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Author Topic: A minotaur, a labyrith, and a question about pitting.  (Read 808 times)

Train Poacher

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A minotaur, a labyrith, and a question about pitting.
« on: October 13, 2011, 02:14:09 pm »

Hey all. My fort was just attacked by a minotaur which immediately fell into a cage trap. Now I want to build a labyrinth to house this horrible creature and torture my enemies. However, I have a question. I want to have a way of dropping many prisoners into a single spot in the labyrinth at once. I was thinking of something like this:

(Side view, of course)
Spoiler (click to show/hide)

The idea is to build a pit with a hatch at the bottom (2-3 z-levels down), which would drop multiple units into the labyrinth at once. I plan on having a few of these around the labyrinth. My only question, however, is this: Will the dwarfs hauling my prisoners to the pits get interrupted by the prisoners at the bottom of the pits? If so, how many z-levels would I have to separate them to keep the dwarfs from running away and releasing my prisoners?
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Sphalerite

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #1 on: October 13, 2011, 02:17:05 pm »

You can prevent your dwarves from being interrupted by the goblins in the pit by building a hatch cover over the pit.  The dwarf will open it just long enough to drop the goblin in, and should never get scared by the prisoners already in the pit.
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AWdeV

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #2 on: October 13, 2011, 02:17:51 pm »

Ooh, looks tricky. I don't know the distance at which civilians will stop panicking, so I can't help there. I just know that you can't drop them more than 10 levels if you want something to be left alive for the murdertaur. :P



Ooh, zinc gives good advice.
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Quietust

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #3 on: October 13, 2011, 02:21:55 pm »

You can prevent your dwarves from being interrupted by the goblins in the pit by building a hatch cover over the pit.  The dwarf will open it just long enough to drop the goblin in, and should never get scared by the prisoners already in the pit.
Actually, the hatch never gets opened at all - the creature gets pitted directly through the hatch. The same trick works with bridges.
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Train Poacher

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #4 on: October 13, 2011, 02:25:28 pm »

You can prevent your dwarves from being interrupted by the goblins in the pit by building a hatch cover over the pit.  The dwarf will open it just long enough to drop the goblin in, and should never get scared by the prisoners already in the pit.
Actually, the hatch never gets opened at all - the creature gets pitted directly through the hatch. The same trick works with bridges.

I love both of you. Now, does anyone have any suggestions for anything else I should include in the labyrinth? Or how large I should make it?
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NightlinerSGS

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #5 on: October 13, 2011, 02:40:24 pm »

Add small rooms with stuff the gobbos could use to fight the minotaur (wooden armor, wooden weapons (stolen from elf mercheants), etc) and add traps to those rooms. Generally, trap the thing like mad (find a way so they don't trigger on minotaurs, only on gobbos), make a (fake, trapped) exit somewhere. Set up pressure plates which trigger random floodgates/bridges to change the layout of your maze on the go. Laugh while the gobbos try to find a way out while they're grinded to death. The only real way out leads through the minotaur's lair.
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ohgoditburns

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #6 on: October 13, 2011, 02:57:51 pm »

Will goblins pick things up?
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Girlinhat

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #7 on: October 13, 2011, 03:08:18 pm »

They technically can pick up things, but they never will.  Also don't be surprised if they don't actually fight.

And I love that picture.  That's just, everything right... glorious...

AWdeV

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #8 on: October 13, 2011, 03:22:01 pm »

The picture is indeed perfect.

Maybe you, train poacher, need to place a few weapons in the labyrinth. Not just wooden, maybe an actual useful axe or something. And I don't mean just for the goblins, but just so the minotaur has something to juggle with too. :P
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Train Poacher

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Re: A minotaur, a labyrith, and a question about pitting.
« Reply #9 on: October 13, 2011, 04:02:42 pm »

Thanks, guys. I'll see what I can do.
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