I'll have to think about that monarch thing, girlinhat.
I'd like to but I'm starting a degree-level course in feb, so don't know how much time I'd be able to dedicate to this, which is part of the reason I'm working to make the map thing self-sufficient, and was also a reason I badgered Mutant to put in the +turns item cap, and increase the general turn cap. i'll certainly have to become less active than I am now, two weeks from now.
Also, I added "kingdoms" to the map system. Now, every city is noted as being a part of a kingdom, and you can use a drop-down box to change the kingdom. I added us as a temporary kingdom called "Bay12 alliance" so you can go to the cities page and click the title to count how many Bay12 cities we have so far (9 right now).
I certainly don't want more than the 4 cities I have now, so I'm free to help other people take over cities by softening up the guards, just drop me a PM to coordinate things. Can we get an idea who's ready to take a city or two right now?
Also, I fixed things a little in how the map works for Chrome, it should be better now, although I've tried everything with pure CSS to make it look as good as FireFox, but the map background just looks sucky in Chrome no matter what I do. So i'll just say it currently looks best in FireFox, is passable in Chrome, not tested on other browsers.
@Zangi: I didn't fiddle with taxes. I just accepted the defaults. But i just knocked down the per-level part to be safe.