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Author Topic: kingdoms: web-based RPG  (Read 132989 times)

Arx

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Re: kingdoms: web-based RPG
« Reply #1275 on: January 05, 2015, 11:17:35 am »

Is there any way to move a temporary garrison? Fleeing a couple of times is, I think, what made my garrison end up somewhere weird, and I'd like to get it ack to where it's marked as being.
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1276 on: January 05, 2015, 11:41:37 am »

Towns have the option to set who they pledge loyalty to.  I assume the kingdom gets some of their tax income, as that's mentioned in a few places.

Some of the players here are from the first time around I thought.
Sartain, wasnt you King of some Kingdom back in ye'days of old? Do you remember how Kingdom tax works?


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Reelya

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Re: kingdoms: web-based RPG
« Reply #1277 on: January 05, 2015, 11:50:22 am »

Is there any way to move a temporary garrison? Fleeing a couple of times is, I think, what made my garrison end up somewhere weird, and I'd like to get it ack to where it's marked as being.

To move it, you need to remove and build it again, for the 15 turn cost. Generally, don't worry about the exact location, until you can pretty much ensure they won't flee even when you stick your reserve party in there. I hired some level 8 grunts for that.

Where I'm at now, is my guys hit level 15, I stuck 4 of them in the garrison to chill out while I'm training up more rookies up to level 15. I didn't like some of my skill point / stat allocation on the first batch of guys, but rather than restart I'm shifting them to garrison duty while I train up a fresh batch (4 guys at a time).
« Last Edit: January 05, 2015, 11:56:46 am by Reelya »
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a1s

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Re: kingdoms: web-based RPG
« Reply #1278 on: January 05, 2015, 11:53:11 am »

- Girlinhat can actually create something useful to sell, I think. How about giving the monarch a monopoly on scroll sales, and set reasonably profitable prices? About $50 per spell point required or something.
That is unenforceable, since scrolls are:
a) generated with shops, so it's not a full monopoly.
b) unless personally traded, can not be tracked.
and massively inconvenient, since:
c) Girlinhat can't be in every town every day.

unfortunately, selling overexpensive arrows is also not that easy, since the game has a cap on how much things can cost (which with some of the more favorable magic items can be too restrictive IMHO)
a) scrolls are not generated with any great frequency, they're pretty rare and not often the one you want, or in stacks of more than 1. Compare with "you can definitely buy portal scrolls in town X and the money goes towards building up the capital city". That's not a bad deal for low-level players who can't make scrolls.

b) don't need to be tracked! If a non-bay12er pays ridiculously high prices for a portal scroll, that's GOOD for us, not bad. This is about putting money in the kings pocket, regardless of how it gets there. I don't think we need to automatically track which b12er bought them, someone can just PM girlinhat after buying the scrolls, and she can check her trades screen. Most people probably won't even worry about taking credit.
a) those are different situations though- we don't want to burden the low-level players (for whom 1000 gold means a full party resurrect, whereas it's not worth the cost of a good sword for you or me), we want to set up a semi-voluntary donation system for the high level guys who like dungeon diving.

b) I meant in terms of the monopoly- people will sell to the shops (without any possibility of repercussions) and others will buy there (unless we have an officer log on and buy out all the shop scrolls every hour), so a government monopoly on scrolls fails as an idea.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1279 on: January 05, 2015, 12:12:21 pm »

I believe the idea was a voluntary monopoly.  The idea being, other B12'ers would voluntarily buy my overpriced scrolls as a way to support the kingdom and to gain some scrolls for themselves.  Which is a neat idea.

a1s

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Re: kingdoms: web-based RPG
« Reply #1280 on: January 05, 2015, 12:21:55 pm »

that's not what... the arrows idea was... Argh ::).
*breath*
Yes, it sounds lovely, let's sell scrolls to support Girlinhat.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1281 on: January 05, 2015, 12:35:38 pm »

You don't even understand the suggestion. WE are not selling scrolls. Girlinhat will sell the scrolls to us, so we get something of value and she gets the profit for the country. Is that hard to understand?

a1s

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Re: kingdoms: web-based RPG
« Reply #1282 on: January 05, 2015, 12:38:50 pm »

You don't even understand the suggestion. WE are not selling scrolls. Girlinhat will sell the scrolls to us, so we get something of value and she gets the profit for the country. Is that hard to understand?
No, that's the exact same idea from the day before. Except with scrolls. I actually have 100% comprehension of how that works.
(Oh, I mean to say "buy scrolls", so I guess it's my fault for causing the confusion)
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1283 on: January 05, 2015, 12:40:32 pm »

Well this just means people are buying something useful rather than junk. Storing up spell points via scrolls has value, people can focus more on combat classes and have less mages and priests. In fact, if she sells mage scrolls it means players will be able to use mage spells without a mage, so that cuts one deadweight character out of each party.

Actually, some of the others might be able to wholesale to girlinhat, make some scrolls ourselves and sell them to her cheap, then she onsells them at high prices for the country. Also, with a big stockpile of scrolls, girlinhat can also do direct sales to low-level parties, get them portal scrolls and the like for cheap. Scrolls are a great way of storing up magical potential, and there aren't many ways of doing it in this game.
« Last Edit: January 05, 2015, 12:46:53 pm by Reelya »
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1284 on: January 05, 2015, 12:47:34 pm »

Surely there is some misunderstanding here?

The idea in layman terms:
GiH sells "item" with high price in the Capital.
People who wish to donate to the Crown buy item, people who dont, dont.

Is that right?
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1285 on: January 05, 2015, 01:07:32 pm »

It is, at least how I understood it from the beginning. 
Whenever GiH starts the business up, I can stroll by and pick up a few of the overpriced goods.
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ArKFallen

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Re: kingdoms: web-based RPG
« Reply #1286 on: January 05, 2015, 02:09:32 pm »

Once the kingdom is set up all its active players will be able to donate directly to the treasury. No overpricing shenanigans required (when we get there).

Feudal system: Is there a King/vassal system in place for a multiplayer kingdom? What I mean can other Bay12 players be in charge of towns but swear fealty to a kingdom and somehow be of benefit for the kingdom? Or is it better for the King/Queen to be the owner (or the player that owns the mayor in charge of the towns) for tax collection? Or do vassals pay X % of gold to the kingdom? Or is other player better to be sort of “knights” and keep garrisons in the field rather than have mayors?
Yes there is. The monarch cannot control unlimited towns (there is a soft cap that when exceeded causes unrest iirc) and having many towns is a hassle so the monarch shouldn't own every town. Towns automatically pay Kingdom Tax % of their income to the treasury. A "Knight" is an honorary title. The only functional feudal titles are Monarchs and Vassals(town owners).
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Arx

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Re: kingdoms: web-based RPG
« Reply #1287 on: January 05, 2015, 02:10:11 pm »

It seems reasonable to speculate that The Purple Mushrooms are run by one of us. Anyone?

Reelya, could I ask for the sake of site usability that links between the editor and the map be added, and possibly a link to the parties list? Also, Hakia's Hoard (Aranna) is missing from the party list.
« Last Edit: January 05, 2015, 02:12:56 pm by Arx »
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Hail to the mind of man! / Fire in the sky
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1288 on: January 05, 2015, 02:54:01 pm »

CALL TO EVERYONE!  Go to your "party" menu, then the "description" bit, and add something that shows you're from Bay12.

Arx

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Re: kingdoms: web-based RPG
« Reply #1289 on: January 05, 2015, 03:03:16 pm »

Does "In nomine Armok et Prius Bufonem et Tertius Pedis, imus ad bellum" count? It mentions Armok clearly at least.

I can add something about Bay12 though.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.
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