someone would accept a deal where they provide naval support in return for a promise of a cash payment 20 years into the game.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Rakonas

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Re: Europa Universalis III: MP
« Reply #32 on: October 16, 2011, 01:39:20 pm »

I'm down, I'll be Munster. (The Irish one)
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mainiac

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Re: Europa Universalis III: MP
« Reply #33 on: October 16, 2011, 01:42:19 pm »

What's to stop someone from grabbing QFTNW in 1430 and rushing all the native american minors?  Or should they be allowed to do that?  Personally, I would like to suggest a rule that you can only take a Native American or African province if it A) has a port or B) borders a province which you own and have cored.  Maybe there could be an exception for the land in Mexico.
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Ancient Babylonian god of RAEG
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[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Twiggie

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Re: Europa Universalis III: MP
« Reply #34 on: October 16, 2011, 01:45:32 pm »

Rakonas, I'm going to give Grantyman the choice of whether to let you play munster, since you're right on his doorstep.

Also, this is BST (GMT+1). sorry about that.

Actually, I think I'll change it to GMT since we're coming out of BST in 2 weeks anyway.

And mainiac theres nothing to stop them except the prospect of other people bum-rushing them since they went trade tech instead of land, and are going to have to sink a large amount of manpower into putting down rebellions in fort-less provinces for 20-30 years.

if people dont think thats enough deterrent then I'm happy to make a rule...
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Mormota

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Re: Europa Universalis III: MP
« Reply #35 on: October 16, 2011, 01:55:18 pm »

I can only play on Friday and Saturday until late. On Sunday, I can stay until 21:00 GMT+2. Which will be GMT+1 soon.
« Last Edit: October 16, 2011, 02:03:39 pm by Mormota »
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Rex_Nex

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Re: Europa Universalis III: MP
« Reply #36 on: October 16, 2011, 01:56:50 pm »

I'm not 100% sure this will work for me, but put me up as a possible Korea player.
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Twiggie

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Re: Europa Universalis III: MP
« Reply #37 on: October 16, 2011, 02:02:38 pm »

Ok, does anyone have a major problem with Saturdays, 6:30 GMT to at least 9:30 GMT?

and Rex_Nex I'd rather not have people playing in East Asia/America/sub-Saharan Africa, since its just going to be a single-player game for you basically until a lot later on. Castille Bohemia and all of Italy are still open, as well as all the major european CoTs.
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Rakonas

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Re: Europa Universalis III: MP
« Reply #38 on: October 16, 2011, 02:06:36 pm »

I think sundays would be a lot better and most the players are already down for sunday. We could just start at like 5 or 6 and it would still be 3+hours for Mormota (16:30 GMT+1 to 21:00). Personally my saturdays aren't always free but I always keep my sundays free.
I also think that it would be rather cool if we had like 3 far east players, but we still need Castile. The pope would be nice too.
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Dutchling

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Re: Europa Universalis III: MP
« Reply #39 on: October 16, 2011, 02:11:10 pm »

If we don't go 100% European I'd like to play Manchu. Manchu is the cutest nation evah :3
Viagra-viagra is also nice though, but that's not really 'far east'

EDIT: About time: I don't really care, but I do need to eat ofc.
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Mormota

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Re: Europa Universalis III: MP
« Reply #40 on: October 16, 2011, 02:12:35 pm »

If we don't go 100% European I'd like to play Manchu. Manchu is the cutest nation evah :3
Viagra-viagra is also nice though, but that's not really 'far east'

EDIT: About time: I don't really care, but I do need to eat ofc.

Viagra-viagra is also nice though, but that's not really 'far east'

Viagra-viagra

Uh... What?

EDIT:
I think sundays would be a lot better and most the players are already down for sunday. We could just start at like 5 or 6 and it would still be 3+hours for Mormota (16:30 GMT+1 to 21:00). Personally my saturdays aren't always free but I always keep my sundays free.

Actually. 5 GMT would be 18:00 for me. So that's exactly 3 hours. I'm fine with that, anyways. But don't extend it beyond 20:00 or 8 pm GMT. Like... GMT a few weeks from now, which is currently GMT+1.
« Last Edit: October 16, 2011, 02:15:11 pm by Mormota »
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Boksi

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Re: Europa Universalis III: MP
« Reply #41 on: October 16, 2011, 02:17:33 pm »

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Twiggie

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Re: Europa Universalis III: MP
« Reply #42 on: October 16, 2011, 02:20:14 pm »

OK yeah tbh im more likely to go out on a Saturday than a Sunday, too...

Assuming everyone's free mid-afternoon on a sunday there shouldnt be any problems. I believe everyone is GMT+1 or GMT+2, at least the majority are.

The only thing is I think that's going to cut into people's dinner. So how about starting at 3:30 GMT+1, taking an hour or however long break for food and then resume?
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Mormota

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Re: Europa Universalis III: MP
« Reply #43 on: October 16, 2011, 02:22:37 pm »

Sounds good to me.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Twiggie

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Re: Europa Universalis III: MP
« Reply #44 on: October 16, 2011, 02:28:55 pm »

also, I'm fine with multiple people playing in Asia, but we NEED a Castille and another eastern european first, to help balance the power.
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