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Author Topic: kingdoms: web-based RPG  (Read 132779 times)

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1485 on: January 11, 2015, 01:40:07 pm »

You sure got off cheap!

Tiruin

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Re: kingdoms: web-based RPG
« Reply #1486 on: January 11, 2015, 02:12:42 pm »

Hmm, doing a bit of thinking here. What's the difference between a Warrior and an Archer? (as in, advantages of either when compared to each other, other than the Archer's secret 2-hit-per-round?)
Because I'm planning to get my 8 man band of 3 back row archers with heavy crossbows, 2 priests at the back with pikes and shields, and 3 frontal archers with heavy shields and slings to test it out.
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Arx

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Re: kingdoms: web-based RPG
« Reply #1487 on: January 11, 2015, 02:15:22 pm »

Warriors gain hitpoints and possibly AF/DF faster than others. They're generally better tanks, whereas archers dish out more damage more easily.

And a question of my own, does front line size matter?
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Tiruin

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Re: kingdoms: web-based RPG
« Reply #1488 on: January 11, 2015, 02:28:50 pm »

And a question of my own, does front line size matter?
Adding to that question:
Doesn't AGI increase some kind of defense which I have no idea is, exactly?
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Arx

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Re: kingdoms: web-based RPG
« Reply #1489 on: January 11, 2015, 02:36:42 pm »

Agility improves defence factor, lowering your chance of being hit. It also raises attack factor, increasing your chance to hit.
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1490 on: January 11, 2015, 02:38:30 pm »

Warriors are getting a large boost to AF at later levels much beyond just the STR factor. It mentions it in the change log somewhere and im seeing it now in my warriors which are much higher AF then the archers. Meanwhile the archers have the better DEF due to AGI.

I guess this was put in to balance out the archers having the DEF bonus from their primary attack stat being AGI.
Eg. All else being even: Archer pushes AGI which raises its AF+DEF. Warrior pushes STR which raises only AF. So the AF is boosted extra beyond 1 STR=1 AF standard.

HP is purely a function of CON at each level up. If warriors get some bonus its so tiny it is almost nothing. My warriors/archers have a spread of HP that is within 5-10 of each other after 16 levels with pretty much the same CON all that time.

Tiruin:
To put it into perspective of your question.

6archers 2priests is viable. You will have a strong defensive party. Costs will be higher because of arrows although probably wont make much difference once you are rolling. You get the extra attacks which seem to be every other round or maybe every 3 round, I havent paid so close attention. One thing that could effect you is higher level mobs could be harder to hit without the warrior back up.

Archer Lv16:
AGI 53, wep 4 AF, = 57 Attack Factor (53+4)
CON 30 = 110HP
DEF 80 = 22+5+53 (upgraded ID-leather, helm, 53 AGI)
Encumbrance max = 380

Warrior Lv16:
STR 51, wep 23 AF = 95 Attack Factor (51+23=74 - extra 21 from being warrior)
CON 30 = 116 HP
DEF 56 = 36+5+5+10 (expensive upgraded plate, helm, shield, 10 AGI)
Encumbrance max = 810

Those are my stats right now.
« Last Edit: January 11, 2015, 03:52:16 pm by Crowe~ »
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Tiruin

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Re: kingdoms: web-based RPG
« Reply #1491 on: January 11, 2015, 02:45:13 pm »

Warriors are getting a large boost to AF at later levels much beyond just the STR factor. It mentions it in the change log somewhere and im seeing it now in my warriors which are much higher AF then the archers. Meanwhile the archers have the better DEF due to AGI.

I guess this was put in to balance out the archers having the DEF bonus from their primary attack stat being AGI.
Eg. All else being even: Archer pushes AGI which raises its AF+DEF. Warrior pushes STR which raises only AF. The AF is boosted beyond 1 STR=1 AF.

HP is purely a function of CON at each level up. If warriors get some bonus its so tiny it is almost nothing. My warriors/archers have a spread of HP that is within 5-10 of each other after 16 levels with pretty much the same CON all that time.
Agility improves defence factor, lowering your chance of being hit. It also raises attack factor, increasing your chance to hit.
Hmm...Thanks for the info!
I'm going to really find this party composition swell.
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1492 on: January 11, 2015, 02:53:36 pm »

http://crownofconquest.com//player/changelog

0.8.6 - 26/11/2012

Warriors now get a bonus to Attack Factor for every 5 levels of experience.

PS.
Edited first post also with stats.
Edit2, you can see the DEF now.

The warrior will be stuck around that defense without me spending ALOT of money on upgrading his plate which will also get limited by the durability eventually or diverting into AGI which wont help his attack factor.

The archer is running around in indestructible leather with the same level of upgrade but its defence will keep going up and up with the AGI. Since his defence is already well ahead of the pack - it will never be a worry since the focus will be on upgrading the warriors armor to keep him chasing.
« Last Edit: January 11, 2015, 03:04:46 pm by Crowe~ »
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1493 on: January 11, 2015, 03:09:00 pm »

Warriors main stat is strength, which is also used for encumberance, so it's also a good idea to have at least a couple of warriors for lugging loot around.

Crowe~

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Re: kingdoms: web-based RPG
« Reply #1494 on: January 11, 2015, 03:21:46 pm »

A good point Reelya.
6 archers could be limited a lot for any long duration dungeon raids due to encumbrance and too much loot. Added to the stats above.

Encumbrance Max = (STR + CON) x10
« Last Edit: January 11, 2015, 03:29:18 pm by Crowe~ »
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1495 on: January 11, 2015, 03:30:22 pm »

I wonder if +CON items count when you're leveling up? If they do then it might make sense to save those items up and give them to low-level trainees.

Crowe~

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Re: kingdoms: web-based RPG
« Reply #1496 on: January 11, 2015, 03:45:34 pm »

Same wonder.
I have been giving my lowest HP warrior the +2CON ring I have to "bring him up" to the pack. Althou at only +2 not really going to make much difference to notice. HP gain per level for each CON seems to be very low. If it is linear across levels and classes, which it seems to be, than its only averaging 0.26 currently.

Edit:
Another thing to consider in the Warrior Vs Archer situation.
How many people have found indestructible ranged weapons? - I have found none yet. Meanwhile single handed weapons are everywhere.
« Last Edit: January 11, 2015, 04:14:35 pm by Crowe~ »
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Tiruin

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Re: kingdoms: web-based RPG
« Reply #1497 on: January 11, 2015, 04:57:14 pm »

A good point Reelya.
6 archers could be limited a lot for any long duration dungeon raids due to encumbrance and too much loot. Added to the stats above.

Encumbrance Max = (STR + CON) x10
Hmm, very good point.
...Very very good point indeed.
I guess I'll just stock up on portal scrolls when I get better enough to play--when my priests get up level'd.

Also I'm very unsure on my mage :/ Seems only useful as long as you can support his/her spells. Most of which, I've no idea how efficient or useful they are.

How many people have found indestructible ranged weapons? - I have found none yet. Meanwhile single handed weapons are everywhere.
I was wondering why indestructible is very prized and sought after. Could anyone detail enchantments and where to find enchanted items, in brief, if its ok?
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1498 on: January 11, 2015, 05:46:07 pm »

Indestructible:

Well for starters it doesnt need to be repaired. Which when your wandering the map isnt a problem. But every dungeon I have hit, the limiting factor is usually my crossbows burning out and needing repair so I head back. The lowest of those is 80 durability.

The most important thing though is upgradability.
When you use the blacksmith the weapons can take a hit to durability each time it is upgraded. Sooner or later you have to stop, since durability is going too low, useability and lifetime becomes a problem. Its not a big problem at first and doesnt have to be a problem at all.... since 3-4 upgrades can give you some nice ~20dmg bows, thats plenty good for wandering the map and dungeons up to 2-3 also. If you want to keep focusing your money into pushing one party to power though, you need a way to get more upgrades on those weapons and armour. Indestructible items are limited by cost only. Maybe some end cap eventually.

It may be that pushing upgrades so high isnt required at all, but its likely that the other players (the long term ones) have at least pushed one party to a very high level of upgrades, if not a good few. We need a credible threat to match them and to gain respect for the dwarfs to negotiate on any level of the field, be that war or diplomacy. Having a bunch of highly upgraded warbands in the hands of more players will be a good first step.

Enchanted items, are found in dungeons and also in high prosperity cities. Whether the enchanted items in cities are just there because people sold them there, I dont know - it is possible we are just seeing sold loot from the other players. Dont be shy to explore Staberinde cities or the orange guys. Yea the taxes help them out but imo the cost is minor compared to what they probably make in taxes all over their empires. A few weeks of you paying taxes to those guys is nothing if you can grab some good loot to accelerate you.
« Last Edit: January 11, 2015, 05:56:10 pm by Crowe~ »
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Zazmio

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Re: kingdoms: web-based RPG
« Reply #1499 on: January 11, 2015, 05:57:14 pm »

I'm not sure why archers get so much love; but that could be because I haven't found a decent bow yet.
Warriors can take more damage, and deal more damage per attack.  Archers get two attacks naturally, but warriors can be hasted to give them 2 attacks.  Hasted berserk warriors dish out loads of damage.
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