Seventh turn!
England; the Dark Ages; Castle Lombard; between the hours of the eel and the toad.Sir Keardwall, feeling a bit worn out after his vigorous assault on the door, shall simply stand and stare despondently at one of the castle's walls, trying to make it crumble in fear of his sheer stoniness. Any challenges of armwrestling shall be gratefully accepted, of course.
Sir Keardwall, requiring a short pause after his valiant but, alas, ultimately futile assault on Castle Lombard, stares despondently at the walls. Surprisingly enough, they remain erect, standing firm and defiant [4].
Worth a try, I suppose, he dejectedly thinks to himself. As he walks back from the walls his gruesome companion, Sir Conchobar, thinks fit to challenge him to an arm wrestle to idle away the time.
Challenge one of my companions to an arm wrestle while we wait for Sir Feyman to carry out his genius and fool proof plan.
Although Sir Keardwall is nearly too repulsed to answer the challenge [2], his stoniness nevertheless gives him a greater chance than lesser men might have had. He takes up the gauntlet, before taking off his gauntlet, and rolls up his sleeve. The two knights find a suitable rock upon which to lean their elbows, and, with Gertad Brownfoot and the sheathed Fiddles as an expectant audience, they commence their duel.
Sir Conchobar the Gruesome! vs
Sir Keardwall the Stony, Defeater of Bandits!The two brave men face each other across the expanse of the rock, hands tightly clasped together. The bell rings! They’re off!
On the left hand side Sir Conchobar the Gruesome makes an early move: he pushes with all his might! On the right, Sir Keardwall the Stony, Defeater of Bandits, counters with a hefty push! Conchobar strains! Keardwall bulges about the face! Sir Keardwall goes on the offensive: he stares stonily at Sir Conchobar as he attempts to crush down his arm! Barely holding out against the massed forces of Stonydom, Sir Conchobar the Gruesome flings his effort into one final push to resist his impending doom! His neck arteries pump! He grunts with superhuman force! He pushes Sir Keardwall the Stony’s arm to the rock! Triumphant, he rises, hands held aloft! There is much rejoicing!
Chivalry Increased! Arm Wrestling Triumph!
Meynard tells Maddy to send his falcon out hunting, Meynard feels like killing something but his hangover prevents him looking for something to kill himself
Meanwhile the furious Sir Meynard the Sure is in the mood for blood, but feels himself incapable of letting that blood himself. He summons his falcon handler to let loose his falcon! It flies away [1]!
In his rage and despair Sir Meynard barely notices that he no longer feels such a painful throbbing in his temples.
Let the doorkeeper take me to 'e docteuour's off'ce, and ask when his shift is done. If it's not "now", then attempt to take a look around the area to see if I can get some insight on where the Grail might be.
Inside the castle, Sir Feyman the Judging is led off to the
docteur’s office, and after much inspection, and the application of a leach, the learned man of medicine gives his diagnosis [4]. It would appear that Sir Feyman is missing an arm.
But! Other than that he is well, and the doorsergeant-at-arms arrives to order him to report for duty at the door in half an hour. Meanwhile, why not visit the banqueting hall to refresh yourself? But Sir Feyman judges that his time could be better spent: he decides to seek out the Grail, which is, after all, rumoured to abide in this very castle. He sneaks through corridors; he strides through halls; he climbs long and windy stairwells! After nigh on half an hour of the most fervent searching, the brave knight finds what he is searching for: the Grail Room.
It is locked.
Not ready to let this inconvenience lay waste to his heroic scheme, Sir Feyman takes a mighty run up, and shoulder barges the door with all his force. He smashes it down like a puny dragon before the strength of an English Knight! He runs right through! He runs through so forcefully, indeed, that he tumbles across the Grail Room, skidding across the cold stone floor, and smashes straight into the Grail which rests upon a table before the corner window-opening, on display for all to see.
The Grail is knocked out: it smashes upon the ground some forty feet below [1].
Very shortly after, in response to the awful noises, several men-at-arms rush up the tower to the Grail Room to investigate. They are led by the doorsergeant-at-arms.
“Ah! Le treacherie! What is this! Ah let you into my lord’s castle and you repay me by destroying our replica of the Grail? Have at thee, scoundrel!” He draws his sword.
Name: Sir Keardwall the Stony, Defeater of Bandits.
Bio: So named for his rather unyielding demeanour towards his foes, and those of God and the King, Sir Keardwall the Stony was a natural choice for such a quest as this. Bearing a near-permanent frown, stout forehead and a square, manly beard, not to mention his well-kept armour, Sir Keardwell is the very picture of courage and skill-at-arms.
Enjoys fighting for King and Country, feasting heartily, and glaring stonily at those who cross him. Apart from his lance he wields a broadsword and a shield, upon which is displayed his family's crest, which involves a castle on a mountain guarded by a red dragon. He would never dream of refusing such a mission from his Lord, but of course the sorry state of his financial affairs offered an extra incentive to set out on this grand journey. After all, what born warrior would wish to be cooped up in a castle all day, counting tithes and taxes when he could be out doing great deeds?!
Traits Fearsome frown of fierceness, loud voice.
Retinue Member: Standard Bearer, Gertad Brownfoot. Old fellow who faithfully follows Sir Keardwall on his travels on a small pony, bearing the noble Knight's coat-of-arms for all to see. Always glad to recite a few of his Lord's deeds for any audience, he speaks sweeter still when his tongue is greased with alcohol.
Chivalry: 2.
Arm Wrestles Won: 0/1.[/
Name: Sir Meynard the Sure
Bio: Meynard is not sure because he always knows, He is the other kind of sure. If he decides on a task, he will keep on trying until he succeeds, or there is incontrovertible proof that it is no longer possible. He Wields his great Warhammer "Drakhen" in the crucible of battle.
Retinue Member: Maddy, the Falcon Handler; Long time companion of Meynard, Maddy has been entrusted with the knights Falcon, who he takes everywhere
Chivalry: 2.
Drinking Challenges Won: 0/1.
Name: Sir Feyman the Judging, Slayer of the Black Knight
Bio: Sir Feyman gladly accepts his role in any quests, but is always suspicious of the motives of his fellow questers. He likes to play music, but doesn't have the opportunity very often. He fights with swords, but doesn't get too attached to his equipment.
Deceased Retinue Member: Maine the shy Minstrel. He usually followed Feyman around, blindly agreeing with him, even though he taught Feyman many things, including how to play music.
Chivalry: 4.
Duels Won: 1/1.
Arms: 1/2.
Minstrels: 0/1.
Name: Sir Conchobar the Gruesome
Bio: The stuff of legends, Conchobar is feared throughout the world. Not because of his deeds mind you, but because of his legendary ugliness. He is said to be so ugly that the heads of lesser men have shattered in his presence. It is also notable that his favored weapon is a man wearing spiked armor named Fiddles.
Traits: Unimaginably intimidating. Ridiculously ugly.
Retinue member: Fiddles the man club.
Chivalry: 3.
Arm Wrestles Won: 1/1.