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Author Topic: kingdoms: web-based RPG  (Read 133015 times)

Reelya

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Re: kingdoms: web-based RPG
« Reply #1170 on: January 03, 2015, 03:39:15 am »

You might like this quest since you're in the area:

Quote
Find The Circlets of Time, Impurity, Monsters, Wonder, and Devil in a nearby dungeon
Offered by: Trollriver (21, 82)
Reward: 1360 gold
Days left: 14
Find the The Circlets of Time, Impurity, Monsters, Wonder, and Devil in the dungeon located at 13, 98 and return it to the town of Trollriver.

I took that one but moved onto level 2 dungeons before attempting it. Maybe you can check if dungeon quests are still available to other players after one person takes it?

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1171 on: January 03, 2015, 03:39:31 am »

I don't know what happened to the garrison @12,80 but their castle lies empty...
There seem to be a great number of empty castles... nearly all of them with 0 other structures.  Since structures don't seem to decay, it looks like they're just holdovers from time long past...

Crowe~

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Re: kingdoms: web-based RPG
« Reply #1172 on: January 03, 2015, 03:55:52 am »

Can those be captured or do they destroy on take over?
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a1s

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Re: kingdoms: web-based RPG
« Reply #1173 on: January 03, 2015, 04:16:30 am »

Captured. I have a hunch they get damaged (but maybe it's the monsters and not the takeover? :-\) I can't imagine why someone would build a level 4 castle, but no buildings...

In related news, I have claimed 17, 78 for the revolution. Useful industries will resume shortly (I ran into the one prosperous town that doesn't have clay)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Cheesecake

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Re: kingdoms: web-based RPG
« Reply #1174 on: January 03, 2015, 04:37:30 am »

I'm currently in my first dungeon, doing a quest to find a bunch of amulets. Is there any penalty to logging off in a dungeon? (ie. will I get attacked offline?)
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Arx

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Re: kingdoms: web-based RPG
« Reply #1175 on: January 03, 2015, 04:39:38 am »

I think you can, yes, but I'm not sure. I just overnighted in a dungeon (ran out of turns, and didn't get more when I should have...) without negative effects.

Also, I just cleared out most of this dungeon for a quest. Accidentally take a teleporte and end up on the firts level, near a chest I've looted at least four times. Check it anyway. It's got my objective.

* Arx vandalises desk with face.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1176 on: January 03, 2015, 04:46:53 am »

I'm currently in my first dungeon, doing a quest to find a bunch of amulets. Is there any penalty to logging off in a dungeon? (ie. will I get attacked offline?)

Also your daily spells won't recharge in a dungeon/sewers. You can also get attacked if you log off in the wilderness. I'm not 100% sure about whether spells recharge in the wilderness or not. Maybe someone can confirm that detail?

Arx

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Re: kingdoms: web-based RPG
« Reply #1177 on: January 03, 2015, 04:52:53 am »

Spells recharge in dungeons, or at least they did for me.

Also wyverns are unholy.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Cheesecake

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Re: kingdoms: web-based RPG
« Reply #1178 on: January 03, 2015, 04:59:43 am »

If I cast portal and return to the dungeon after a day or two, will I have to search the dungeon all over again (like, does it randomly generate itself every few days?)
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Dying of pure unbridled hatred, actually.

Arx

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Re: kingdoms: web-based RPG
« Reply #1179 on: January 03, 2015, 05:01:04 am »

No. Chests may move, and monsters may change, but the layout remains, or at least did for me.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Lord_lemonpie

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Re: kingdoms: web-based RPG
« Reply #1180 on: January 03, 2015, 05:01:20 am »

This looks really interesting! I'll definitely try this out today!
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Arx

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Re: kingdoms: web-based RPG
« Reply #1181 on: January 03, 2015, 05:07:11 am »

Join us!



Rogue's Haven is offering "Find The Orbs of Knowledge, Courage, Shadow, and Blasphemy in a nearby dungeon" for a level 15 party. The dungeon is, presumably, high-level.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

a1s

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Re: kingdoms: web-based RPG
« Reply #1182 on: January 03, 2015, 05:10:38 am »

Also wyverns are unholy.
Is that a general statement ("curse wyverns and their families to hell and back!") or is there a related game mechanic?  Also, someone figure out how to use blank scrolls. How does one do it?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Cheesecake

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Re: kingdoms: web-based RPG
« Reply #1183 on: January 03, 2015, 05:12:48 am »

Also wyverns are unholy.
Is that a general statement ("curse wyverns and their families to hell and back!") or is there a related game mechanic?  Also, someone figure out how to use blank scrolls. How does one do it?

Wyverns are just generally hard to beat. I tried it at party level 1. Didn't work out. For the scrolls, you need a level 8 caster (priest or mage), and they can only inscribe spells they've memorized for the day. Useful for stocking up on Portal scrolls, from what I hear.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Arx

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Re: kingdoms: web-based RPG
« Reply #1184 on: January 03, 2015, 05:15:52 am »

Also wyverns are unholy.
Is that a general statement ("curse wyverns and their families to hell and back!") or is there a related game mechanic?  Also, someone figure out how to use blank scrolls. How does one do it?

Well, wyverns comfortably two-or-three-shot my level four priests. I only survived killing off eight of them because they kept attacking my main warrior, who has high defence factor and tons of hitpoints, as well as a priest constantly healing him. Meanwhile, that same warrior takes three or four shots to kill a wyvern with his battleaxe, assuming he hits, and my halberdier priests have the same problem but worse.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.
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