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Author Topic: kingdoms: web-based RPG  (Read 132937 times)

Sartain

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Re: kingdoms: web-based RPG
« Reply #1335 on: January 06, 2015, 08:10:23 pm »

Id have all those ID weapons in a blink if I was nearby. Im not planning on heading to no poverty stricken shack anytime soon though...!

Ashford might be a dump but there's plenty of prosperous towns nearby.
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Alev

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Re: kingdoms: web-based RPG
« Reply #1336 on: January 06, 2015, 09:07:13 pm »

Is it worth it to hire 1 level 1 character (A warrior, my party is level 3 with 6 current members)?
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ArKFallen

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Re: kingdoms: web-based RPG
« Reply #1337 on: January 06, 2015, 09:12:52 pm »

Is it worth it to hire 1 level 1 character (A warrior, my party is level 3 with 6 current members)?
I usually run with a max party size for the most damage-per-turn possible. If you already have at least 1 archer, priest, and mage they make good additions.
I recommend getting that next member only after you have the funds to kit them out. Lvl1 is the best time to get them though.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1338 on: January 06, 2015, 09:34:30 pm »

There's no reason not to run with a full 8 party members. Each party member can attack every round, which means 8 attacks / round for the same turn cost as otherwise. Grab them as soon as you can afford armor + shield as good as your other guys. A good weapon can wait longer, but it's important to have as many guys per battle as you can.

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1339 on: January 06, 2015, 10:04:30 pm »

Take note of the stats of the level 1's.  At the beginning, you only really wanna get characters with 18's for stats.  Later you can afford to get sub-par characters and garrison them for passive levels to eventually add to your mayor count.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1340 on: January 07, 2015, 12:14:32 am »

Garrison XP is pretty slow though, so you'd want to do that with level ~15+ characters

BTW, I did a requested feature, now the map and city editor are connected so you only need 1 bookmark.
« Last Edit: January 07, 2015, 12:19:06 am by Reelya »
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Mapleguy555

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Re: kingdoms: web-based RPG
« Reply #1341 on: January 07, 2015, 12:43:21 am »

The Kozalskci have arrived in Ashford.
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choppy

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Re: kingdoms: web-based RPG
« Reply #1342 on: January 07, 2015, 03:23:59 am »

Ha, I just found a crossbow at bardscastle with +4 against guards. And reelya can you add me to the parties list as the chopped ones please.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1343 on: January 07, 2015, 03:59:38 am »

Ok the first Bay12 plug-in script for Crown of Conquest.

EDIT: see map website, plug-ins page.

This is a greasemonkey script and needs greasemonkey installed on FireFox, however recent versions of Chrome should support this natively. You need to replace my username with yours, which should match (case sensitive) the one here, and stick in the map password.

What this does, is it reads your x and y location while you're playing, sends that to the map server every 15 seconds where your data is updated automatically, and a little color-coded "X" appears on the map for each bay12er, and the names of everyone at that location appear in the tooltip, so it's a "you are here" function for the map. This will be handy because we can see if someone else is raiding a dungeon, and avoid hitting the same place. If you don't have a device that can handle greasemonkey scripts, you can manually enter your location data if you want, and you can now set two waypoints, and the map will show the path from your start to the goal.

This is a test-case for automating more data extraction, like with this method we can automatically extract mayor/blacksmith data for any city people visit.
« Last Edit: January 14, 2015, 07:15:26 pm by Reelya »
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a1s

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Re: kingdoms: web-based RPG
« Reply #1344 on: January 07, 2015, 04:18:36 am »

Automation like this always makes glad to live in the Digital Age.
(which is, frankly, weird considering I'm already using internet to communicate my joy)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1345 on: January 07, 2015, 04:23:14 am »

What's your party name btw?

a1s

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Re: kingdoms: web-based RPG
« Reply #1346 on: January 07, 2015, 04:38:09 am »

Bolshevik.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Arx

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Re: kingdoms: web-based RPG
« Reply #1347 on: January 07, 2015, 06:16:20 am »

Looks good. I'll set it up for me this evening.  Thanks Reelya!
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1348 on: January 07, 2015, 07:46:46 am »

BTW I just added waypoints. It's limited to your current location and two waypoints, this is for route planning (i will extend it to unlimited waypoints later). This could also be used to designate two dungeons each we're planning to raid, which will minimize wasted trips. Unfortunately, if you zoom far out the waypoints screw up (because HTML). Can't do a lot about that right now. For me, it starts screwing up after 3 zoom outs.

You need to add your user-name to the map URL to see them (this will get easier when I do a user database/cookies). Here is an example of the wayponts, which I've set for my party (you do this from the parties page).

http://jgame.net.au/kingdoms/?user=reelya

To see everyone's location/waypoints you select the user as "all".
« Last Edit: January 07, 2015, 08:01:12 am by Reelya »
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Tomcost

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Re: kingdoms: web-based RPG
« Reply #1349 on: January 07, 2015, 07:58:32 am »

I found a level 2 dungeon at 92,61. I'm still at level 5, so I will scout to other places.

Other level 2 dungeon in 99,66

Yet another level 2 dungeon at 99,75
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