I wait for new suggestion for top-priority bugs for the next edition of poll. Current results:
Fixed:
bug #2481 - Dwarves will claim new clothes when theirs is worn (xClothesx) but not wear it
bug #3942 - Dwarves owning broken clothing. Clothes don't rot, ANNIHILATES FPS.
bug #231 - Body parts from large creatures (bones, meat, leather, tusks, etc) slow workshops down due to clutter
bug #4025 - Every kobold starves to death at exactly year 4 in world gen
bug #1324 - buckets full of water were used to produce lye
bug #1498 - Crystal glass items can't be made, CRYSTAL_GLASSABLE appears broken
bug #197 - No wagons in trader/merchant caravans
bug #3453 - Baron/etc. cannot appoint baron-appointed nobles, such as the Tax Collector
bug #4133 - Good/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries)
bug #1899 - Game locks up for 30 min during seasonal temperature shift (Seasonal ice melting)
Current:
46 votes
Bug #
535: Equipping weapons/armor on military is erratic
30 votes
Bug #
1582: Injured dwarf in bed in stocked hospital ignored by idle doctors and #
94: Injured dwarves not recovered, ignored by doctors, and/or don't get food/water
27 votes
Bug #
2712: weapons, especially whips, cut through steel armor like butter
25 votes
Bug #
296: Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much
25 votes
Lye, water and buckets (bug #
4230 - bucket with water inside becomes unusable, bug #
1236 - buckets contain lye and water, can't be used for anything)
19 votes
impossible mandates like blue jay tooth etc - bug #
1623 due to strange preferences (wagon wood - bug #
3676 etc)
18 votes
Bug #
3708: Ghost names that can't be engraved on a slab and nameless slab engravings
14 votes
Bug #
425: Dwarves Not Cleaning Blood
14 votes
Bug #
3898: Entire Bone Statcks are used in Reactions instead of a single Bone
14 votes
Bug #
2327: Blunt weapons extremely ineffective, extended single combat with groundhog
13 votes
Bug #
4550: Dodging into river/lava/from cliff etc
13 votes
Bug #
1346: Adamantine thread used for suturing.
10 votes
Bug #
4552: Siegers waiting by bodies of dead leaders
6 votes
Bug #
136 When embarking on large area, DF hits 2GB memory limit and crashes
5 votes
Bug #
1376: Presence of saltwater marsh causes mountain brooks/pools to become salty
3 votes
Bug #
3685: Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade
2 votes
Bug #
3169: Bone carvers suffer art defacement when somebody leaves the map with stuck-in masterpiece bolts
2 votes
Bug #
524: Liquid glob material breath attacks come out solid
2 votes
Bug #
1609: Immigrant dwarves' skills often don't match their job settings
0 votes
Bug #
4856: Immortal Dwarf (... Yet unconcious) [or any other creature]
new
Bug #
1451: Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers)
Bug #
3732: Butchering a corpse yields only 1 skin, regardless of size
Bug #
874: Dwarves refuse to butcher some corpses (buzzards in particular)
Bug #
5232: Streams/brooks/rivers getting turned stagnant by nearby pools/ponds
Bug #
33: Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill
Bug #
2780: Turtles went extinct on my map (applies to all aquatic vermin)
Bug #
2922: Population Cap not working
Bug #
5097: Names overwriting text with TrueType
Bug #
5595: Undead dwarf contracted were-chameleon curse (result in cloning any partial corpses which get infected)
Bug #
4590: Elephant killed by three hoary marmots when elephant gives in to pain from nibbling, and then slowly bleeds to death over roughly 3 game years
Bug #
5106: Slain bandits/companions respawn/duplicate in their original location
Bug #
5611: Cities overwhelmingly build textile industry shops, almost never wood, stone, or metal-related shops
Bug #
5263: Towns have no residents in spite of Legends listing population in thousands
Bug #
5598: Town shops/cabinets contain human-sized clothes regardless of size of actual residents