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Author Topic: Too injured  (Read 2167 times)

Lormax

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Re: Too injured
« Reply #15 on: October 14, 2011, 03:12:15 am »

Ah, I remember that too.  So is there a reason to put just regular tables in a Hospital? 
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Flodeklojo

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Re: Too injured
« Reply #16 on: October 14, 2011, 04:57:09 am »

they perform surgery on the tables. Although the wiki says it's not necessary to have a table available to perform surgery, but it will be more messy if you don't...which kinda makes me want to delete all tables from my hospital now
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Girlinhat

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Re: Too injured
« Reply #17 on: October 14, 2011, 08:43:55 am »

I do fine with beds and traction benches, but often my doctor is burrowed to the hospital with a small private bedroom to the side, and he usually gets a table to eat and perform surgery on.  Hilarity ensues when he's performing surgery and someone decides to eat a prepared macaque lung on the table...  Makes you wonder, does the right stuff get eaten and the right stuff get patched up?  I can imagine it'd be easy to get mixed up...

ASCIt

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Re: Too injured
« Reply #18 on: October 14, 2011, 08:47:29 am »

Dr. Urist McSurgeon: "Well, Doctor, I do believe that wraps up this oper...what happened to my ☼prepared giant bat liver☼?"

Dr. Urist McOtherSurgeon: "Funny story, that..."
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This is a very dorfy thread, and you WILL read it.

Girlinhat

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Re: Too injured
« Reply #19 on: October 14, 2011, 08:55:54 am »

EXTRA LIVERS!  EXTRA DWARFY!  THE GOBLINS BOW TO THE MULTI-LIVER SUPERSOLDIER!

Di

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Re: Too injured
« Reply #20 on: October 14, 2011, 08:59:24 am »

I guess injured guy is just too tough, to pass out, yet he can't take care of himself. My guess is that knock-out due to cave-in is the effect that helps them, rather than direct damage inflicted by dust. Also, if he stands in a place where cave-in is difficult to carry out, you can use Runesmith to lower his toughness level until he fully heals.

"This man is too injured!"
"Well, then you need to hurt him some more."
I'm totally siggin this.
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Girlinhat

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Re: Too injured
« Reply #21 on: October 14, 2011, 09:03:02 am »

That's not the issue, per se.  It's that an unconscious/legless dwarf is carried to the hospital, and a normal injured dwarf will take themselves to the hospital.  But sometimes if they're interrupted or receive a job assignment just right, the Rest job is canceled.  This is a job that is only ever issued at the time of injury, so they don't finish up and then go rest.  You see this mostly with miners and military, where they're stationed on duty and get injured, and they check their job queue and see "sit on patrol, rest, drink, eat, sleep" and say "patrol duty is higher priority than resting" so they never go rest.

Vehudur

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Re: Too injured
« Reply #22 on: October 14, 2011, 09:53:35 am »

Dwarves who sleep in the hospital when not injured get to test my noble welcome room over the volcano when they wake up.   It pisses me off so much when my fortress has 350 non-hospital beds and 250 dwarves and they STILL sleep in the hospital.
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

person012345

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Re: Too injured
« Reply #23 on: October 14, 2011, 10:19:04 am »

I don't think this is the same thing, but maybe it will help. I ocassionally get people with injuries who instead of going to the hospital will just go to their rooms and "rest" on their bed "requesting diagnosis" and not doing anything. The doctor won't attend them whilst they're in their rooms and not the hospital and they never seem to heal on their own. I solved it by deconstructing the bed they were resting on, then they got dragged to the hospital and fixed up.
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Girlinhat

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Re: Too injured
« Reply #24 on: October 14, 2011, 10:59:48 am »

My doctor usually reports to patient rooms fairly easily.  Barring that, I just make the hospital and the community dorm the same room!  We be dwarves, we don't need separate rooms! 

khearn

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Re: Too injured
« Reply #25 on: October 14, 2011, 12:09:28 pm »

I do fine with beds and traction benches, but often my doctor is burrowed to the hospital with a small private bedroom to the side, and he usually gets a table to eat and perform surgery on.  Hilarity ensues when he's performing surgery and someone decides to eat a prepared macaque lung on the table...  Makes you wonder, does the right stuff get eaten and the right stuff get patched up?  I can imagine it'd be easy to get mixed up...
"Hey! You got your chocolate in my patient!"
"No, you got your patient in my chocolate!"

Two great tastes that taste great together
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Di

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Re: Too injured
« Reply #26 on: October 14, 2011, 12:35:57 pm »

That's not the issue, per se.  It's that an unconscious/legless dwarf is carried to the hospital, and a normal injured dwarf will take themselves to the hospital.  But sometimes if they're interrupted or receive a job assignment just right, the Rest job is canceled.  This is a job that is only ever issued at the time of injury, so they don't finish up and then go rest.  You see this mostly with miners and military, where they're stationed on duty and get injured, and they check their job queue and see "sit on patrol, rest, drink, eat, sleep" and say "patrol duty is higher priority than resting" so they never go rest.

Barring that, I just make the hospital and the community dorm the same room!
Add some tables and food, and you have indigent\homeless asylum, don't forget to place statues of gods of generosity, misery or at least fortresses there.
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Girlinhat

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Re: Too injured
« Reply #27 on: October 14, 2011, 12:39:30 pm »

Actually it's usually statues of the goddess of gems, wealth, and depraved luxury...

Flodeklojo

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Re: Too injured
« Reply #28 on: October 14, 2011, 12:43:17 pm »

EXTRA LIVERS!  EXTRA DWARFY!  THE GOBLINS BOW TO THE MULTI-LIVER SUPERSOLDIER!

multi-liver dwarves? better queue up some extra brewing then...
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Necro910

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Re: Too injured
« Reply #29 on: October 14, 2011, 12:51:57 pm »

EXTRA LIVERS!  EXTRA DWARFY!  THE GOBLINS BOW TO THE MULTI-LIVER SUPERSOLDIER!
A dwarf can never have too many livers.

There's a reason the dwarven liver is 1.5 times as big as a human's  :P
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