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Author Topic: kingdoms: web-based RPG  (Read 133012 times)

Crowe~

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Re: kingdoms: web-based RPG
« Reply #1200 on: January 03, 2015, 10:08:28 am »

I have been resisting looking at this thread for a long time now. I tell myself that I really, really, really don't need another time sink. But...

Ive only played 2 game days so far in about 4 sittings but here is my view from what I see/figured out so far:

If you wanted to use all your turns up you get +25/hr so 600/day, 700/day if you count the voting thing(+100extra, also potential for more from items). The cap is 1000, so you would need to play everyday to be "maxing out power gaming" without losing potential turns so, a big time sink like all online competitive games. I guess everyone is different but even a very fast player probably still take an hr or 2 to burn through those turns mean-fully each day?

BUT Theres no reason you have to play like that and cant just play once a week if you only have a little time - The game mechanics has max 8 size party, and (from what i read) max lv25 characters? So everyone could build at least one strong party in a reasonable time to help out the yet built B12 Kingdom or whoever else, or just explore or whatever. The Kingdom mechanics basically seems a system were heavy players/small time players can pool together.

Already at 2 game days,  my Lv5 party with mostly steel/longswords/crossbows can stomp around the wild slaughtering and most mobs only get a few hits on me. Anyone interested could make this and if thats all the time they have, stop there and then go head over to Girlinhat and stomp around her town for 30mins a day if they wanted to help her out and add a bit of weight to the pile, spend the cash in her shop etc.

That said, I think some people need to be a bit more realistic with what they expect though, people calling out is it war yet, taking over the map etc. I can hear the DECON meter ticking up in Staberinde every time I see it... its more like a game of Crusader Kings it seems no? One province minor isnt being a kingdom without a few hundred years of work and making enemies with the big blob next door is certain death. "History repeats" comes to mind... or maybe my elven blood is getting the better of me.

All IMO.  :D
« Last Edit: January 03, 2015, 10:10:39 am by Crowe~ »
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1201 on: January 03, 2015, 10:26:40 am »

I love the game concept, but am finding it too grindy and time-consuming, and it's the type of game that only gets more time consuming and more grindy as you progress. These types of games should ideally skew the improvements you earn to making the game easier, not more time-consuming and fiddly (like needing dozens of heal spells to heal up and having to click them one at a time). So that's a definite design flaw: needing to cast so many heal spells with the clunky spell interface once you're at high levels.

I've been working on some ideas for my own turn-based MMO for a while, so it's nice to see what Kingdoms offers, but I'd definitely redesign it if I was running it. For a start, there would be no "+turns" items. Those are asking for trouble. Theoretically with enough characters (there is no cap on garrison'd characters) with +turns items you could be getting 1000 extra turns a day, and if you exhausted the other ~700 you get naturally and with the voting, you're looking at a potential 1700 turn a day maximum, or about 5 hours once you get enough stuff.

So, you get to become mayor or king, but guess what? You have to grind dungeons 10 times more than before once that happens to keep up with the expenses. So rather than a paradigm shift to a more cerebral, planning game you're just grinding dungeons a lot more to afford to upgrade and maintain your kingdom.
« Last Edit: January 03, 2015, 10:35:20 am by Reelya »
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Sartain

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Re: kingdoms: web-based RPG
« Reply #1202 on: January 03, 2015, 10:34:02 am »

I love the game concept, but am finding it too grindy and time-consuming, and it's the type of game that only gets more time consuming and more grindy as you progress. These types of games should ideally skew the improvements you earn to making the game easier, not more time-consuming and fiddly (like needing dozens of heal spells to heal up and having to click them one at a time). So that's a definite design flaw: needing to cast so many heal spells with the clunky spell interface once you're at high levels.

I've been working on some ideas for my own turn-based MMO for a while, so it's nice to see what Kingdoms offers, but I'd definitely redesign it if I was running it. For a start, there would be no "+turns" items. Those are asking for trouble. Theoretically with enough characters (there is no cap on garrison'd characters) with +turns items you could be getting 1000 extra turns a day, and if you exhausted the other ~700 you get naturally and with the voting, you're looking at a potential 1700 turn a day maximum, or about 5 hours once you get enough stuff.
Yeah, it's a bit of a "rich get richer" mechanic that doesn't really add anything particularly interesting to the game.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1203 on: January 03, 2015, 10:43:34 am »

Here's a better idea: going-to-sleep bonus turns. The longer you go without using any turns the more turns you earn per hour, with the value flattening out after 8 hours. This will discourage players from logging in literally every 1 hour and using up turns.

Also there should be pathing on the overworld. It's really slow to click every one tile to move. Maybe a system to paint your full path by placing waypoints (and it uses a* to find the shortest path between the waypoints), and then execute it, and it pauses if you come across something interesting or enemies. 5 minutes of clicking to cross some large land area isn't really fun.
« Last Edit: January 03, 2015, 10:49:45 am by Reelya »
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1204 on: January 03, 2015, 10:47:19 am »

I really wish there was a "all attack this mob" button. Usually auto resolve is ok but when its a party of something you know hits hard, you want to focus that fire power to knock them out asap and click, click, click....

Edit:
Info for anyone who cares.
Did a Lv1 upgrade on 4 Longswords and 3 crossbows with an average smith. All worked, most lost 2-4 dur, only 2 lost 16 each, so not too bad for just cheapo weapons, ill pick up another couple of replacement for those heavy hit. Seems cheap enough and a good price/trade off for +5dmg each, wish I did it earlier to be honest instead of trekking around looking for a good/god smith. 200gold each not alot to boost dmg 8->13.
« Last Edit: January 03, 2015, 11:20:12 am by Crowe~ »
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1205 on: January 03, 2015, 04:10:55 pm »

Does anyone know good one-handed weapons, because my damage output is pretty bad. I would upgrade with a blacksmith, but the previously average blacksmith quit the town. My fighters all have longswords, rangers have a crossbow and a sling, and one of my priests has a halberd.
Bastard Sword has the greatest damage, at 9, but Longsword has 8 damage and +4 more accuracy than the bastard sword.  I personally go for Bastard.

Aranna

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Re: kingdoms: web-based RPG
« Reply #1206 on: January 03, 2015, 08:48:03 pm »

So, I've been looking at this game for abit (I've been playing as Hakia), and I ran into a little bit of a...
Problem

I stepped onto a teleporter and thought "I'll go to a random spot and fight my way back up" and well... I'm kinda stuck now ::) I'm guessing there is a Hidden Door I can't see and I only have heals on my Cleric and don't have any Portal Scrolls so I set my Cleric to memorize 1 Portal and I guess I'll have to wait a day for him to get it memorized :-\

So just a heads up, make sure you have a Portal on you if you step on a teleporter.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1207 on: January 03, 2015, 08:48:47 pm »

Try the 'search the room' option and find a secret door.

Aranna

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Re: kingdoms: web-based RPG
« Reply #1208 on: January 03, 2015, 08:54:48 pm »

Try the 'search the room' option and find a secret door.

Oh, so that's what that does. Found a door, thanks!
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1209 on: January 03, 2015, 10:25:27 pm »

The Wasp blacksmith has retired.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Reelya

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Re: kingdoms: web-based RPG
« Reply #1210 on: January 03, 2015, 11:57:30 pm »

So, I've been looking at this game for abit (I've been playing as Hakia), and I ran into a little bit of a...
Problem

I stepped onto a teleporter and thought "I'll go to a random spot and fight my way back up" and well... I'm kinda stuck now ::) I'm guessing there is a Hidden Door I can't see and I only have heals on my Cleric and don't have any Portal Scrolls so I set my Cleric to memorize 1 Portal and I guess I'll have to wait a day for him to get it memorized :-\

So just a heads up, make sure you have a Portal on you if you step on a teleporter.

Hover over the floor, and look at the numbers in the browser status bar. Those are the sector numbers. Earlier sectors are closer to the exit. So in general, looking for hidden doors in the reachable sector/room with the lowest numbers will find the exit. Knowing this can save some effort.

The Wasp blacksmith has retired.

Thanks, and noted / mapped. BTW I'm going to work on a form where you can just change that yourself without needing to report it.

Everyone keep an eye out for god-like blacksmiths!
« Last Edit: January 04, 2015, 12:10:02 am by Reelya »
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ArKFallen

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Re: kingdoms: web-based RPG
« Reply #1211 on: January 04, 2015, 01:08:47 am »

Thanks, and noted / mapped. BTW I'm going to work on a form where you can just change that yourself without needing to report it.
This development is exactly what I was hoping for with my earlier idea.


I found that Artifact I was questing for in a chest after defeating the Boss on the third level, I found it after I turned back to go another way. The first 2 floors are almost entirely mapped. Over 2000 turns spent trying to survive that dungeon through 3 levels for a lvl2 quest. :(

If anyone has some full plate mail with 200+ max durability drop me a line, will pay up to 1000g(220+ durability range). I am in the market for 4-5 of them. Or if anyone sees one in a shop drop me co-ordinates (in thread or a Kingdom's message) and have my gratitude.
I also have an indestructible flail of +1 Strength (or 1 of 2 other indestructible melee weapons) that I am willing to trade for an un-upgraded indestructible long bow.
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Arx

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Re: kingdoms: web-based RPG
« Reply #1212 on: January 04, 2015, 03:42:33 am »

Ashford's prosperity is at an all-time low.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1213 on: January 04, 2015, 03:55:42 am »

Ashford's prosperity is at an all-time low.
GirlinMayor is Best Mayor.  Approval is at an all-time high for the two people living there!

Arx

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Re: kingdoms: web-based RPG
« Reply #1214 on: January 04, 2015, 04:06:24 am »

How does prosperity work? There are multiple parties parked in Ashford and Aranna and I have done a ton of fighting in the immediate area.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.
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